by Agetian » 11 Feb 2017, 15:26
This has been fixed upstream. Thanks for reporting!imaginarynumber wrote:The intro deck in quest mode, "Forged In Battle", contains the wrong card list. It is a white/red deck but the deck includes 11 islands instead of 11 plains. It is otherwise fine. Heh!
by Agetian » 11 Feb 2017, 15:28
Yes, you're right. Not sure why it's getting slow then, I'll try to play with this deck and see what's going on once I have a bit more timecorreioalternativo wrote:I changed forge.command file:Agetian wrote:I'm not sure about the exact playstyle here (didn't have time to check out the deck in the game), but assuming that the game goes long and you create a lot of game objects in the process (tokens, whatever), you may slowly be running out of Java heap space allocated for the game. You can try increasing it from the default 1024 MB to 2048 MB or above (values above 2-3 GB are only viable if you have 64-bit Java). You can, for example, try launching Forge using this one-line script:correioalternativo wrote:When I play this deck, Forge becomes slow, slow... until be unplayable.
- SATDHOMNETI deck | Open
4 Ancient Tomb|TMP
4 Dream Halls|STH
4 Enter the Infinite|GTC
2 Flooded Strand|ONS
4 Force of Will|ALL
1 Laboratory Maniac|ISD
4 Lotus Petal|TMP
2 Misty Rainforest|ZEN
2 Polluted Delta|ONS
1 Research // Development|DIS
2 Scalding Tarn|ZEN
4 Show and Tell|USG
2 Tropical Island|LEA
2 Ulamog, the Infinite Gyre|ROE
4 Beacon of Immortality|10E
1 Blessed Wind|PCY
1 Brain Freeze|SCG
1 Patchwork Gnomes|TMP
1 Planar Void|USG
1 Sanguine Bond|M14
1 Tormod's Crypt|DRK
1 Vedalken Orrery|5DN
1 Wit's End|DIS
ps: most of time I try to win with 1346136437462 life or exile all cards from the game – no battlefield, no hands, no libraries, no graveyards etc. It is a weird style .
java -Xmx2048m -jar forge-jar-file-name
(insert the forge JAR file name instead of "forge-jar-file-name", of course).
This sets Java heap space to 2 GB (2048M). Hopefully this will help.
cd "`dirname \"$0\"`"
java -Xmx2048m -jar forge-gui-desktop-1.5.59-jar-with-dependencies.jar
Am I right? If so, it had little or no effect. In early versions, this deck worked fine.
by Agetian » 11 Feb 2017, 16:14
This has been fixed upstream. Thanks for reporting!gos wrote:My opponent had Evolutionary Escalation during his upkeep in play but it had no effect. This happened regardless of whether he had a creature in play. In all occasions I had at least 1 creature in play.
by friarsol » 11 Feb 2017, 21:27
We have a discord server. Anyone is welcome to join itHexadecimal wrote:For mtg using forge clientfriarsol wrote:A public server for what?
by friarsol » 12 Feb 2017, 02:58
You control the creature, ai controls the backfire? That's legit. Why wouldn't it be?Xitax wrote:AI is redirecting damage from Backfire to my planeswalker. Is this allowed?
by Xitax » 12 Feb 2017, 14:04
by GallantCrow » 12 Feb 2017, 16:42
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by Agetian » 12 Feb 2017, 18:57
by abbyjaneway » 14 Feb 2017, 01:27
by Agetian » 14 Feb 2017, 04:16
by Xyx » 15 Feb 2017, 20:52
I don't know if it's related but I've also had a number of occasions where the focus would disappear from the Yes/No buttons and I'd have to move the mouse over to click the Yes button rather than mashing Enter like I usually do. (And no, I'm pretty sure I did not mash Enter once too many when passing priority, but maybe one Enter keypress got saved up somehow.)
EDIT 1: Actually, it's the 1.5.60 snapshot.
EDIT 2: I had it happen to me again and this time I even had a stop set in M2. Maybe the focus was secretly on the End Turn button somehow? I was in M1 and pressed Enter to go to combat but Forge skipped through my Declare Attackers and M2 altogether.
EDIT 3: It happened again. The turn before was fine. I can't find a pattern.
by Agetian » 16 Feb 2017, 04:18
by abbyjaneway » 17 Feb 2017, 05:17
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