Forge Beta Release: 02-20-2017 ver. 1.5.60
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta Release: 02-20-2017 ver. 1.5.60
by nefigah » 01 Mar 2017, 05:26
At first I was going to say no, as my deck has no means of getting anything back from the graveyard, but now that you mention it, I know that quest opponent has Oust in his deck. I unfortunately don't remember for sure if he Ousted that exact Nihilith, but it's possible.friarsol wrote:Any chance this Nihilith (26) was cast earlier in the game?
Re: Forge Beta Release: 02-20-2017 ver. 1.5.60
by tjtillman » 02 Mar 2017, 07:17
When CPU plays Subtle Strike to -1/-1 my X/1 creature, it doesn't also choose to give one of its own creatures the +1/+1 counter. Not a bug, but sub-optimal AI.
The 2nd item is a bug: On CPU's turn, I blocked with Daredevil Dragster, and it got one velocity counter. Then on my next turn, I attacked with some creatures, but NOT the Daredevil Dragster, but at the end of combat, it was sacrificed and I drew two cards.
The 2nd item is a bug: On CPU's turn, I blocked with Daredevil Dragster, and it got one velocity counter. Then on my next turn, I attacked with some creatures, but NOT the Daredevil Dragster, but at the end of combat, it was sacrificed and I drew two cards.
Re: Forge Beta Release: 02-20-2017 ver. 1.5.60
by Nekoatl » 03 Mar 2017, 09:42
Deadly Designs reads "{2}: Put a +1/+1 counter" instead of "{2}: Put a plot counter".
Re: Forge Beta Release: 02-20-2017 ver. 1.5.60
by schnautzr » 04 Mar 2017, 00:52
The Dead Shall Serve doesn't allow me to see who owns each creature.
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Re: Forge Beta Release: 02-20-2017 ver. 1.5.60
by schnautzr » 04 Mar 2017, 14:59
A memory leak is preventing me from completing an 8-player match using the Archenemy deck Bring About the Undead Apocalypse.
Here is the decklist:
Here is the decklist:
- Code: Select all
[metadata]
Name=Bring About the Undead Apocalypse
[Avatar]
[Main]
1 Artisan of Kozilek|ARC
1 Avatar of Discord|ARC
1 Avatar of Woe|ARC
2 Barren Moor|ARC
1 Beacon of Unrest|ARC
1 Bituminous Blast|ARC
1 Bog Witch|ARC
1 Cemetery Reaper|ARC
1 Corpse Connoisseur|ARC
1 Dregscape Zombie|ARC
1 Extractor Demon|ARC
1 Festering Goblin|ARC
1 Incremental Blight|ARC
2 Infectious Horror|ARC
1 Inferno Trap|ARC
1 Infest|ARC
1 Kaervek the Merciless|ARC
1 Makeshift Mannequin|ARC
2 Mountain|ARC|2
5 Mountain|ARC|3
2 Rakdos Carnarium|ARC
1 Rakdos Guildmage|ARC
2 Rakdos Signet|ARC
1 Reanimate|ARC
1 Reassembling Skeleton|ARC
1 Scion of Darkness|ARC
1 Shriekmaw|ARC
2 Sign in Blood|ARC
5 Swamp|ARC|1
5 Swamp|ARC|2
3 Swamp|ARC|3
2 Terminate|ARC
1 Torrent of Souls|ARC
2 Twisted Abomination|ARC
1 Urborg Syphon-Mage|ARC
1 Vampiric Dragon|ARC
1 Zombie Infestation|ARC
1 Zombify|ARC
[Sideboard]
[Planes]
[Schemes]
1 A Display of My Dark Power|ARC
2 Choose Your Champion|ARC
1 Dance, Pathetic Marionette|ARC
2 Every Hope Shall Vanish|ARC
1 I Delight in Your Convulsions|ARC
1 Introductions Are in Order|ARC
1 Mortal Flesh Is Weak|ARC
1 My Undead Horde Awakens|ARC
2 Only Blood Ends Your Nightmares|ARC
1 Realms Befitting My Majesty|ARC
2 Rotted Ones, Lay Siege|ARC
1 Surrender Your Thoughts|ARC
2 The Dead Shall Serve|ARC
1 Your Fate Is Thrice Sealed|ARC
1 Your Puny Minds Cannot Fathom|ARC
[Conspiracy]
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Re: Forge Beta Release: 02-20-2017 ver. 1.5.60
by friarsol » 04 Mar 2017, 15:46
Care to elaborate what you mean? "Gianna" is a female name, "the Hidden" is the moniker that may get appended to names.schnautzr wrote:Why is "Gianna the Hidden" a generic female name?
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Re: Forge Beta Release: 02-20-2017 ver. 1.5.60
by Mrs Non-Gorilla » 04 Mar 2017, 17:23
The AI is having trouble with Rhystic Syphon. It keeps tapping mana for it but then getting a [Couldn't add to stack, failed to target] message, and not actually playing it. I don't seem to have anything granting me shround/hexproof (and in any case I would hope that would just lead to it not trying to play the spell at all). Screenshot with log attached.
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Re: Forge Beta Release: 02-20-2017 ver. 1.5.60
by gos » 05 Mar 2017, 00:53
AI used Khalitas, Bloodchief of Ghet 's ability on my commander. I used the replacement ability to send him to the command zone, but my opponent still got a vampire token.
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Re: Forge Beta Release: 02-20-2017 ver. 1.5.60
by Nekoatl » 05 Mar 2017, 06:20
I used to be able to copy Glimmerpost with Thespian's Stage, copy that Thespian's Stage with Vesuva, and then copy a Cloudpost with that Vesuva, thereby getting the life gain from Glimmerpost and the mana output of Cloudpost with the same Vesuva card. However, in this latest version of Forge, that Vesuva does not get the ability "{2},{T}: Thespian's Stage becomes a copy of target land and gains this ability." 706.9a says this ability should become part of the copiable values.
Steps to reproduce:
1) Play Cloudpost (A).
2) Play Glimmerpost (B).
3) Play Thespian's Stage (C).
4) Copy land B with land C's ability.
5) Play Vesuva (D), copying land C.
Land D should now have the ability to copy land A, but does not.
Steps to reproduce:
1) Play Cloudpost (A).
2) Play Glimmerpost (B).
3) Play Thespian's Stage (C).
4) Copy land B with land C's ability.
5) Play Vesuva (D), copying land C.
Land D should now have the ability to copy land A, but does not.
Re: Forge Beta Release: 02-20-2017 ver. 1.5.60
by schnautzr » 05 Mar 2017, 15:48
In an Archenemy match, when I select "Use deck's scheme section", it gives me a random scheme section instead even though my deck has a legal scheme section. (I am using the deck I posted above).
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Re: Forge Beta Release: 02-20-2017 ver. 1.5.60
by schnautzr » 05 Mar 2017, 16:10
Auto-yield doesn't work for Rakdos Guildmage's exile trigger.
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Re: Forge Beta Release: 02-20-2017 ver. 1.5.60
by tjtillman » 05 Mar 2017, 16:14
Not a bug, but a feature request. Currently, when playing against the computer, if I hit the "End Turn" button, it will automatically step through the phases till the end of the turn UNLESS the CPU plays a card or uses an ability. This cancels the automatic turn ending sequence. Not just for the response to that card/ability, but it cancels the automatic pass for the rest of the turn as well.
Would it be possible to implement something that, if I hit "End Turn" on the opponent's turn, and the CPU then chooses to attack with some creatures, that this also gets canceled for the rest of the turn? The way it is currently, if the CPU declares attackers, it does stop to allow me to declare blockers, but the automatic pass will then continue after blockers are declared. In this situation, if had hit "end turn" and the CPU declared attakers, I will neither have a chance to crew vehicles, nor play instants before damage, since the auto-pass is on, and I would be unable to manually cancel it before damage has already occurred.
Would it be possible to implement something that, if I hit "End Turn" on the opponent's turn, and the CPU then chooses to attack with some creatures, that this also gets canceled for the rest of the turn? The way it is currently, if the CPU declares attackers, it does stop to allow me to declare blockers, but the automatic pass will then continue after blockers are declared. In this situation, if had hit "end turn" and the CPU declared attakers, I will neither have a chance to crew vehicles, nor play instants before damage, since the auto-pass is on, and I would be unable to manually cancel it before damage has already occurred.
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