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Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 01 Mar 2017, 02:46
by friarsol
Any chance this Nihilith (26) was cast earlier in the game?

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 01 Mar 2017, 05:26
by nefigah
friarsol wrote:Any chance this Nihilith (26) was cast earlier in the game?
At first I was going to say no, as my deck has no means of getting anything back from the graveyard, but now that you mention it, I know that quest opponent has Oust in his deck. I unfortunately don't remember for sure if he Ousted that exact Nihilith, but it's possible.

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 02 Mar 2017, 07:17
by tjtillman
When CPU plays Subtle Strike to -1/-1 my X/1 creature, it doesn't also choose to give one of its own creatures the +1/+1 counter. Not a bug, but sub-optimal AI.

The 2nd item is a bug: On CPU's turn, I blocked with Daredevil Dragster, and it got one velocity counter. Then on my next turn, I attacked with some creatures, but NOT the Daredevil Dragster, but at the end of combat, it was sacrificed and I drew two cards.

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 03 Mar 2017, 09:42
by Nekoatl
Deadly Designs reads "{2}: Put a +1/+1 counter" instead of "{2}: Put a plot counter".

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 04 Mar 2017, 00:52
by schnautzr
The Dead Shall Serve doesn't allow me to see who owns each creature.

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 04 Mar 2017, 14:59
by schnautzr

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 04 Mar 2017, 15:28
by schnautzr
Why is "Gianna the Hidden" a generic female name?

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 04 Mar 2017, 15:46
by friarsol
schnautzr wrote:Why is "Gianna the Hidden" a generic female name?
Care to elaborate what you mean? "Gianna" is a female name, "the Hidden" is the moniker that may get appended to names.

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 04 Mar 2017, 16:38
by schnautzr
That makes sense, then.

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 04 Mar 2017, 17:23
by Mrs Non-Gorilla
The AI is having trouble with Rhystic Syphon. It keeps tapping mana for it but then getting a [Couldn't add to stack, failed to target] message, and not actually playing it. I don't seem to have anything granting me shround/hexproof (and in any case I would hope that would just lead to it not trying to play the spell at all). Screenshot with log attached.

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 05 Mar 2017, 00:53
by gos
AI used Khalitas, Bloodchief of Ghet 's ability on my commander. I used the replacement ability to send him to the command zone, but my opponent still got a vampire token.

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 05 Mar 2017, 06:20
by Nekoatl
I used to be able to copy Glimmerpost with Thespian's Stage, copy that Thespian's Stage with Vesuva, and then copy a Cloudpost with that Vesuva, thereby getting the life gain from Glimmerpost and the mana output of Cloudpost with the same Vesuva card. However, in this latest version of Forge, that Vesuva does not get the ability "{2},{T}: Thespian's Stage becomes a copy of target land and gains this ability." 706.9a says this ability should become part of the copiable values.

Steps to reproduce:
1) Play Cloudpost (A).
2) Play Glimmerpost (B).
3) Play Thespian's Stage (C).
4) Copy land B with land C's ability.
5) Play Vesuva (D), copying land C.

Land D should now have the ability to copy land A, but does not.

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 05 Mar 2017, 15:48
by schnautzr
In an Archenemy match, when I select "Use deck's scheme section", it gives me a random scheme section instead even though my deck has a legal scheme section. (I am using the deck I posted above).

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 05 Mar 2017, 16:10
by schnautzr
Auto-yield doesn't work for Rakdos Guildmage's exile trigger.

Re: Forge Beta Release: 02-20-2017 ver. 1.5.60

PostPosted: 05 Mar 2017, 16:14
by tjtillman
Not a bug, but a feature request. Currently, when playing against the computer, if I hit the "End Turn" button, it will automatically step through the phases till the end of the turn UNLESS the CPU plays a card or uses an ability. This cancels the automatic turn ending sequence. Not just for the response to that card/ability, but it cancels the automatic pass for the rest of the turn as well.

Would it be possible to implement something that, if I hit "End Turn" on the opponent's turn, and the CPU then chooses to attack with some creatures, that this also gets canceled for the rest of the turn? The way it is currently, if the CPU declares attackers, it does stop to allow me to declare blockers, but the automatic pass will then continue after blockers are declared. In this situation, if had hit "end turn" and the CPU declared attakers, I will neither have a chance to crew vehicles, nor play instants before damage, since the auto-pass is on, and I would be unable to manually cancel it before damage has already occurred.