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Propaganda

PostPosted: 03 Jan 2010, 00:26
by DennisBergkamp
I got Propaganda working, sort of.
The problem is that currently it only seems to work AFTER attackers have been declared (if the cost isn't paid, the attacker is removed from combat and untaps).
Is this a big deal?

Re: Propaganda

PostPosted: 03 Jan 2010, 00:55
by silly freak
for cards like Preeminent Captain, for sure. I would skip it until it works better - this is a hard one, i guess

Re: Propaganda

PostPosted: 03 Jan 2010, 01:03
by DennisBergkamp
Actually it wouldn't be an issue for Preeminent Captain, since the check is done after all Propaganda checks.

But still, the Preeminent Captain would tap, then untap (and removed from combat) if the cost isn't paid, so I dunno if it's worth adding or not. Ideally the "pay x" for Propaganda would pop up RIGHT after attempting to have a creature attack... and the creature wouldn't even attack if the cost isn't paid.

Re: Propaganda

PostPosted: 03 Jan 2010, 01:21
by Rob Cashwalker
It may not be a problem, but the method of how you got it to require mana payment out of the blue might be applicable to X-mana spells....

Re: Propaganda

PostPosted: 03 Jan 2010, 02:58
by DennisBergkamp
Hmm, perhaps. I'm basically doing the same thing for (Cumulative) Upkeep / Echo.

Re: Propaganda

PostPosted: 03 Jan 2010, 06:13
by Mr.Chaos
Rob Cashwalker wrote:It may not be a problem, but the method of how you got it to require mana payment out of the blue might be applicable to X-mana spells....
OOH! I see a Hurricane on the horizon! :supz: *Does a little premature happy-dance.*

Re: Propaganda

PostPosted: 03 Jan 2010, 21:07
by Rob Cashwalker
OOH! I see a Hurricane on the horizon!
Don't get your hopes up just yet... I was just curious if the method Dennis used to arbitrarily require mana payment might be usable for something else. Apparently, he uses it for other things in the first place, so, sure, it may be useful.

Re: Propaganda

PostPosted: 04 Jan 2010, 07:08
by Mr.Chaos
That's the thing with hurricanes, you never can quite tell what path they take.
Oh, well. I will wait...

Re: Propaganda

PostPosted: 04 Jan 2010, 07:59
by Marek14
X spells are definitely needed, especially with multikicker coming up in WWK.

Re: Propaganda

PostPosted: 04 Jan 2010, 08:46
by Vecc
I've always thought this could be done in a way similar to what is done with Chandra's -X ability: a prompt with options ranging from 0 to whatever is the max amount of mana you have in your manapool to invest into the X cost (after deducing any other mandatory costs, like RR for Molten Disaster or RRR for a kicked one), then assigning that value to the variable (I don't really know if the code works like that, but it seems like it). Are there complications behind this?

Re: Propaganda

PostPosted: 04 Jan 2010, 10:24
by Marek14
Vecc wrote:I've always thought this could be done in a way similar to what is done with Chandra's -X ability: a prompt with options ranging from 0 to whatever is the max amount of mana you have in your manapool to invest into the X cost (after deducing any other mandatory costs, like RR for Molten Disaster or RRR for a kicked one), then assigning that value to the variable (I don't really know if the code works like that, but it seems like it). Are there complications behind this?
Alternate way would be a list ranging from 0 to 9, with a last option "+10" - that would lead to another list with 11-19 and "+10", etc.

Re: Propaganda

PostPosted: 04 Jan 2010, 17:07
by DennisBergkamp
I know Zerker started adding in some X cost functionality... but I guess he's been busy lately.

Vecc wrote:I've always thought this could be done in a way similar to what is done with Chandra's -X ability: a prompt with options ranging from 0 to whatever is the max amount of mana you have in your manapool to invest into the X cost (after deducing any other mandatory costs, like RR for Molten Disaster or RRR for a kicked one), then assigning that value to the variable (I don't really know if the code works like that, but it seems like it). Are there complications behind this?
It's probably possible to do it that way right now, I don't really see any complications either. But it's a little bit ugly...

Re: Propaganda

PostPosted: 04 Jan 2010, 20:34
by Marek14
DennisBergkamp wrote:I know Zerker started adding in some X cost functionality... but I guess he's been busy lately.

Vecc wrote:I've always thought this could be done in a way similar to what is done with Chandra's -X ability: a prompt with options ranging from 0 to whatever is the max amount of mana you have in your manapool to invest into the X cost (after deducing any other mandatory costs, like RR for Molten Disaster or RRR for a kicked one), then assigning that value to the variable (I don't really know if the code works like that, but it seems like it). Are there complications behind this?
It's probably possible to do it that way right now, I don't really see any complications either. But it's a little bit ugly...
I think that the UI part can be solved later. If it can work, people can start making cards.

Re: Propaganda

PostPosted: 05 Jan 2010, 03:06
by zerker2000
DennisBergkamp wrote:I know Zerker started adding in some X cost functionality... but I guess he's been busy lately.
Very true, school... :(.
My idea was actually simple: in PayManaCost, if you pay everything except for X, have another input which adds all mana tapped to X until you click OK.

Re: Propaganda

PostPosted: 05 Jan 2010, 08:13
by Marek14
zerker2000 wrote:
DennisBergkamp wrote:I know Zerker started adding in some X cost functionality... but I guess he's been busy lately.
Very true, school... :(.
My idea was actually simple: in PayManaCost, if you pay everything except for X, have another input which adds all mana tapped to X until you click OK.
Technically, though, the correct way to cast spells is to select X before you pay. See Thrive, for example.