Page 3 of 5

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 27 Apr 2017, 07:20
by hjorti
When attacking with multiple exert creatures you get to choose one (and only one) of them to exert.

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 27 Apr 2017, 12:26
by friarsol
hjorti wrote:When attacking with multiple exert creatures you get to choose one (and only one) of them to exert.
It's a multiselect box

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 27 Apr 2017, 16:41
by Xitax
Agreed then, the UI is not clear. The box should be retitled "highlight all creatures to exert this combat."

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 28 Apr 2017, 03:38
by Zirbert
My Harsh Mentor triggers when the AI enbalms a creature from the graveyard. Gatherer uses enbalm as a specific example of something that shouldn't trigger HM.

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 29 Apr 2017, 07:33
by Marek14
Is there a way to change the User and Content directories? I'm making some changes on my computer; I want to replace my primary disk with a smaller SSD disk so I look for any opportunity to offload data to other drives; and over 5 GB of images for Forge would be nice to offload.

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 29 Apr 2017, 13:21
by friarsol
Marek14 wrote:Is there a way to change the User and Content directories? I'm making some changes on my computer; I want to replace my primary disk with a smaller SSD disk so I look for any opportunity to offload data to other drives; and over 5 GB of images for Forge would be nice to offload.
Yep, we have a forge.profile.properties.example file that has information about it.

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 30 Apr 2017, 00:17
by hjorti
The ability on Wayward Servant is not optional, but Forge treats it as such.

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 30 Apr 2017, 05:44
by Marek14
friarsol wrote:
Marek14 wrote:Is there a way to change the User and Content directories? I'm making some changes on my computer; I want to replace my primary disk with a smaller SSD disk so I look for any opportunity to offload data to other drives; and over 5 GB of images for Forge would be nice to offload.
Yep, we have a forge.profile.properties.example file that has information about it.
While this would work, there's one small problem with it, and that is that this file is a part of the release.

That means: every time I unpack a new build (and I do this almost every day), it either gets rewritten or I would have to take care to not rewrite it; it's just one extra step, but an annoying one.

Wouldn't it be better to make the directories part of preferences, and to automatically generate and store the preferences file in the Forge directory so it could always be found?

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 30 Apr 2017, 09:05
by hjorti
I am unable to play lands exiled with Oracle's Vault.

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 30 Apr 2017, 12:03
by MIC132
Ok, this might be completely random but it came up since I play a lot of randomly generated decks.

Stone Giant says his target creature's toughness has to be less than his power. But if you actually use the ability, it asks for a creature with less power than Stone Giant's power.

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 30 Apr 2017, 13:31
by friarsol
Marek14 wrote:
friarsol wrote:Yep, we have a forge.profile.properties.example file that has information about it.
While this would work, there's one small problem with it, and that is that this file is a part of the release.

That means: every time I unpack a new build (and I do this almost every day), it either gets rewritten or I would have to take care to not rewrite it; it's just one extra step, but an annoying one.

Wouldn't it be better to make the directories part of preferences, and to automatically generate and store the preferences file in the Forge directory so it could always be found?
That's not actually how it works. The file that is part of the release is the example file. To actually use the file you copy/rename it as 'forge.properties.profile' and then make whatever changes you want to make to it. I believe the instructions even say to do exactly that? So you don't run in to the problem you are suggesting

I'm not really sure what that last question means. If I'm reading it correctly that's exactly what we're doing. Forge has a file that points to where the custom preferences live (if one has been set) and those preferences are loaded up. The only thing we don't have is auto-generation of this file.

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 30 Apr 2017, 14:45
by Midori
Cartouche of Strength's ETB ability doesn't do anything if it leaves the battlefield before the ability resolves.

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 30 Apr 2017, 18:45
by Enom
Just a quick bug report: Spellskite is able to redirect counter spells (such as Mana Leak) effects, preventing them from happening. The same for Spell Queller ability.

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 30 Apr 2017, 22:29
by Hexmage
Hi, I think I found an error, but maybe it's just me that I missed something in the game. Anyways it looked so strange. It happened as you read in the log, I attacked, AI blocked, and suddenly it activates(?) Colossapede and gets 2 lifes more out of nowhere. I paste a capture
Thanks ^^
Activated colossapede.jpg

Re: Forge Beta Release 04-22-2017 ver 1.5.61

PostPosted: 30 Apr 2017, 22:41
by findingtyranny
Hey guys, encountered a bug with Yidris, Maelstrom Wanderer. Meant to screenshot it, but passed priority one too many times and killed my opponent before I could. I do have the log which I'll include below.

I dealt damage with Yidris, and it searched my library for a copy of Manamorphose and cast it (during the combat damage step). I passed priority onto my main phase, cast Frantic Search, and did not trigger cascade. I'm not really clear on what happened here but it almost seems as though it tried to cascade off of some imaginary object upon Yidris dealing combat damage?

(I hope I formatted this correctly.)

| Open
Match result: Alexandros: 2 Minerva McGonagall: 1
Game outcome: Minerva McGonagall has lost because life total reached 0
Game outcome: Alexandros has won because all opponents have lost
Resolve stack: Tendrils of Agony (47) - Minerva McGonagall loses 2 life. Alexandros gains 2 life.
Resolve stack: Tendrils of Agony (124) - Minerva McGonagall loses 2 life. Alexandros gains 2 life.
Resolve stack: Tendrils of Agony (125) - Minerva McGonagall loses 2 life. Alexandros gains 2 life.
Resolve stack: Storm (When you cast this spell, copy it for each spell cast before it this turn.) [Card: Tendrils of Agony (47), Activator: Alexandros, SpellAbility: Target player loses 2 life and you gain 2 life. ]
Add to stack: Alexandros cast Tendrils of Agony (125) targeting Minerva McGonagall.
Add to stack: Alexandros cast Tendrils of Agony (124) targeting Minerva McGonagall.
Resolve stack: Whenever City of Brass (11) becomes tapped, it deals 1 damage to you. [Tapped: City of Brass (11)]
Damage: City of Brass (11) deals 1 non-combat damage to Alexandros.
Add to stack: Alexandros triggered City of Brass (11).
Add to stack: Alexandros triggered Tendrils of Agony (47).
Add to stack: Alexandros cast Tendrils of Agony (47) targeting Minerva McGonagall.
Mana: Mox Pearl (37) - {T}: Add {W} to your mana pool.
Mana: Mox Ruby (38) - {T}: Add {R} to your mana pool.
Mana: City of Brass (11) - {T}: Add one mana of any color to your mana pool.
Mana: Mox Jet (36) - {T}: Add {B} to your mana pool.
Resolve stack: Frantic Search (21) - Alexandros draws 2 cards. Alexandros discards (2). Untap up to 3 Lands.
Discard: Alexandros discards Manamorphose (31).
Discard: Alexandros discards Yidris, Maelstrom Wielder (59).
Resolve stack: Whenever City of Brass (11) becomes tapped, it deals 1 damage to you. [Tapped: City of Brass (11)]
Damage: City of Brass (11) deals 1 non-combat damage to Alexandros.
Resolve stack: Whenever City of Brass (12) becomes tapped, it deals 1 damage to you. [Tapped: City of Brass (12)]
Damage: City of Brass (12) deals 1 non-combat damage to Alexandros.
Add to stack: Alexandros triggered City of Brass (12).
Add to stack: Alexandros triggered City of Brass (11).
Add to stack: Alexandros cast Frantic Search (21).
Mana: City of Brass (11) - {T}: Add one mana of any color to your mana pool.
Mana: City of Brass (12) - {T}: Add one mana of any color to your mana pool.
Mana: Volcanic Island (54) - {T}: Add {U} to your mana pool.
Phase: Alexandros' Main, postcombat
Phase: Alexandros' End Combat
Resolve stack: Manamorphose (29) - Add Combo Any to your mana pool. Alexandros draws a card.
Resolve stack: Whenever Yidris, Maelstrom Wielder (60) deals combat damage to a player, as you cast spells from your hand this turn, they gain cascade. (When you cast the spell, exile cards from the top of your library until you exile a nonland card that costs less. You may cast it without paying its mana cost. Put the exiled cards on the bottom of your library in a random order.) [Damage Source: Yidris, Maelstrom Wielder (60), Damaged: Minerva McGonagall, Amount: 5]
Add to stack: Alexandros cast Manamorphose (29).
Add to stack: Alexandros triggered Yidris, Maelstrom Wielder (60).
Damage: Yidris, Maelstrom Wielder (60) deals 5 combat damage to Minerva McGonagall.
Phase: Alexandros' Combat Damage
Phase: Alexandros' First Strike Damage
Combat: Minerva McGonagall didn't block Yidris, Maelstrom Wielder (60).
Phase: Alexandros' Declare Blockers
Combat: Alexandros assigned Yidris, Maelstrom Wielder (60) to attack Minerva McGonagall.