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Forge for Android v1.6.15.003

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Which version of Android are you using on the primary device that you run Forge on?

Poll ended at 01 Aug 2017, 08:12

Android 4
3
9%
Android 5
4
12%
Android 6
10
29%
Android 7
17
50%
 
Total votes : 34

Re: Forge for Android v1.6.3.001

Postby Agetian » 23 Sep 2017, 13:58

UPDATE (09/23/17): Forge for Android v1.6.3.001 has been released. It's released in sync with desktop Forge v1.6.3, the detailed changelog is available here: viewtopic.php?f=26&t=21157

Enjoy!

- Agetian
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Re: Forge for Android v1.6.3.001

Postby ninja » 25 Sep 2017, 01:00

Hang/crash at 'Finishing Startup' on newest version.
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Re: Forge for Android v1.6.3.001

Postby Agetian » 25 Sep 2017, 14:00

ninja wrote:Hang/crash at 'Finishing Startup' on newest version.
Please provide the contents of your Forge.log after the hang/crash (you can find it under "data" in your Forge installation folder).

- Agetian
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Re: Forge for Android v1.6.3.001

Postby ninja » 25 Sep 2017, 19:39

Agetian wrote:Please provide the contents of your Forge.log after the hang/crash (you can find it under "data" in your Forge installation folder).

- Agetian
Log | Open
(ThreadUtil first call): Running on a machine with 2 cpu core(s)
android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:6094)
at android.view.ViewRootImpl.requestLayout(ViewRootImpl.java:824)
at android.view.View.requestLayout(View.java:16438)
at android.view.View.setLayoutParams(View.java:10585)
at android.view.WindowManagerGlobal.updateViewLayout(WindowManagerGlobal.java:282)
at android.view.WindowManagerImpl.updateViewLayout(WindowManagerImpl.java:74)
at android.app.Activity.onWindowAttributesChanged(Activity.java:2329)
at android.view.Window.setFlags(Window.java:759)
at android.view.Window.addFlags(Window.java:709)
at forge.app.Main$AndroidAdapter$3.run(Main.java:242)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:415)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1525)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1242)
android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:6094)
at android.view.ViewRootImpl.requestLayout(ViewRootImpl.java:824)
at android.view.View.requestLayout(View.java:16438)
at android.view.View.setLayoutParams(View.java:10585)
at android.view.WindowManagerGlobal.updateViewLayout(WindowManagerGlobal.java:282)
at android.view.WindowManagerImpl.updateViewLayout(WindowManagerImpl.java:74)
at android.app.Activity.onWindowAttributesChanged(Activity.java:2329)
at android.view.Window.setFlags(Window.java:759)
at android.view.Window.clearFlags(Window.java:725)
at forge.app.Main$AndroidAdapter$3.run(Main.java:245)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:415)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1525)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1242)
android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:6094)
at android.view.ViewRootImpl.requestLayout(ViewRootImpl.java:824)
at android.view.View.requestLayout(View.java:16438)
at android.view.View.setLayoutParams(View.java:10585)
at android.view.WindowManagerGlobal.updateViewLayout(WindowManagerGlobal.java:282)
at android.view.WindowManagerImpl.updateViewLayout(WindowManagerImpl.java:74)
at android.app.Activity.onWindowAttributesChanged(Activity.java:2329)
at android.view.Window.setFlags(Window.java:759)
at android.view.Window.addFlags(Window.java:709)
at forge.app.Main$AndroidAdapter$3.run(Main.java:242)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:415)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1525)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1242)
android.view.ViewRootImpl$CalledFromWrongThreadException: Only the original thread that created a view hierarchy can touch its views.
at android.view.ViewRootImpl.checkThread(ViewRootImpl.java:6094)
at android.view.ViewRootImpl.requestLayout(ViewRootImpl.java:824)
at android.view.View.requestLayout(View.java:16438)
at android.view.View.setLayoutParams(View.java:10585)
at android.view.WindowManagerGlobal.updateViewLayout(WindowManagerGlobal.java:282)
at android.view.WindowManagerImpl.updateViewLayout(WindowManagerImpl.java:74)
at android.app.Activity.onWindowAttributesChanged(Activity.java:2329)
at android.view.Window.setFlags(Window.java:759)
at android.view.Window.clearFlags(Window.java:725)
at forge.app.Main$AndroidAdapter$3.run(Main.java:245)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:415)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1525)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1242)
Language 'java.util.PropertyResourceBundle@421c3a98' loaded successfully.
Read cards: 17244 archived files in 29682 ms (25 parts) using thread pool
Upcoming set Ixalan (XLN) dated in the future. All unaccounted cards will be added to this set with unknown rarity.
Upcoming set Ixalan (XLN) dated in the future. All unaccounted cards will be added to this set with unknown rarity.
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Re: Forge for Android v1.6.3.001

Postby Rakanoth » 25 Sep 2017, 20:17

Hello, I'm new in this forum and I have a question:how can I get better quality of cards images?
I have a motorola moto g5 plus, I need to download all cards images?
Tell me what I need to do I want to play this so much :cry:
Attachments
Screenshot_20170925-171235.png
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Re: Forge for Android v1.6.3.001

Postby lordknightstradmore » 26 Sep 2017, 08:25

@Rakanoth currently, Forge only allows you to download Low Quality Images from its server. If you want a High Quality image then you must download it yourself then paste it on the card folder with the addition to change the name of the image that is readable to Forge.
"A failure is simply another opportunity for
improvement. Just wait until you see what I
come up with next
."
-Nimble Innovator
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Re: Forge for Android v1.6.3.001

Postby Magicus » 26 Sep 2017, 19:51

First of all, thanks to everyone, who helped to make the mobile port of Forge a reality!
This is by far my most favorite app for travelling.

During the past few weeks I observed several small bugs, which look like they could be easily fixable, and which I can compile in a moment.
But even before that I have one request for a change. Though I am not sure, how hard it will be to implement it, when the main programmer of this Android port is currently MIA.
Currently all scrollable lists (i.e.game log) close automatically after a very short time, which doesn't allow to look for anything there (so the list usually has to be opened several times, and scrolled in small chunks).
So it would be great, if either the automatic closing of these lists could be turned off, or at least extend the closing time.
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Re: Forge for Android v1.6.3.001

Postby Magicus » 26 Sep 2017, 22:10

So, here are the bugs, which I was able to reproduce also on 1.6.3.001 (others on my list seems to be already fixed).

Nissa's Judgment: you cannot cast this card at all, if the opponent has no creatures on the battlefield.
But there is a "up to one target creature" clause, so you should be able to cast it just for the support effect, and fizzling the second effect by not targeting anything.

Chandra, Fire of Kaladesh: she is transformed only in case you activate her damage ability 3 times in one turn. But as is confirmed also by Oracle, it should consider all kinds of damage, including combat. Currently if you use her ability once, untap her, and attack unblocked the card is not transformed afterwards.

Vampire Nocturnus: doesn't reveal the top card of the library (though the boost effect is correctly applied if the card on top is really black).
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Re: Forge for Android v1.6.3.001

Postby friarsol » 27 Sep 2017, 01:04

Magicus wrote:Chandra, Fire of Kaladesh: she is transformed only in case you activate her damage ability 3 times in one turn. But as is confirmed also by Oracle, it should consider all kinds of damage, including combat. Currently if you use her ability once, untap her, and attack unblocked the card is not transformed afterwards.
Your suggestion here is incorrect. The transformation ability is tied to her activated ability. So if you attack first, then cast a red spell, then activate the ability. It will transform. Because it only checks the ability while that ability is resolving.
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Re: Forge for Android v1.6.3.001

Postby Agetian » 27 Sep 2017, 03:54

Magicus wrote:Vampire Nocturnus: doesn't reveal the top card of the library (though the boost effect is correctly applied if the card on top is really black).
Hmm, I can't reproduce this. What exactly do you mean that it doesn't reveal the top card of the library? If I click on the library icon (both in desktop and mobile Forge), it correctly shows the top card face up, which is similar to how this effect operates for Courser of Kruphix and other similar cards...

- Agetian
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Re: Forge for Android v1.6.3.001

Postby Agetian » 27 Sep 2017, 03:57

Magicus wrote:Nissa's Judgment: you cannot cast this card at all, if the opponent has no creatures on the battlefield.
But there is a "up to one target creature" clause, so you should be able to cast it just for the support effect, and fizzling the second effect by not targeting anything.
Fixed upstream. :)

- Agetian
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Re: Forge for Android v1.6.3.001

Postby CokedUpZombie » 27 Sep 2017, 05:55

Anyone else getting a game crash after triggering the Exalted ability? As soon as it becomes my opponents turn after I used exalted it crashes. Every time.

Description: correction it is the turn after any creature with exalted comes into play.

RuntimeException | Open
Code: Select all
Forge Version:    1.6.3.001
Operating System: Linux 4.4.16-11982677 armv8l
Java Version:     0 The Android Project

java.lang.RuntimeException: AbilityFactory : getAbility -- Noble Hierarch has no SVar: ExaltedPump
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:141)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:135)
   at forge.ai.ComputerUtilCombat.applyPotentialAttackCloneTriggers(ComputerUtilCombat.java:2546)
   at forge.ai.AiAttackController.doesHumanAttackAndWin(AiAttackController.java:380)
   at forge.ai.AiAttackController.notNeededAsBlockers(AiAttackController.java:303)
   at forge.ai.AiAttackController.declareAttackers(AiAttackController.java:972)
   at forge.ai.AiController.getPredictedCombat(AiController.java:114)
   at forge.ai.ComputerUtilCard.doesCreatureAttackAI(ComputerUtilCard.java:448)
   at forge.ai.ComputerUtilCard.shouldPumpCard(ComputerUtilCard.java:1256)
   at forge.ai.ability.PumpAiBase$3.apply(PumpAiBase.java:468)
   at forge.ai.ability.PumpAiBase$3.apply(PumpAiBase.java:465)
   at com.google.common.collect.Iterators$7.computeNext(Iterators.java:647)
   at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:1143)
   at forge.util.collect.FCollection.<init>(FCollection.java:90)
   at forge.game.card.CardCollection.<init>(CardCollection.java:115)
   at forge.game.card.CardLists.filter(CardLists.java:276)
   at forge.ai.ability.PumpAiBase.getPumpCreatures(PumpAiBase.java:465)
   at forge.ai.ability.PumpAi.pumpTgtAI(PumpAi.java:458)
   at forge.ai.ability.PumpAi.checkApiLogic(PumpAi.java:373)
   at forge.ai.SpellAbilityAi.canPlayWithoutRestrict(SpellAbilityAi.java:83)
   at forge.ai.SpellAbilityAi.canPlayAI(SpellAbilityAi.java:53)
   at forge.ai.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:36)
   at forge.ai.AiController.canPlaySa(AiController.java:633)
   at forge.ai.AiController.canPlayAndPayFor(AiController.java:617)
   at forge.ai.AiController.chooseSpellAbilityToPlayFromList(AiController.java:1280)
   at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1252)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1135)
   at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:411)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:952)
   at forge.game.GameAction.startGame(GameAction.java:1574)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:225)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
   at java.lang.Thread.run(Thread.java:762)
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Re: Forge for Android v1.6.3.001

Postby Agetian » 27 Sep 2017, 07:55

This will be fixed in the next intermediate build, which should be released soon ;)

- Agetian
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Re: Forge for Android v1.6.3.002

Postby Agetian » 27 Sep 2017, 08:07

Forge for Android v1.6.3.002 has been released. It's an incremental build featuring bug fixes and several new features that are in testing for the upcoming 1.6.4 release (consider them experimental for now):

- Allow Ordering Graveyard if Needed (option) -
A new option is available in Forge that makes the game offer you to order the cards as they go into graveyard if, for example, several cards are destroyed, sacrificed or milled at the same time. When enabled, this option only takes effect in case there is at least one card in at least one player's library that cares about the order of cards in graveyard (currently the following cards are marked as caring about graveyard order: Nether Shadow, Spinning Darkness, Corpse Dance, Shallow Grave, Phyrexian Furnace, Krovikan Horror, Volrath's Shapeshifter, Ashen Ghoul, Phyrexian Grimoire, Nature's Kiss, Soldevi Digger, Guiding Spirit, Barrow Ghoul, Circling Vultures, Zombie Scavengers, Necratog, Mistmoon Griffin, Bone Dancer, Bosium Strip, Alms, Death Spark). Note that this option does not affect cards that reorder the graveyard as a part of their effect (Fossil Find). If this option is disabled, then no ordering is performed for cards like Volrath's Shapeshifter and the cards go into graveyards in whatever order the game automatically determines them to do so (this is the original Forge behavior). This mechanism is not perfect yet (please report cases in which you were not allowed to order cards in the graveyard, as well as any strange behavior in corner cases, e.g. when some permanents are indestructible, etc.). This option is disabled by default.

- Partner Commander support -
It is now possible to set partner commanders through the user interface in mobile Forge, both in Constructed EDH and in Planar Conquest. When you have a commander that can be a legal partner to your current commander, you will have a new option "Set as Partner Commander" available to you in the dropdown menu that you get when you tap the card.

Enjoy! :)

- Agetian
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Re: Forge for Android v1.6.3.002

Postby Kawashy » 27 Sep 2017, 13:11

The app does not start and gets a black screen.
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