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Forge for Android v1.6.15.003

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Which version of Android are you using on the primary device that you run Forge on?

Poll ended at 01 Aug 2017, 08:12

Android 4
3
9%
Android 5
4
12%
Android 6
10
29%
Android 7
17
50%
 
Total votes : 34

Re: Forge for Android v1.5.63.005

Postby Swampster » 24 May 2017, 10:10

Hi there!

First of all: Thank you for making Forge and Forge for Android! I love it.

Just wanted to report a bug I encountered using the Android Version:

The Urza lands won't count for 2 or 3 mana after assembeling Tron. Maybe others have experienced this too?

Keep up the great work!

Best regards from Germany
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Re: Forge for Android v1.5.63.005

Postby Agetian » 24 May 2017, 16:48

UPDATE (05/24/17): Forge for Android v1.5.63.007 has been released as a hotfix for the previous revision (a couple changes were accidentally committed). You are encouraged to upgrade, especially if you are playing Planar Conquest.

- Agetian
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Re: Forge for Android v1.5.63.005

Postby CokedUpZombie » 26 May 2017, 04:28

Forgotten Ancient still only allows you to choose 1 creature instead of any number.
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Re: Forge for Android v1.5.63.007

Postby Vulgard » 30 May 2017, 00:15

Kor Castigator says "can't be blocked by Scions or Eldrazis", but it got blocked by Endless One, because the card text is wrong.
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Re: Forge for Android v1.5.63.007

Postby Vulgard » 30 May 2017, 00:24

Also, this.

Description: [I played Reckless Cohort with an Ally on the battlefield. That Ally was Makindi Patrol, if it matters.]

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.5.63.007
Operating System: Linux 3.0.31-3447006 armv7l
Java Version:     0 The Android Project

java.util.ConcurrentModificationException
   at java.util.HashMap$HashIterator.nextEntry(HashMap.java:806)
   at java.util.HashMap$KeyIterator.next(HashMap.java:833)
   at com.google.common.collect.Iterators$7.computeNext(Iterators.java:646)
   at com.google.common.collect.AbstractIterator.hasNext(AbstractIterator.java:138)
   at forge.game.mana.ManaCostBeingPaid.getShardToPayByPriority(ManaCostBeingPaid.java:376)
   at forge.game.mana.ManaCostBeingPaid.tryPayMana(ManaCostBeingPaid.java:395)
   at forge.game.mana.ManaCostBeingPaid.payMana(ManaCostBeingPaid.java:360)
   at forge.game.mana.ManaPool.tryPayCostWithMana(ManaPool.java:232)
   at forge.game.mana.ManaPool.payManaFromAbility(ManaPool.java:197)
   at forge.match.input.InputPayMana$1.run(InputPayMana.java:305)
   at forge.game.GameAction.invoke(GameAction.java:1727)
   at forge.match.input.InputPayMana.activateManaAbility(InputPayMana.java:301)
   at forge.match.input.InputPayMana.activateManaAbility(InputPayMana.java:167)
   at forge.match.input.InputPayMana.onCardSelected(InputPayMana.java:82)
   at forge.match.input.InputBase.selectCard(InputBase.java:110)
   at forge.match.input.InputProxy.selectCard(InputProxy.java:145)
   at forge.player.PlayerControllerHuman.selectCard(PlayerControllerHuman.java:1486)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.selectCard(VCardDisplayArea.java:377)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel$1.run(VCardDisplayArea.java:346)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1112)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:587)
   at java.lang.Thread.run(Thread.java:841)
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Re: Forge for Android v1.5.63.007

Postby poipoi » 30 May 2017, 18:59

Where can I find a RFC or a document about forge (for android) deck files?
Because I wanted to write a simple python script for converting xmage deck files into forge deck files but I don't know what they should contain.
Thank you in advance
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Re: Forge for Android v1.5.63.008

Postby Agetian » 31 May 2017, 18:58

UPDATE (05/31/17): Forge for Android v1.5.63.008 is released. It's an incremental update that mostly contains bug fixes.

- Agetian
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Re: Forge for Android v1.5.63.008

Postby jdmoralesp » 31 May 2017, 21:17

Terastodon still bugged though :(
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Re: Forge for Android v1.5.63.008

Postby KatotohanaN » 01 Jun 2017, 17:13

I haven't used the card lately, but does Summary Dismissal still exile ITSELF instead of ALL OTHER SPELLS?

Thanks in advance!!!
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Re: Forge for Android v1.5.63.009

Postby Agetian » 05 Jun 2017, 05:05

UPDATE (06/05/17): Forge for Android v1.5.63.009 has been released. It's an incremental update featuring bug fixes (e.g. Terastodon, Summary Dismissal), some AI improvements, and improvements to the achievement system (Planar Conquest achievements are now tracked separately from Constructed achievements).

- Agetian
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Re: Forge for Android v1.5.63.009

Postby elanzer » 05 Jun 2017, 18:00

I've had a consistent issue with several releases, which hasn't been fixed by reinstalls. At the load games screen, no games are shown and touching the screen causes the error below. I'm playing on a Fire HD 8 (not jailbroken, but running 3rd party apps, etc.).

Is there anything I can do to fix this?

Error message here, since the report itself is getting flagged as too spammy for a new user:
https: //pastebin. com/ 8JrgbcCE
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Re: Forge for Android v1.5.63.009

Postby Agetian » 05 Jun 2017, 18:59

elanzer wrote:I've had a consistent issue with several releases, which hasn't been fixed by reinstalls. At the load games screen, no games are shown and touching the screen causes the error below. I'm playing on a Fire HD 8 (not jailbroken, but running 3rd party apps, etc.).

Is there anything I can do to fix this?

Error message here, since the report itself is getting flagged as too spammy for a new user:
https: //pastebin. com/ 8JrgbcCE
Looks like one of your quests got corrupt for some reason. You can try recovering it (by renaming the .dat.bak file to the .dat file in the quest/saves subfolder of the profile folder) or removing it completely (just delete the relevant file(s) in the quest/saves subfolder of the profile folder). Unfortunately, it's a bit difficult to tell what exactly happened to the quest file just from this error alone.

- Agetian
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Re: Forge for Android v1.5.63.009

Postby DaniUG » 05 Jun 2017, 23:19

Description: playing constructed. A phage deck. As I lost my second game the game crashed

IndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.5.63.009
Operating System: Linux 3.10.90-ge124f87 armv7l
Java Version:     0 The Android Project

java.lang.IndexOutOfBoundsException: Invalid index 0, size is 0
   at java.util.ArrayList.throwIndexOutOfBoundsException(ArrayList.java:255)
   at java.util.ArrayList.get(ArrayList.java:308)
   at forge.screens.match.winlose.GauntletWinLose$1$1.run(GauntletWinLose.java:54)
   at java.lang.Thread.run(Thread.java:833)
Even the smallest spark may set a world ablaze
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Re: Forge for Android v1.5.63.009

Postby krishkrush » 06 Jun 2017, 16:26

Hi, i've got a feature request. Could you please implement a save feature for booster draft? I often use forge for very short periods of time on my phone, when i lock the screen in a booster draft, forge resets and restarts. I lose all my progress and can't resume the draft. So i'm unable to finish my drafts. The save button seems to do nothing as i can't find the deck at the deck loading screen (there are only finished draft decks).
Thanks in advance.
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Re: Forge for Android v1.5.63.009

Postby Alterus » 07 Jun 2017, 21:03

Agree. Also, it would be nice to have a save option for gauntlets as well, if this is even possible. Maybe a save possibility between the matches?
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