Forge for Android v1.6.15.003
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge for Android v1.6.10.001
by CokedUpZombie » 10 May 2018, 18:20
No worries man. Only reason I knew what to do cause I've done it too!Finalsomnia wrote:This did turn out to be the problem. Thank you.CokedUpZombie wrote:Along the bottom of the screen are your phases. Sounds like your M1 is off. It should be green not red. Just tap it to change it and you're all set.Finalsomnia wrote:In this latest version, when I go to New Game to run a quick constructed deck game vs the AI, it skips my first main phase and attack phase to go to the second main phase on my first turn. Every time it is my turn after that, it goes straight to my declare attacker phase. It didn't do this in quest mode, and it is doing this no matter which deck I'm using and no matter what deck the ai opponent is using. Any suggestions?
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Re: Forge for Android v1.6.9.005
by austinio7116 » 12 May 2018, 10:22
Did you happen to enable sorting by collector number in your deck builder? That would be VERY slow on the full card list.GoblinGuideVS wrote:I just tried that. It was much faster, but a lot of cards were missing.friarsol wrote:Did you turn on lazy loading preference?GoblinGuideVS wrote:I have an issue regarding the deck builder. The card database in the deck builder loads extremely slowly, as of this new update. Whenever I select "New Deck", it takes about a minute for the database to load. Are there any ways to fix this?
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Re: Forge for Android v1.6.10.001
by austinio7116 » 12 May 2018, 18:44
It does seem that the latest release has some performance issues that are made worse by having multiple AI players. The 3/4 player mode was playable in earlier versions at least during the early turns. There is an open issue investigating perfomance.CokedUpZombie wrote:Slow. The game is still so very slow. Any commander game after turn 4 or so and the game comes almost to a complete halt.
If I press "end turn" during my first main phase, for example, it takes almost a full 5 minutes to cycle through all of my phases and finally pass the turn. And that is with no opponent spells or abilities activated.
This is a 3 player commander game on mobile with all cards downloaded on Samsung S8+.
It gets slower with every update. Please any help would be appreciated.
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Re: Forge for Android v1.6.10.001
by GcRoW88 » 13 May 2018, 10:22
Reporting issues:
Updated to last version, running it on Huawei Mate 10 Lite (4GB RAM, Android 7.0).
Playing Commander 1v1 is almost impossible since slowdowns happening from the 5th turn on.
I waited 4mins between my MP1 and the BC step, 5 mins between DA and DB steps and other 10mins frozen in this last one. After that I force closed the app.
Updated to last version, running it on Huawei Mate 10 Lite (4GB RAM, Android 7.0).
Playing Commander 1v1 is almost impossible since slowdowns happening from the 5th turn on.
I waited 4mins between my MP1 and the BC step, 5 mins between DA and DB steps and other 10mins frozen in this last one. After that I force closed the app.
Re: Forge for Android v1.6.10.001
by Raze4thewin » 13 May 2018, 15:40
Description: I was trying to duplicate a net deck and it sent this code. Please help! Also if I close the app, any net decks Downloaded would have to be redownloaded again. Please help!
- NullPointerException | Open
- Code: Select all
Forge Version: 1.6.10.001
Operating System: Linux 3.4.42-g2730d20 armv7l
Java Version: 0 The Android Project
java.lang.NullPointerException
at com.badlogic.gdx.graphics.g2d.BitmapFont.getMultiLineBounds(BitmapFont.java:2390)
at forge.assets.FSkinFont.getMultiLineBounds(FSkinFont.java:105)
at forge.Graphics.drawText(Graphics.java:621)
at forge.Graphics.drawText(Graphics.java:606)
at forge.screens.TabPageScreen$TabPage$Tab.draw(TabPageScreen.java:402)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:321)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1523)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1240)
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Re: Forge for Android v1.6.10.001
by Aetherbird » 13 May 2018, 16:07
Champion of wits eternalized and verix bladewing show no artworks even though the jpgs named correctly.
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Re: Forge for Android v1.6.10.001
by Aetherbird » 13 May 2018, 16:12
Life and Limb slows the game down
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Re: Forge for Android v1.6.10.001
by Aetherbird » 13 May 2018, 16:19
AI keeps on changing wandering fumaroles power and toughnes docens of times via its ability....
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Re: Forge for Android v1.6.10.001
by Aetherbird » 13 May 2018, 16:41
A cards manacost exiled by gonti, lord of luxury can not(!) be paid with any mana but the original colored mana
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Re: Forge for Android v1.6.10.001
by Aetherbird » 13 May 2018, 17:11
An Epochrasite being cast via its suspend ability for the third time is affected by summoning sicknes even though it should gain haste.
The first suspend cast adds haste normally.
The first suspend cast adds haste normally.
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Re: Forge for Android v1.6.10.001
by Aetherbird » 13 May 2018, 17:30
Tetsuko Umezawas card stops showing an artwork after playing one or two matches. It always shows after a restart.
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Re: Forge for Android v1.6.10.001
by Aetherbird » 13 May 2018, 17:51
AI controlling Vizier of Menagerie allows me to cast Mycoloth for any Mana.
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Re: Forge for Android v1.6.10.001
by Aetherbird » 13 May 2018, 18:25
Hypnotic Siren controlling a creature via its cast mode bestow, causes the controlled creature to flicker between phases and being continuesly being affected by summoning sickness
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Re: Forge for Android v1.6.10.001
by CokedUpZombie » 14 May 2018, 16:47
Fellwar Stone is broken. You cannot choose the mana you want if you tap it. And if you use it to play a spell it plays as ANY mana color you need.
Edit:
Exotic Orchard is performing the same way. Looks like both of them are not sensing opponents mana correctly.
Edit:
Exotic Orchard is performing the same way. Looks like both of them are not sensing opponents mana correctly.
Last edited by CokedUpZombie on 15 May 2018, 18:40, edited 1 time in total.
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Re: Forge for Android v1.6.10.001
by GcRoW88 » 14 May 2018, 18:20
Description: [describe what you were doing when the crash occurred]
- ConcurrentModificationException | Open
- Code: Select all
Forge Version: 1.6.10.001
Operating System: Linux 4.1.18-ga65f9d1 armv7l
Java Version: 0 The Android Project
java.util.ConcurrentModificationException
at java.util.HashMap$HashIterator.nextEntry(HashMap.java:860)
at java.util.HashMap$ValueIterator.next(HashMap.java:888)
at forge.game.StaticEffects.clearStaticEffects(StaticEffects.java:49)
at forge.game.GameAction.checkStaticAbilities(GameAction.java:780)
at forge.game.spellability.Spell.canPlay(Spell.java:120)
at forge.game.spellability.SpellAbility.canPlay(SpellAbility.java:280)
at forge.game.card.Card.getAllPossibleAbilities(Card.java:5381)
at forge.match.input.InputPassPriority.getActivateAction(InputPassPriority.java:158)
at forge.match.input.InputProxy.getActivateAction(InputProxy.java:121)
at forge.player.PlayerControllerHuman.getActivateDescription(PlayerControllerHuman.java:2746)
at forge.screens.match.views.VCardDisplayArea.getActivateAction(VCardDisplayArea.java:186)
at forge.card.CardZoom.onCardChanged(CardZoom.java:112)
at forge.card.CardZoom.show(CardZoom.java:63)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.showZoom(VCardDisplayArea.java:406)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.longPress(VCardDisplayArea.java:396)
at forge.Forge$MainInputProcessor.longPress(Forge.java:575)
at forge.toolbox.FGestureAdapter$1.run(FGestureAdapter.java:43)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:415)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1582)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1267)
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