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Forge for Android v1.6.4.003

Moderators: timmermac, Agetian, friarsol, Blacksmith, KrazyTheFox, CCGHQ Admins

Which version of Android are you using on the primary device that you run Forge on?

Poll ended at 01 Aug 2017, 08:12

Android 4
3
9%
Android 5
4
12%
Android 6
10
29%
Android 7
17
50%
 
Total votes : 34

Re: Forge for Android v1.6.4.001

Postby Ronin009 » 10 Oct 2017, 20:33

Agetian wrote:@ Everyone who is getting crashes, hangs, and things like that: Please provide the contents of your Forge.log for inspection, it is impossible for me to help you without having the log file. You can find the file in the "data" folder of your game installation. Run the game, and once it hangs/crashes, grab the contents of Forge.log and post it here.

- Agetian
I have attached my forge.log file.
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forge.log
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Re: Forge for Android v1.6.4.001

Postby X619Xmaster » 10 Oct 2017, 23:32

I'm still missing some cards from ixalan and probably a few I don't even know about. I do know I'm missing as foretold so if someone could help me out that would be great
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Re: Forge for Android v1.6.4.001

Postby Metal747 » 11 Oct 2017, 03:13

(ThreadUtil first call): Running on a machine with 4 cpu core(s)
(HTTPLog)-Static: isSBSettingEnabled false
(HTTPLog)-Static: isShipBuild true
(HTTPLog)-Thread-10227-686802106: SmartBonding Enabling is false, SHIP_BUILD is true, log to file is false, DBG is false
(HTTPLog)-Thread-10227-686802106: SMARTBONDING_FEATURE_ENABLED is false
(HTTPLog)-Static: isSBSettingEnabled false
KnoxVpnUidStorageknoxVpnSupported API value returned is false
Language 'java.util.PropertyResourceBundle@1d4ba072' loaded successfully.
Read cards: 17247 archived files in 14422 ms (25 parts) using thread pool
Upcoming set Iconic Masters (IMA) dated in the future. All unaccounted cards will be added to this set with unknown rarity.
Upcoming set Iconic Masters (IMA) dated in the future. All unaccounted cards will be added to this set with unknown rarity.


This is what i got from my LoG file.
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Re: Forge for Android v1.6.4.001

Postby Agetian » 11 Oct 2017, 03:42

@ Ronin009: Looks like the game assets are corrupt for some reason (maybe an incomplete/failed update). You can try deleting the "res" folder in your Forge installation and then restarting it. The game should at that point prompt you to download the assets again (approximately 100 MB). Agree to do that and see if it starts working to you afterwards.

@ X619Xmaster: Are you sure you're on the latest build (1.6.4.001) and your assets are up to date? Ixalan is complete and As Foretold is in the latest release too... If the game won't update for you for some reason, try downloading the 1.6.4.001 apk manually and install it. If your assets are not up to date, try deleting the "res" folder in the Forge installation to force a redownload upon next startup.

@ Metal747: Hmm, nothing weird in the log file... What kind of a phone/tablet are you using? Which Android version is it and how much RAM does it have, specifically? (might be a memory issue / phone-specific issue...)

@ hugo-mtg: I can't reproduce this issue yet, I tried Venser, Shaper Savant vs. the opposing Atraxa on stack and it bounced it from stack correctly... Additional details and a game state would be very handy (enable Dev Mode and save the game state via "Dump Game State" if possible when the glitch happens to you again).

- Agetian
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Re: Forge for Android v1.6.4.001

Postby Ronin009 » 11 Oct 2017, 14:23

Agetian wrote:@ Ronin009: Looks like the game assets are corrupt for some reason (maybe an incomplete/failed update). You can try deleting the "res" folder in your Forge installation and then restarting it. The game should at that point prompt you to download the assets again (approximately 100 MB). Agree to do that and see if it starts working to you afterwards.
- Agetian
There is no res folder.
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Re: Forge for Android v1.6.4.001

Postby KatotohanaN » 11 Oct 2017, 23:03

Game crashed in the middle of a match. I was controlling both players.

Here's the log I retrieved:

(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Language 'java.util.PropertyResourceBundle@4233e560' loaded successfully.
Read cards: 17247 archived files in 19699 ms (25 parts) using thread pool
Upcoming set Iconic Masters (IMA) dated in the future. All unaccounted cards will be added to this set with unknown rarity.
Upcoming set Iconic Masters (IMA) dated in the future. All unaccounted cards will be added to this set with unknown rarity.
Send countered spell to Graveyard
Send countered spell to Graveyard
Send countered spell to Hand
Send countered spell to Hand
Send countered spell to Hand
SVar 'X' not found in ability, fallback to Card (Spell Burst). Ability is (Counter target spell with converted mana cost X.)
Send countered spell to Hand
SVar 'X' not found in ability, fallback to Card (Spell Burst). Ability is (Counter target spell with converted mana cost X.)
Send countered spell to Graveyard
SVar 'X' not found in ability, fallback to Card (Spell Burst). Ability is (Counter target spell with converted mana cost X.)
Send countered spell to Graveyard

Edit: I have android 4.4.2 with 1 GB RAM.
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Re: Forge for Android v1.6.4.001

Postby Agetian » 12 Oct 2017, 04:05

@ Ronin009: Well, at least now we've established why the game won't run for you ;) Please see if there's the file "version.txt" in your Forge installation folder. If there is, remove it and try running the game and see if that forces the update. Before you try it, however, make sure you (re)download the latest apk manually from the first post of this thread and (re)install it.

@ KatotohanaN: There is no evidence of a crash from within the game code judging by the log you posted, so this is something caused by the external factors, quite possibly the small amount of RAM on your device, unfortunately...

- Agetian
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Re: Forge for Android v1.6.4.001

Postby Torrington » 15 Oct 2017, 05:38

I'm sorry but is "mirrorweave" missing in Forge for Android?
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Re: Forge for Android v1.6.4.002

Postby Agetian » 15 Oct 2017, 08:19

UPDATE (10/16/17): Forge for Android v1.6.4.002 has been released. It's an incremental update featuring bug fixes and feature updates. The key highlights of this build are:

- Quest World: Lorwyn -
The quest world based on Lorwyn and created by Erazmus in 2013 has now been integrated. It contains 48 duels and 10 challenges to overcome.

- AI Improvements -
The AI has learned some new tricks in this version, which may be subtle but will hopefully surprise the player and make the game more exciting and challenging. Also, almost 700 card scripts have been revised for AI playability. Most of these scripts were created many years ago, when our artificial intelligence was a lot simpler and could not do many of the things it can do now. Therefore, many cards which were marked as "AI-unplayable" are, in fact, playable with the current engine. These cards have now been properly marked as AI playable and their AI flags have been updated as necessary. Note that while tests have been run for every single card, some cards may have been marked erroneously because they may misbehave in corner cases or other unexpected situations. If cases like that are found out, we will try to patch up the AI to make it work correctly, but if it proves to be too difficult or impossible in short term perspective, we will mark those cards as unplayable again.

UPDATE: Forge for Android v1.6.4.003 has been released in order to provide a build that is fully compliant with the latest MTGDecks.net deck megapack in the "Decks" subforum.

Enjoy!

- Agetian
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Re: Forge for Android v1.6.4.003

Postby Hib » 15 Oct 2017, 18:56

I cannot install Forge on my SD card. When I set either the data or the cache on a path on the SD card, the just stays black after restart and doesn't load.
I am running it on a Samsung Galaxy S4
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Re: Forge for Android v1.6.4.001

Postby friarsol » 16 Oct 2017, 00:44

Torrington wrote:I'm sorry but is "mirrorweave" missing in Forge for Android?
Nope. We've had it at least a year.
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Re: Forge for Android v1.6.4.003

Postby RumbleBBU » 16 Oct 2017, 06:35

Hib wrote:I cannot install Forge on my SD card. When I set either the data or the cache on a path on the SD card, the just stays black after restart and doesn't load.
I am running it on a Samsung Galaxy S4
I came across the same exact issue on a Huawei Mate 9. No matter how I tried to configure the SD card paths, black screen and Forge didn't load.

OTOH, worked like a dream in the internal memory, and the Mate 9 had more than enough of that, so not a biggie... :D
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Mirrorweave

Postby Torrington » 16 Oct 2017, 11:41

Thanks for the answer.
Have you maybe an idea why I can't find it in the Catalog?
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Re: Forge for Android v1.6.4.003

Postby CokedUpZombie » 16 Oct 2017, 16:12

Luminarch Ascension was played by the computer then on my turn I did not do any damage so Luminarch Ascension triggered and then I got the following error.

IndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.6.4.003
Operating System: Linux 4.4.16-11982677 armv8l
Java Version:     0 The Android Project

java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.LinkedList.checkElementIndex(LinkedList.java:555)
   at java.util.LinkedList.get(LinkedList.java:476)
   at forge.util.collect.FCollection.get(FCollection.java:399)
   at forge.game.cost.CostRemoveAnyCounter.payAsDecided(CostRemoveAnyCounter.java:138)
   at forge.game.cost.CostPayment.payComputerCosts(CostPayment.java:194)
   at forge.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:118)
   at forge.ai.ComputerUtil.handlePlayingSpellAbility(ComputerUtil.java:70)
   at forge.ai.PlayerControllerAi.playChosenSpellAbility(PlayerControllerAi.java:447)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:961)
   at forge.game.GameAction.startGame(GameAction.java:1633)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:225)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
   at java.lang.Thread.run(Thread.java:762)
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Re: Forge for Android v1.6.4.003

Postby Nominull » 16 Oct 2017, 19:34

When I try to start a quest and I select "custom format" the define custom format button is greyed out and I can't. Define the format.
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