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Forge for Android v1.6.15.003

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Which version of Android are you using on the primary device that you run Forge on?

Poll ended at 01 Aug 2017, 08:12

Android 4
3
9%
Android 5
4
12%
Android 6
10
29%
Android 7
17
50%
 
Total votes : 34

Re: Forge for Android v1.6.10.001

Postby Aetherbird » 09 Jun 2018, 10:38

A shambling vent which was two turns ago a creature via its own ability

And was placed a +1+1 counter on via mikaeus, the lunarch

will be destroiyed two turns later... NOT being a creature.... by an archangel avavcyns triggered transform ability....

I controlled the shambling vent
Ai controlled Avacyn
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Re: Forge for Android v1.6.11.001

Postby Agetian » 10 Jun 2018, 04:15

UPDATE (06/10/18): Forge for Android v1.6.11.001 has been released. It's a version which is released in sync with desktop Forge v1.6.11, and has all the features of that build. Please check the release notes in the desktop thread for more information. Enjoy!

- Agetian
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Re: Forge for Android v1.6.11.001

Postby VoidlordSeth » 10 Jun 2018, 04:44

Description: So I still have no idea how to fix this on my end, it still crashes when I try to select the avatar for team 2(which is now a gray box) or when I try to start a new, I believe what caused it is me trying to host an online game then cancelling it.

NullPointerException | Open
Code: Select all
Forge Version:    1.6.11.001
Operating System: Linux 3.10.61-11881452 armv8l
Java Version:     0 The Android Project

java.lang.NullPointerException: Attempt to read from field 'com.badlogic.gdx.graphics.Texture com.badlogic.gdx.graphics.g2d.TextureRegion.texture' on a null object reference
   at com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(SpriteBatch.java:592)
   at forge.Graphics.drawImage(Graphics.java:546)
   at forge.assets.FTextureRegionImage.draw(FTextureRegionImage.java:42)
   at forge.Graphics.drawImage(Graphics.java:540)
   at forge.screens.match.views.VAvatar.draw(VAvatar.java:65)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.screens.FScreen.draw(FScreen.java:164)
   at forge.Forge.render(Forge.java:321)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1562)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1262)
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Re: Forge for Android v1.6.11.001

Postby lordknightstradmore » 10 Jun 2018, 14:13

No more pauper option?
Attachments
Screenshot_2018-06-10-22-10-17-04.png
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Re: Forge for Android v1.6.11.001

Postby Punintentionally » 11 Jun 2018, 13:17

For some reason with the new Forge update, my phone will freeze in the startup screen. No matter how long I wait it never finishes the loading of the assets.
Attachments
Screenshot_20180611-081124.png
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Re: Forge for Android v1.6.11.001

Postby Deadpool » 11 Jun 2018, 15:25

Mine is freezing on that same load screen since latest update.
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Re: Forge for Android v1.6.11.001

Postby Aetherbird » 11 Jun 2018, 16:24

Sunscourge Champion when eternalized shows no artwork.

Gideon of the Trials +1 prevent damage is still malfunctuoning if its target becomes affected by a change in Power later on.

Tetsuko Umezawa, Fugitive still occasionally loses its artwork after a few constructed matches.

Good job fixing Sagas!!
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Re: Forge for Android v1.6.11.001

Postby austinio7116 » 11 Jun 2018, 17:14

lordknightstradmore wrote:No more pauper option?
Can you go into settings and "Load historic formats"

We now have a full database of formats from the history of magic, but it is disabled by default to avoid slightly increased load times.

These formats can be used to filter decks, cards and even used to create starting sets for quests.

If you try that setting and still don't see pauper let me know, I can provide the format file for it and ensure it is present in the master repository.
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Re: Forge for Android v1.6.11.001

Postby austinio7116 » 11 Jun 2018, 17:16

Deadpool wrote:Mine is freezing on that same load screen since latest update.
If you get a freeze there please post the contents of the forge.log file so we can see the exception. Perhaps after the update your phone failed to download all the resources because of a disconnection or something like that.
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Re: Forge for Android v1.6.11.001

Postby Punintentionally » 11 Jun 2018, 17:29

Here is mine. I was also having the freezing issue.
Attachments
forge.log
(660 Bytes) Downloaded 170 times
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Re: Forge for Android v1.6.11.001

Postby lordknightstradmore » 12 Jun 2018, 06:09

austinio7116 wrote:
Can you go into settings and "Load historic formats"

It worked, thanks!!!
"A failure is simply another opportunity for
improvement. Just wait until you see what I
come up with next
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Re: Forge for Android v1.6.11.001

Postby CokedUpZombie » 12 Jun 2018, 07:36

Reality Smasher is showing a casting cost of 4X. It casts for the correct mana but is showing the wrong value. See attached.
Attachments
Screenshot_20180612-023303_Forge.jpg
Reality Smasher
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Re: Forge for Android v1.6.11.001

Postby austinio7116 » 14 Jun 2018, 09:38

I suspect your resources folder did not download successfully. in your resources folder there should be a formats folder filled with a folder structure of .txt files. can you check that is present? If not I think there is a trick to get forge to re-download the resources again - I'd need to search the forum/discord to find it - may be as simple as moving your res folder and restarting.
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Re: Forge for Android v1.6.11.001

Postby lordknightstradmore » 14 Jun 2018, 14:21

On making a new deck, adding a nonland card on main deck this happens, is the limiter for nonland cards broken?
Attachments
Screenshot_2018-06-14-22-15-34-85.png
"A failure is simply another opportunity for
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Re: Forge for Android v1.6.11.001

Postby CokedUpZombie » 15 Jun 2018, 07:22

Teferi's Protection is not working. Opponent attacked with everything which would have been enough for commander damage to kill me but I played Teferi's Protection and still lost the game due to choosing no blockers and taking all the damage.

I have protection from everything though so all damage should be prevented.
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