It is currently 19 Apr 2024, 15:22
   
Text Size

Forge for Android v1.6.15.003

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Which version of Android are you using on the primary device that you run Forge on?

Poll ended at 01 Aug 2017, 08:12

Android 4
3
9%
Android 5
4
12%
Android 6
10
29%
Android 7
17
50%
 
Total votes : 34

Re: Forge for Android v1.5.64.002

Postby austinio7116 » 12 Jun 2017, 22:05

Just a thought - do you have the "load card scripts lazily" option enabled in your preferences (you can check your preferences file directly without loading forge). If so could you try disabling that?
User avatar
austinio7116
 
Posts: 451
Joined: 10 Mar 2017, 11:59
Has thanked: 47 times
Been thanked: 169 times

Re: Forge for Android v1.5.64.003

Postby Agetian » 13 Jun 2017, 07:35

UPDATE (06/13/17): Forge for Android 1.5.64.003 has been released. It's an incremental update featuring several fixes and improvements. Random duels are now available in quest mode.

- Agetian
Agetian
Programmer
 
Posts: 3471
Joined: 14 Mar 2011, 05:58
Has thanked: 676 times
Been thanked: 561 times

Re: Forge for Android v1.5.64.002

Postby poipoi » 13 Jun 2017, 09:28

austinio7116 wrote:Just a thought - do you have the "load card scripts lazily" option enabled in your preferences (you can check your preferences file directly without loading forge). If so could you try disabling that?
Thank you, it works now
poipoi
 
Posts: 25
Joined: 29 Oct 2016, 14:55
Has thanked: 3 times
Been thanked: 1 time

Re: Forge for Android v1.5.64.003

Postby timmermac » 14 Jun 2017, 19:59

The quest opponent Mystique causes the following error whenever I try to play against them. Error occurs immediately after match loads up.

Description: [describe what you were doing when the crash occurred]

RuntimeException | Open
Code: Select all
Forge Version:    1.5.64.003
Operating System: Linux 3.18.31-perf-g000a359 armv8l
Java Version:     0 The Android Project

java.lang.RuntimeException: StaticEffectFactory Parsing Error: Split length of Description$ in  is not 2.
   at forge.game.staticability.StaticAbility.parseParams(StaticAbility.java:95)
   at forge.game.staticability.StaticAbility.<init>(StaticAbility.java:201)
   at forge.game.card.Card.addStaticAbility(Card.java:3527)
   at forge.game.card.CardFactory.readCardFace(CardFactory.java:435)
   at forge.game.card.CardFactory.readCard(CardFactory.java:396)
   at forge.game.card.CardFactory.getCard(CardFactory.java:255)
   at forge.game.card.CardFactory.getCard(CardFactory.java:250)
   at forge.game.card.Card.fromPaperCard(Card.java:6886)
   at forge.game.Match.preparePlayerLibrary(Match.java:198)
   at forge.game.Match.prepareAllZones(Match.java:262)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:224)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
   at java.lang.Thread.run(Thread.java:761)
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1512
Joined: 17 May 2010, 20:36
Has thanked: 18 times
Been thanked: 95 times

Re: Forge for Android v1.5.64.003

Postby SiliconMage » 14 Jun 2017, 23:35

I get the following error when playing one of my Commander decks.

error.txt is the error I get.

Deck.txt is the deck I try to play.


EDIT: The problematic card in question is Ward of Bones.
Attachments
deck.txt
(1.68 KiB) Downloaded 192 times
error.txt
(1.26 KiB) Downloaded 188 times
SiliconMage
 
Posts: 2
Joined: 14 Jun 2017, 00:34
Has thanked: 2 times
Been thanked: 0 time

Re: Forge for Android v1.5.64.003

Postby Agetian » 15 Jun 2017, 04:21

@timmermac, SiliconMage: this error should be fixed in the latest snapshot build :)

- Agetian
Agetian
Programmer
 
Posts: 3471
Joined: 14 Mar 2011, 05:58
Has thanked: 676 times
Been thanked: 561 times

Re: Forge for Android v1.5.64.003

Postby Agetian » 16 Jun 2017, 06:10

UPDATE (06/16/17): Forge for Android v1.5.64.004 has been released. It's an incremental update with several bug fixes.

- Agetian
Agetian
Programmer
 
Posts: 3471
Joined: 14 Mar 2011, 05:58
Has thanked: 676 times
Been thanked: 561 times

Re: Forge for Android v1.5.64.004

Postby Ghuldaan » 16 Jun 2017, 10:20

When starting an Avatar game with Mirror Entity Avatar the AI plays the Avatar before first upkeep with 0 man's cost and keeps doing this infinite (I assume - didn't want to wait till eternity).
The card file shows shows that it shouldn't be played by AI. I guess that is the problem.

Version .003 just crashes, as in my other bug report.
Version .004 shows same behaviour as .002.

I also opened a thread with this bug some days ago. Should I delete it?
Ghuldaan
 
Posts: 11
Joined: 22 Jun 2010, 12:44
Has thanked: 2 times
Been thanked: 0 time

Re: Forge for Android v1.5.64.004

Postby Agetian » 16 Jun 2017, 19:54

@ Ghuldaan: This bug has been fixed upstream and will be taken care of in the next update ;) Thanks for reporting!

- Agetian
Agetian
Programmer
 
Posts: 3471
Joined: 14 Mar 2011, 05:58
Has thanked: 676 times
Been thanked: 561 times

Re: Forge for Android v1.5.64.004

Postby Ghuldaan » 17 Jun 2017, 07:18

@Agetian
Thanks for the info and quick fix.
Ghuldaan
 
Posts: 11
Joined: 22 Jun 2010, 12:44
Has thanked: 2 times
Been thanked: 0 time

Re: Forge for Android v1.5.64.004

Postby Ghuldaan » 18 Jun 2017, 07:07

Description: After reducing AI life to 0 game doesn't end. Pressing OK or End Turn, doesn't do anything. Ending game or winning game with Dev menu doesn't work either because I don't have priority, but leads to crash.

IndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.5.64.004
Operating System: Linux 3.4.113-Deathly-1.0 armv7l
Java Version:     0 The Android Project

java.lang.IndexOutOfBoundsException: Index: 1, Size: 1
   at java.util.LinkedList.checkElementIndex(LinkedList.java:555)
   at java.util.LinkedList.get(LinkedList.java:476)
   at forge.util.collect.FCollection.get(FCollection.java:399)
   at forge.ai.GameState.applyGameOnThread(GameState.java:312)
   at forge.ai.GameState$1.run(GameState.java:305)
   at forge.game.GameAction.invoke(GameAction.java:1750)
   at forge.ai.GameState.applyToGame(GameState.java:302)
   at forge.player.PlayerControllerHuman$DevModeCheats.setupGameState(PlayerControllerHuman.java:1712)
   at forge.screens.match.views.VDevMenu$7$1.run(VDevMenu.java:86)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
   at java.lang.Thread.run(Thread.java:761)
Attachments
Screenshot_20170618-090627.png
Ghuldaan
 
Posts: 11
Joined: 22 Jun 2010, 12:44
Has thanked: 2 times
Been thanked: 0 time

Re: Forge for Android v1.5.64.004

Postby jrrkein » 22 Jun 2017, 04:30

Firstly, I like to say thank you that I can play forge on android last time I try it just stuck.

The theme dark ascension seems make forge totally unplayable when I click new game or online it just splash me an error that I can't copied completely.
jrrkein
 
Posts: 19
Joined: 03 Aug 2016, 09:59
Has thanked: 0 time
Been thanked: 0 time

Re: Forge for Android v1.5.64.004

Postby jrrkein » 22 Jun 2017, 09:31

| Open
Description: [describe what you were doing when the crash occurred]

[spoiler=NullPointerException]
Code: Select all
Forge Version:    1.5.64.004
Operating System: Linux 3.10.61+ aarch64
Java Version:     0 The Android Project

java.lang.NullPointerException: Attempt to invoke virtual method 'forge.game.player.RegisteredPlayer forge.game.player.Player.getRegisteredPlayer()' on a null object reference
   at forge.game.Match.getGamesWon(Match.java:159)
   at forge.game.Match.getTitle(Match.java:56)
   at forge.game.GameView.<init>(GameView.java:34)
   at forge.game.Game.<init>(Game.java:273)
   at forge.game.Match.createGame(Match.java:79)
   at forge.match.HostedMatch.startGame(HostedMatch.java:138)
   at forge.match.HostedMatch.continueMatch(HostedMatch.java:125)
   at forge.screens.match.winlose.ControlWinLose.actionOnContinue(ControlWinLose.java:56)
   at forge.screens.match.winlose.ControlWinLose$1.handleEvent(ControlWinLose.java:31)
   at forge.toolbox.FButton.tap(FButton.java:157)
   at forge.Forge$MainInputProcessor.tap(Forge.java:599)
   at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:196)
   at forge.toolbox.FGestureAdapter.touchUp(FGestureAdapter.java:158)
   at com.badlogic.gdx.backends.android.AndroidInput.processEvents(AndroidInput.java:360)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:420)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1583)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1286)
[/spoiler]This happens whenever i concended a game. Happens randomly
jrrkein
 
Posts: 19
Joined: 03 Aug 2016, 09:59
Has thanked: 0 time
Been thanked: 0 time

Re: Forge for Android v1.5.64.004

Postby jureidinim » 22 Jun 2017, 18:47

Hi all - quick questions on Planar Conquest:
1) What exactly is the win condition? Beating all the planes?
2) How do i set which cards should be in my deck? or is that automatic based on my planeswalker/commander? I see all cards just listed in a collection but nowhere to set the cards in my deck.

Thanks
jureidinim
 
Posts: 53
Joined: 07 Feb 2014, 04:41
Has thanked: 3 times
Been thanked: 4 times

Re: Forge for Android v1.5.64.004

Postby Agetian » 22 Jun 2017, 19:56

jureidinim wrote:Hi all - quick questions on Planar Conquest:
1) What exactly is the win condition? Beating all the planes?
2) How do i set which cards should be in my deck? or is that automatic based on my planeswalker/commander? I see all cards just listed in a collection but nowhere to set the cards in my deck.

Thanks
Hi!
1) There is no real "endgame" yet in Planar Conquest, so it can be anything you want - beating one plane completely, beating all the planes, completing a particular Commander deck, etc. :) This might improve in the future.
2) There is a commander deck editor - just go into the "Commanders" tab, click "Edit Deck", then you'll be able to navigate between your collection and your deck and adjust the deck as you wish.

- Agetian
Agetian
Programmer
 
Posts: 3471
Joined: 14 Mar 2011, 05:58
Has thanked: 676 times
Been thanked: 561 times

PreviousNext

Return to Forge

Who is online

Users browsing this forum: No registered users and 95 guests


Who is online

In total there are 95 users online :: 0 registered, 0 hidden and 95 guests (based on users active over the past 10 minutes)
Most users ever online was 4143 on 23 Jan 2024, 08:21

Users browsing this forum: No registered users and 95 guests

Login Form