Page 9 of 55
Re: Forge for Android v1.5.64.004

Posted:
22 Jun 2017, 20:00
by Agetian
UPDATE (06/22/17): Forge for Android v1.5.64.005 has been release. It's an incremental update featuring several bug fixes and feature improvements. The "AE" ligature has been changed to "Ae". It is now possible to auto-suggest the basic land count for your deck by double-tapping the deck statistics in the "Add Basic Lands" dialog (the UI for this feature might improve in the future). In Planar Conquest, if you have unlocked all the planes, the green planeswalker emblem reward will function as an additional chaos match. Also, the battlefield texturing graphics option has been improved, it doesn't blur the cards unnecessarily anymore and does not affect the performance as heavily as it used to do.
- Agetian
Re: Forge for Android v1.5.64.005

Posted:
22 Jun 2017, 20:23
by timmermac
Not all files required for the different themes are present when the resource files download. Can this be easily changed for future releases?
Re: Forge for Android v1.5.64.005

Posted:
23 Jun 2017, 02:44
by Agetian
timmermac wrote:Not all files required for the different themes are present when the resource files download. Can this be easily changed for future releases?
Can you please clarify what exactly you mean (which files and for which themes are missing)?
- Agetian
Re: Forge for Android v1.5.64.005

Posted:
23 Jun 2017, 03:14
by Kydele
Hello! I have been wondering--around when can we expect to see the Partner mechanic incorporated into the Android version?
Also, will multiplayer EDH ever be viable on the Android version?
Re: Forge for Android v1.5.64.005

Posted:
23 Jun 2017, 05:03
by Ghuldaan
@Kydele
Though not very comfortable the mechanic works. You have to edit a saved or newly created deck with a text editor and add the second commander to it. Then they both show in the command zone (and are playable).
Tried with
Kydele, Chosen of Kruphix and
Vial Smasher the Fierce.
Re: Forge for Android v1.5.64.005

Posted:
23 Jun 2017, 09:26
by KatotohanaN
I've been meaning to ask: when would
Palace Jailer be implemented?
Re: Forge for Android v1.5.64.005

Posted:
23 Jun 2017, 09:54
by jtrowell
Is there a way to check what % of a set you already own in Quest mode ?
On the destop version you get the information in the shop shown in the "owned" column for boosters/desck/fat packs/boxes of the corresponding set, and you can also check the library to check the full card list of a set and the number owned, but the android version seems to be missing the "# owned" information outside your own card list.
Is there a way to get the information ? If not currently, could it be added ? At worst maybe you could make clickage the images for boosters/decks/fatpacks/boxes in the shop like for the card and use it instead to diplay the set information ?
(this could also be used to display the information about preconstructed decks like in the desktop version I suppose)
Thanks you in advance for your work.
Re: Forge for Android v1.5.64.004

Posted:
23 Jun 2017, 11:21
by jureidinim
Agetian wrote:Hi!
1) There is no real "endgame" yet in Planar Conquest, so it can be anything you want - beating one plane completely, beating all the planes, completing a particular Commander deck, etc.

This might improve in the future.
2) There is a commander deck editor - just go into the "Commanders" tab, click "Edit Deck", then you'll be able to navigate between your collection and your deck and adjust the deck as you wish.
- Agetian
Thanks for the info - not sure how i missed the Edit Deck button staring at me on that page ..lol
I guess for now it plays as a sort of "endless mode" which is cool. But yeah, hopefully, you can set some winning conditions - maybe let the player choose which one (even the ones you listed as a start or a combination of them, collect a certain set of cards then beat a specific commander, etc.).
One more question - will this mode be coming to the desktop version soon?
Thanks again.
Re: Forge for Android v1.5.64.004

Posted:
23 Jun 2017, 13:46
by Agetian
jureidinim wrote:One more question - will this mode be coming to the desktop version soon?
Thanks again.
Sadly, I don't know of anyone at the moment who would be able to and willing to port it over from mobile Forge, though we will keep looking for opportunities.

For what it's worth, it is possible to run the backport of mobile Forge on desktop and play Planar Conquest on desktop PCs and laptops that way, I will be updating the said backport release soon.

- Agetian
Re: Forge for Android v1.5.64.005

Posted:
23 Jun 2017, 15:54
by timmermac
Agetian wrote:timmermac wrote:Not all files required for the different themes are present when the resource files download. Can this be easily changed for future releases?
Can you please clarify what exactly you mean (which files and for which themes are missing)?
- Agetian
Only the default theme seems to have the full array of files. I'm not entirely sure which ones are necessary for all of the themes, but in my file manager, the default theme has 15 files, all of the other themes only have 5. I copied the extra files over to the theme I like, which is the Smith theme, and it works.
Re: Forge for Android v1.5.64.005

Posted:
23 Jun 2017, 17:03
by jrrkein
The Simsom theme is unplayable and result in error also sometimes mid-game I often stuck to waiting for opponent and force me to reset
Re: Forge for Android v1.5.64.005

Posted:
24 Jun 2017, 00:49
by Kydele
Ghuldaan wrote:@Kydele
Though not very comfortable the mechanic works. You have to edit a saved or newly created deck with a text editor and add the second commander to it. Then they both show in the command zone (and are playable).
Tried with
Kydele, Chosen of Kruphix and
Vial Smasher the Fierce.
Hey! Thanks for responding. How can I edit a .dck file? As you said, I have tried opening the .dck file using my NotePad and adding the second commander, but when trying to save it, it'll only let me save it as a .txt file, which the app can't seem to read. Any advice on how to do this?
Re: Forge for Android v1.5.64.005

Posted:
24 Jun 2017, 04:15
by Ghuldaan
@Kydele
I'm using Turbo Editor on Android. It doesn't rename files by itself. Or you could edit the file and rename it in Total Commander for Android.
Re: Forge for Android v1.5.64.005

Posted:
25 Jun 2017, 08:15
by austinio7116
Description: testing the new counters code on android real device
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.64.005
Operating System: Linux 3.10.73-g8b80faae52e armv8l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'com.badlogic.gdx.graphics.g2d.BitmapFont$TextBounds com.badlogic.gdx.graphics.g2d.BitmapFont.getBounds(java.lang.CharSequence)' on a null object reference
at forge.card.CardRenderer.drawCounterTabs(CardRenderer.java:514)
at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:437)
at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:499)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
at forge.Graphics.draw(Graphics.java:147)
at forge.toolbox.FContainer.draw(FContainer.java:64)
at forge.screens.FScreen.draw(FScreen.java:164)
at forge.Forge.render(Forge.java:326)
at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1548)
at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1259)
Re: Forge for Android v1.5.64.005

Posted:
25 Jun 2017, 08:17
by austinio7116
Perhaps I just need to force update of the resources files to get the new font?