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Re: Forge for Android v1.5.65.001

PostPosted: 28 Jun 2017, 11:39
by austinio7116
Screenshot_20170628-123650.png

Re: Forge for Android v1.5.65.001

PostPosted: 28 Jun 2017, 17:58
by Godfried
Description: Kazandu revenge's came into play

NullPointerException | Open
Code: Select all
Forge Version:    1.5.65.001
Operating System: Linux 4.1.18-g03082e2 armv7l
Java Version:     0 The Android Project

java.lang.NullPointerException: Attempt to invoke virtual method 'com.badlogic.gdx.graphics.g2d.BitmapFont$TextBounds com.badlogic.gdx.graphics.g2d.BitmapFont.getBounds(java.lang.CharSequence)' on a null object reference
   at forge.card.CardRenderer.drawCounterTabs(CardRenderer.java:522)
   at forge.card.CardRenderer.drawCardWithOverlays(CardRenderer.java:439)
   at forge.toolbox.FCardPanel.draw(FCardPanel.java:97)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.draw(VCardDisplayArea.java:499)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.screens.FScreen.draw(FScreen.java:164)
   at forge.Forge.render(Forge.java:326)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1582)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1267)

Re: Forge for Android v1.5.65.001

PostPosted: 29 Jun 2017, 00:04
by jrrkein
How odd certain themes are playable

Re: Forge for Android v1.5.65.001

PostPosted: 29 Jun 2017, 07:01
by KatotohanaN
Anyone noticed how Valakut, the Molten Pinnacle ability won't trigger correctly? It doesn't deal the correct amount of damage it's supposed to when you put 6 mountains into play through Scapeshift.

Re: Forge for Android v1.5.65.001

PostPosted: 30 Jun 2017, 13:25
by CokedUpZombie
Hapatra, Vizier of Poisons is a MAY ability but it forces me to choose my own creatures if opponents do not have a creature in play.

Re: Forge for Android v1.5.65.001

PostPosted: 30 Jun 2017, 13:40
by Agetian
UPDATE (06/30/17): Forge for Android v1.5.65.002 has been released. It's an incremental update with some bug fixes and feature improvements.

- Agetian

Re: Forge for Android v1.5.65.002

PostPosted: 30 Jun 2017, 14:27
by jrrkein
Sometimes the game doesn't force me to discard at clean up step (without spellbook or price of knowledge) and soon I have to discard few or 2 cards

Re: Forge for Android v1.5.65.002

PostPosted: 01 Jul 2017, 08:24
by Agetian
IMPORTANT:
Dear friends,
As much as we'd love to continue supporting older devices for our mobile Forge release, the old API that we are using to target Android 4.x is quickly becoming a limiting factor that will, in the long run, constrain our options for what we can do with Forge for Android. As the Forge code base grows bigger, the danger of hitting the upper limit allowed on Android 4 looms on the horizon. Also, the project to localize Forge can't start effectively under the current constraints.

As such, we are planning to upgrade our code base to target Android 5.0 as a bare minimum in the foreseeable future, potentially after the Hour of Devastation release. We understand that this may become an issue for some of you who may still be running older devices with Android 4.4 or below, so we have started a poll in this thread to see which versions of Android are prevalent among our players. If there is enough bias towards Android 4.x among Forge users, we might be able to hold this off for another release cycle or two, but most likely no longer than that anyway.

On behalf of the dev team I apologize in advance for the inconvenience this might cause, but please understand that this will have to be done, and sooner rather than later, since otherwise we may run into a situation where Forge for Android won't even compile anymore unless upgraded to API targeting Android 5 or higher.

Please note that the last version supporting Android 4.x, whichever one it is going to be, will always be available for the users who will stay on Android 4 for longer. Unfortunately, you will not be able to upgrade further unless you upgrade to Android 5 or newer.

Thank you for participating in our poll, and thank you for being with us! :)

- Agetian

Re: Forge for Android v1.5.65.002

PostPosted: 01 Jul 2017, 14:39
by 1mrlee
Can you please include a change log after each update on what was added?

Re: Forge for Android v1.5.65.002

PostPosted: 01 Jul 2017, 14:56
by Agetian
I'm trying to list the most significant feature changes for the intermediate releases, but sometimes it's a bit difficult to compile everything, so a detailed log of recent changes may be viewed in our SVN repository log: http://svn.slightlymagic.net/websvn/lis ... ame=forge&

- Agetian

Re: Forge for Android v1.5.65.002

PostPosted: 01 Jul 2017, 15:39
by jrrkein
I found very annoying. Whenever i change player 1 or 2 evwn both player's avatar and name it just keepa resetting itself and whenever it feela like memorizing my settings

Re: Forge for Android v1.5.65.002

PostPosted: 02 Jul 2017, 00:22
by StupendousMan
Just thought I try and help.

Had an s6 app worked great running Android 6.

Upgraded to the s8 (running 7.0) and after installing... Black screen,when starting the app. Things I have done with no change;
1. Turn off auto rotate to portrait mode only.
2. Change display resolution
3. Make sure "full mode" is not selected (then selected it)
4. Uninstalled program /reinstalled


No changes and still has black screen

Re: Forge for Android v1.5.65.002

PostPosted: 02 Jul 2017, 03:07
by astanix
Description: Game crashes at the upper right of Mirrodin Planar Conquest
Etched Oracle Vanguard
Screenshot attached for location.



NullPointerException | Open
Code: Select all
Forge Version:    1.5.65.002
Operating System: Linux 4.4.16-11449429 armv8l
Java Version:     0 The Android Project

java.lang.NullPointerException: Attempt to invoke virtual method 'forge.game.spellability.SpellAbility forge.game.spellability.SpellAbility.copy()' on a null object reference
   at forge.game.card.CardFactoryUtil.addSpellAbility(CardFactoryUtil.java:3564)
   at forge.game.keyword.KeywordsChange.addKeywordsToCard(KeywordsChange.java:105)
   at forge.game.card.Card.addChangedCardKeywords(Card.java:3213)
   at forge.game.card.Card.addChangedCardKeywords(Card.java:3191)
   at forge.game.card.Card.addChangedCardKeywords(Card.java:3234)
   at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:522)
   at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:81)
   at forge.game.staticability.StaticAbility.applyContinuousAbility(StaticAbility.java:230)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:730)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:672)
   at forge.game.GameAction.changeZone(GameAction.java:354)
   at forge.game.GameAction.moveTo(GameAction.java:519)
   at forge.game.GameAction.moveTo(GameAction.java:508)
   at forge.game.GameAction.moveToHand(GameAction.java:596)
   at forge.game.player.Player.doDraw(Player.java:1297)
   at forge.game.player.Player.drawCards(Player.java:1261)
   at forge.game.GameAction.startGame(GameAction.java:1489)
   at forge.game.Match.startGame(Match.java:100)
   at forge.match.HostedMatch$2.run(HostedMatch.java:224)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
   at java.lang.Thread.run(Thread.java:762)

Re: Forge for Android v1.5.65.002

PostPosted: 02 Jul 2017, 09:30
by Agetian
astanix wrote:Description: Game crashes at the upper right of Mirrodin Planar Conquest
Etched Oracle Vanguard
Screenshot attached for location.



NullPointerException | Open
Code: Select all
Forge Version:    1.5.65.002
Operating System: Linux 4.4.16-11449429 armv8l
Java Version:     0 The Android Project

java.lang.NullPointerException: Attempt to invoke virtual method 'forge.game.spellability.SpellAbility forge.game.spellability.SpellAbility.copy()' on a null object reference
   at forge.game.card.CardFactoryUtil.addSpellAbility(CardFactoryUtil.java:3564)
   at forge.game.keyword.KeywordsChange.addKeywordsToCard(KeywordsChange.java:105)
   at forge.game.card.Card.addChangedCardKeywords(Card.java:3213)
   at forge.game.card.Card.addChangedCardKeywords(Card.java:3191)
   at forge.game.card.Card.addChangedCardKeywords(Card.java:3234)
   at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:522)
   at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:81)
   at forge.game.staticability.StaticAbility.applyContinuousAbility(StaticAbility.java:230)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:730)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:672)
   at forge.game.GameAction.changeZone(GameAction.java:354)
   at forge.game.GameAction.moveTo(GameAction.java:519)
   at forge.game.GameAction.moveTo(GameAction.java:508)
   at forge.game.GameAction.moveToHand(GameAction.java:596)
   at forge.game.player.Player.doDraw(Player.java:1297)
   at forge.game.player.Player.drawCards(Player.java:1261)
   at forge.game.GameAction.startGame(GameAction.java:1489)
   at forge.game.Match.startGame(Match.java:100)
   at forge.match.HostedMatch$2.run(HostedMatch.java:224)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
   at java.lang.Thread.run(Thread.java:762)
Can you please provide the conquest saved game that you're using? That'll make it a lot easier to attempt fixing this bug. :) The saved games can be found under "conquest/saves" in your Forge profile folder. I'll need the entire folder zipped up. Thanks in advance!

- Agetian

Re: Forge for Android v1.5.65.002

PostPosted: 02 Jul 2017, 12:26
by astanix
Attached, thanks

Agetian wrote:
astanix wrote:Description: Game crashes at the upper right of Mirrodin Planar Conquest
Etched Oracle Vanguard
Screenshot attached for location.



NullPointerException | Open
Code: Select all
Forge Version:    1.5.65.002
Operating System: Linux 4.4.16-11449429 armv8l
Java Version:     0 The Android Project

java.lang.NullPointerException: Attempt to invoke virtual method 'forge.game.spellability.SpellAbility forge.game.spellability.SpellAbility.copy()' on a null object reference
   at forge.game.card.CardFactoryUtil.addSpellAbility(CardFactoryUtil.java:3564)
   at forge.game.keyword.KeywordsChange.addKeywordsToCard(KeywordsChange.java:105)
   at forge.game.card.Card.addChangedCardKeywords(Card.java:3213)
   at forge.game.card.Card.addChangedCardKeywords(Card.java:3191)
   at forge.game.card.Card.addChangedCardKeywords(Card.java:3234)
   at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:522)
   at forge.game.staticability.StaticAbilityContinuous.applyContinuousAbility(StaticAbilityContinuous.java:81)
   at forge.game.staticability.StaticAbility.applyContinuousAbility(StaticAbility.java:230)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:730)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:672)
   at forge.game.GameAction.changeZone(GameAction.java:354)
   at forge.game.GameAction.moveTo(GameAction.java:519)
   at forge.game.GameAction.moveTo(GameAction.java:508)
   at forge.game.GameAction.moveToHand(GameAction.java:596)
   at forge.game.player.Player.doDraw(Player.java:1297)
   at forge.game.player.Player.drawCards(Player.java:1261)
   at forge.game.GameAction.startGame(GameAction.java:1489)
   at forge.game.Match.startGame(Match.java:100)
   at forge.match.HostedMatch$2.run(HostedMatch.java:224)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
   at java.lang.Thread.run(Thread.java:762)
Can you please provide the conquest saved game that you're using? That'll make it a lot easier to attempt fixing this bug. :) The saved games can be found under "conquest/saves" in your Forge profile folder. I'll need the entire folder zipped up. Thanks in advance!

- Agetian