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Re: Forge for Android v1.5.65.003

Posted:
06 Jul 2017, 11:29
by lazylockie
could you guys implement a small QoL on Planar Conquest? when spinning the wheel, allow us to tap the screen to finish the spin automatically
Re: Forge for Android v1.5.65.003

Posted:
07 Jul 2017, 23:17
by legal
Re: Forge for Android v1.5.65.003

Posted:
08 Jul 2017, 00:05
by wallacethehero
wallacethehero wrote:I can't play any games at all. I am familiar with forge for PC but not on android. I am new to android (Samsung GALAXY S8), so I changed a few settings, theme, loaded card images from my computer... etc. Beyond all that, I haven't been able to play 1 single game on Forge.
The game loads fine, I am able to edit, load and save decks, but when I choose new game after fist launching the game, I immediately get a crash report. After that, the start game button is greyed out and the NPC shows "loading deck" indefinitely and is greyed out. I can switch game types and, change my name, decks and all that, but can't progress beyond that screen. Here is the crash report
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.5.65.003
Operating System: Linux 4.4.16-11131491 armv8l
Java Version: 0 The Android Project
java.lang.NullPointerException: Attempt to invoke virtual method 'java.lang.String forge.deck.DeckProxy.getName()' on a null object reference
at forge.screens.constructed.PlayerPanel$5.handleEvent(PlayerPanel.java:130)
at forge.itemmanager.views.ItemView.onSelectionChange(ItemView.java:254)
at forge.itemmanager.views.ItemView.setSelectedIndex(ItemView.java:218)
at forge.itemmanager.views.ItemView.fixSelection(ItemView.java:127)
at forge.itemmanager.views.ItemView.refresh(ItemView.java:117)
at forge.itemmanager.views.ItemListView.setup(ItemListView.java:71)
at forge.itemmanager.ItemManager.setup(ItemManager.java:292)
at forge.itemmanager.DeckManager.setup(DeckManager.java:54)
at forge.deck.FDeckChooser.refreshDecksList(FDeckChooser.java:650)
at forge.deck.FDeckChooser.restoreSavedState(FDeckChooser.java:868)
at forge.deck.FDeckChooser.initialize(FDeckChooser.java:522)
at forge.screens.constructed.PlayerPanel.initialize(PlayerPanel.java:224)
at forge.screens.constructed.LobbyScreen$4.run(LobbyScreen.java:152)
at java.lang.Thread.run(Thread.java:762)
Any chance someone can take a look at this?
Re: Forge for Android v1.5.65.003

Posted:
08 Jul 2017, 00:41
by jrrkein
Sometimes i often lags itself and freeze at "waiting for opponent"
Re: Forge for Android v1.6.0.001

Posted:
08 Jul 2017, 19:47
by Agetian
UPDATE (07/08/17): Forge for Android v1.6.0.001 has been released. It's a version that is released in sync with desktop Forge v1.6.0. Its major highlight is the fully implemented
Hour of Devastation set. Please check the release notes in the appropriate thread for more information on other changes and additions. Enjoy!
- Agetian
Re: Forge for Android v1.6.0.001

Posted:
09 Jul 2017, 00:36
by bassman1981
Is As foretold from Armonkhet going to be added
Re: Forge for Android v1.6.0.001

Posted:
09 Jul 2017, 16:43
by Ectonian
Just installed v1.6.0.001 after installation it sort of gets stuck on searching for updates
Re: Forge for Android v1.6.0.001

Posted:
09 Jul 2017, 19:37
by elanzer
I have the same sort of issue. Uninstalled and reinstalled 1.6.9.001 while trying to move things onto my SD card, and now Forge hangs at the opening splash screen. When I check the application in settings to uninstall, remove cache, etc., Android sees it marked as version 1.5.40.
Re: Forge for Android v1.6.0.001

Posted:
09 Jul 2017, 22:01
by CokedUpZombie
Hapatra, Vizier of Poisons is still forcing me to choose a target for the -1/-1 even if I do not want to. This is supposed to be a may ability.
Re: Forge for Android v1.6.0.001

Posted:
10 Jul 2017, 04:04
by Agetian
CokedUpZombie wrote:Hapatra, Vizier of Poisons is still forcing me to choose a target for the -1/-1 even if I do not want to. This is supposed to be a may ability.
As far as I could tell, it is a may ability - you will have to select the target, yes, but then it'll ask you if you actually want to use the ability or not.
- Agetian
Re: Forge for Android v1.6.0.001

Posted:
10 Jul 2017, 10:58
by Ectonian
elanzer wrote:I have the same sort of issue. Uninstalled and reinstalled 1.6.9.001 while trying to move things onto my SD card, and now Forge hangs at the opening splash screen. When I check the application in settings to uninstall, remove cache, etc., Android sees it marked as version 1.5.40.
After checking, I have the same issue
Re: Forge for Android v1.6.0.001

Posted:
10 Jul 2017, 19:10
by Agetian
UPDATE (07/10/17): Forge for Android v1.6.0.002 has been released. It's an incremental update featuring several bug fixes, most of them related to new
Hour of Devastation set. It also features a new quest world (
Urza's Block) by Seravy. Enjoy!
@ Everyone who is having a hang during the opening splash screen: can you please post the contents of your Forge.log file (in your Forge data folder, possibly under "res")?
- Agetian
Re: Forge for Android v1.6.0.001

Posted:
10 Jul 2017, 22:23
by CokedUpZombie
Agetian wrote:CokedUpZombie wrote:Hapatra, Vizier of Poisons is still forcing me to choose a target for the -1/-1 even if I do not want to. This is supposed to be a may ability.
As far as I could tell, it is a may ability - you will have to select the target, yes, but then it'll ask you if you actually want to use the ability or not.
- Agetian
I agree that is what it is supposed to do but there is no cancel option it forces you to choose.
Re: Forge for Android v1.6.0.002

Posted:
10 Jul 2017, 22:29
by CokedUpZombie
Just tested it on .002 and no change still forces me to choose a creature with no option to cancel. I have a screen shot attached.
Re: Forge for Android v1.6.0.002

Posted:
11 Jul 2017, 00:22
by ChrisDovahkiin
Hey, I'm using the latest forge on Android 7.1.
Couple questions.
Is there any way to install HQ Card pics? I have a 6" screen, and the LQ Pics are quite blurry.
Is there any way to have more than just 1 AI? Say a 3 way match?
Other than that, thanks a million for all,the hard work!