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Re: Forge for Android v1.6.6.002

PostPosted: 31 Jan 2018, 10:01
by Mtndrft
Mtndrft wrote:I noticed the game will freeze/hang on match 2 when I play constructed commander.

I also noticed that my available device memory starts to drop from 800mb down to 500mb and this is usually when the game slows down and shows "waiting for opponent" indefinitely, then the UI freezes.

Device: Huawei Nexus 6p
Os: Android 6.0.1
Onboard Device ram: 2.7GB
I am pretty sure this is being caused by the GAME LOG VERBOSITY bug.

If I play commander and quit game after match 1 is complete and then start a new game, I do not encounter the slow down/hanging.

I'm guessing the log is getting so huge it eats up all my device memory by match 2.

Re: Forge for Android v1.6.6.003

PostPosted: 31 Jan 2018, 11:06
by Agetian
UPDATE (01/31/18): Forge for Android v1.6.6.003 has been released. It's an incremental release featuring several bug fixes for cards and card interactions that were reported recently.

- Agetian

Re: Forge for Android v1.6.6.003

PostPosted: 31 Jan 2018, 17:19
by 1mrlee
Agetian wrote:UPDATE (01/31/18): Forge for Android v1.6.6.003 has been released. It's an incremental release featuring several bug fixes for cards and card interactions that were reported recently.

- Agetian
I don't think lotus bloom was fixed :(.

May I request that we as a change log on the splash screen after the update?

Re: Forge for Android v1.6.6.003

PostPosted: 03 Feb 2018, 03:09
by lefty
Noticed that now when I cast Den Protector, I no longer have the option to cast it face down as a morph. Please look into it!

Re: Forge for Android v1.6.6.003

PostPosted: 03 Feb 2018, 21:27
by Rupes
Thanks so much for this, have been enjoying for months. However after updating I get the following bug when browsing the spell shop in quest mode, as well as a similar crash when browsing uncommon cards in my collection- hope this can be easily fixed! Thanks
Edit- reinstalling .003 did not fix it but rolling back to .002 is working so far

ArrayIndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.6.6.003
Operating System: Linux 4.4.13-12640043 armv8l
Java Version:     0 The Android Project

java.lang.ArrayIndexOutOfBoundsException: length=1; index=1
   at forge.game.card.Card.abilityTextInstantSorcery(Card.java:1990)
   at forge.game.card.Card.getAbilityText(Card.java:1778)
   at forge.game.card.CardView$CardStateView.updateAbilityText(CardView.java:977)
   at forge.game.card.Card.addSpellAbility(Card.java:2202)
   at forge.game.card.CardFactoryUtil.addAbilityFactoryAbilities(CardFactoryUtil.java:1944)
   at forge.game.card.CardFactory.readCardFace(CardFactory.java:458)
   at forge.game.card.CardFactory.readCard(CardFactory.java:383)
   at forge.game.card.CardFactory.getCard(CardFactory.java:244)
   at forge.game.card.CardFactory.getCard(CardFactory.java:239)
   at forge.game.card.Card.fromPaperCard(Card.java:5476)
   at forge.game.card.Card.getCardForUi(Card.java:5484)
   at forge.game.card.CardView.getCardForUi(CardView.java:40)
   at forge.card.CardRenderer.drawCardListItem(CardRenderer.java:228)
   at forge.itemmanager.SpellShopManager$1.drawValue(SpellShopManager.java:67)
   at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:258)
   at forge.itemmanager.views.ItemListView$ItemList$1.drawValue(ItemListView.java:194)
   at forge.toolbox.FList.draw(FList.java:252)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.screens.FScreen.draw(FScreen.java:164)
   at forge.Forge.render(Forge.java:321)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1562)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1262)

Re: Forge for Android v1.6.6.003

PostPosted: 04 Feb 2018, 20:50
by CokedUpZombie
Maze of Ith doesn't seem to be working with the latest release.

Re: Forge for Android v1.6.6.003

PostPosted: 05 Feb 2018, 01:46
by CokedUpZombie
Legacy's Allure seems to be broke too. It can be sac'd the turn it comes into play for any creature.

Re: Forge for Android v1.6.6.003

PostPosted: 06 Feb 2018, 02:38
by lindleya1
For some reason, when you turn on the Load card scripts lazily option, you can't play Commander. You can select it as a mode from the drop-down menu, but selecting it does nothing.

Re: Forge for Android v1.6.6.003

PostPosted: 06 Feb 2018, 20:42
by CokedUpZombie
Mycosynth Lattice slows the game way down, almost unplayable.

Re: Forge for Android v1.6.6.003

PostPosted: 07 Feb 2018, 00:53
by KatotohanaN
Heads-up to the team. The sacrifice ability of Greater Gargadon doesn't seem to work while suspended. You might wanna check it out. And also the ETB trigger of Valakut? I haven't checked that yet though, but it hasn't been working right the previous releases.

Thanks and more power to you folks as always!

Re: Forge for Android v1.6.6.003

PostPosted: 07 Feb 2018, 18:21
by Djebb
Hello
Molten Psyche's metalcraft part does nothing even tho i have 4 artifacts

Re: Forge for Android v1.6.6.003

PostPosted: 07 Feb 2018, 21:03
by lazylockie
hey Agetian, can you make the blue icon that indicates "this permanent has been selected for an ability" on the top left/bottom left of the card? right now on mobile activating abilities like Cloudgoat Ranger or Heritage Druid (with elf tokens) can be very cumbersome because the space to put your finger is small and you can't see which one was selected. I tried to explain as best I could heh and I suppose changing the position of an external image/icon shouldn't be too difficult

thanks! you're doing a great job!

Re: Forge for Android v1.6.6.003

PostPosted: 09 Feb 2018, 06:49
by Mtjawg
Thanks for all you do to keep this great program working!

I haven't played a morph card in a while, but I can't find a way to do it. Zoetic Cavern and Gudul Lurker both give me no choice to play them face down.

Re: Forge for Android v1.6.6.003

PostPosted: 09 Feb 2018, 15:49
by jtrowell
Mtjawg wrote:Thanks for all you do to keep this great program working!

I haven't played a morph card in a while, but I can't find a way to do it. Zoetic Cavern and Gudul Lurker both give me no choice to play them face down.
Same here, Morph (and mega-morph) have clearly been broken by the current 1.6.6.003 path, they worked before.

(Also Lotus Bloom is still bugged, and with more test I can confirm that the problem is more random that I believed, there are some cards I can use it to cast and some abilities that will use it to pay the mana for, but most of the time it is not useable at all as if it had no power at all.)

Re: Forge for Android v1.6.6.003

PostPosted: 10 Feb 2018, 17:20
by lefty
Looks like Morph/Megamorph functionality is fixed in 1.6.6.004.\

Many thanks!