Page 44 of 55

Re: Forge for Android v1.6.9.005

PostPosted: 29 Apr 2018, 18:38
by ABrighterShadow
so, i've been trying to play with my girlfriend via the "Play Online" mode, and i press okay with the textbox blank to host my own server as prompted. then it says that the url for her to join has been copied to my clipboard for my convenience (sweet), i send her the url, but when she pastes it and tries to join, it gets stuck on "connecting to server." we waited 15 minutes, as well as switched roles and had her be the host and waited another 15 minutes. i can't imagine it takes longer than that.

has anyone else come across this issue? does anyone know what we're doing wrong/how we can get it working???

i noticed it said there was an internal server too, but i assume that's for in person play, with devices physically linked up. maybe i'm wrong though? in any case we tried that server url too and it didnt work.

any and all help is appreciated. please and thank you

Re: Forge for Android v1.6.9.005

PostPosted: 30 Apr 2018, 01:53
by Raze4thewin
Hi. I'm new here and was wondering when you were going to implement some of the Unstable cards (obviously the ones that can work like Phoebe, Head of S.N.E.A.K.). I've been itching to try some out because not only are they wacky and fun, but they are a nice refreshment from regular magic stuff. Not saying that it's bad: just saying that some people may want Baron Von Count as a Commander. So can you handle that in the next update?

Re: Forge for Android v1.6.9.005

PostPosted: 30 Apr 2018, 17:29
by GoblinGuideVS
I have an issue regarding the deck builder. The card database in the deck builder loads extremely slowly, as of this new update. Whenever I select "New Deck", it takes about a minute for the database to load. Are there any ways to fix this?

Re: Forge for Android v1.6.9.005

PostPosted: 30 Apr 2018, 22:09
by friarsol
GoblinGuideVS wrote:I have an issue regarding the deck builder. The card database in the deck builder loads extremely slowly, as of this new update. Whenever I select "New Deck", it takes about a minute for the database to load. Are there any ways to fix this?
Did you turn on lazy loading preference?

Re: Forge for Android v1.6.9.005

PostPosted: 02 May 2018, 11:50
by GoblinGuideVS
friarsol wrote:
GoblinGuideVS wrote:I have an issue regarding the deck builder. The card database in the deck builder loads extremely slowly, as of this new update. Whenever I select "New Deck", it takes about a minute for the database to load. Are there any ways to fix this?
Did you turn on lazy loading preference?
I just tried that. It was much faster, but a lot of cards were missing.

Re: Forge for Android v1.6.9.005

PostPosted: 04 May 2018, 12:48
by Aetherbird
Crash report:Screenshot shows crashed board state. Glorious end... ended it.

Re: Forge for Android v1.6.9.005

PostPosted: 04 May 2018, 12:53
by Aetherbird
Bug Report: Knight ofmeadowgrain recieving a +1 +1 counter of Nylea's Bow is unaffected by Gideon of the Trial s +1 Prevent damage.
AI controlled knight of Meadowgrain while testing.

Re: Forge for Android v1.6.10.001

PostPosted: 08 May 2018, 03:59
by Agetian
UPDATE (05/08/18): Forge for Android v1.6.10.001 has been released. It's an incremental update released in sync with desktop Forge v1.6.10 and featuring the same updates (mostly bug fixes this time). Additionally, mobile Forge now allows to use custom quest worlds (defined in customworlds.txt) as a source of Planar Conquest chaos matches. Enjoy!

MINIMAL REQUIREMENTS UPDATE: Starting with version 1.6.10.001, Forge for Android requires Android 4.4 or newer. If you are running an older version of Android and are unable to update to a newer one, please stay on version 1.6.9.005 and do not update. In case you have already updated and Forge no longer works for you, you'll find a link to the download for version 1.6.9.005 in the first post of this thread (you will need to manually remove your current "res" folder in your Forge installation directory and replace it with the "res" folder from assets.zip).

Enjoy!

- Agetian

Re: Forge for Android v1.6.10.001

PostPosted: 08 May 2018, 18:07
by Ploboyko
Bug report: With the newest update, Forge crashes everytime I play a saga.

Re: Forge for Android v1.6.10.001

PostPosted: 09 May 2018, 19:15
by CokedUpZombie
Slow. The game is still so very slow. Any commander game after turn 4 or so and the game comes almost to a complete halt.
If I press "end turn" during my first main phase, for example, it takes almost a full 5 minutes to cycle through all of my phases and finally pass the turn. And that is with no opponent spells or abilities activated.
This is a 3 player commander game on mobile with all cards downloaded on Samsung S8+.

It gets slower with every update. Please any help would be appreciated.

Re: Forge for Android v1.6.10.001

PostPosted: 10 May 2018, 15:14
by jureidinim
CokedUpZombie wrote:Slow. The game is still so very slow. Any commander game after turn 4 or so and the game comes almost to a complete halt.
If I press "end turn" during my first mission phase, for example, it takes almost a full 5 minutes to cycle through all of my phases and finally pass the turn. And that is with no opponent spells or abilities activated.
This is a 3 player commander game on mobile with all cars downloaded on Samsung S8+.

It gets slower with every update. Please any help would be appreciated.
Yeah - was excited to do multiplayer games on the phone now - especially PlanesChase and Archenemy. But it slows down to a crawl a few turns into the game. Hoping it will be tuned and streamlined to improve performance.

Re: Forge for Android v1.6.10.001

PostPosted: 10 May 2018, 17:56
by GcRoW88
Bug:
Description: [describe what you were doing when the crash occurred]

ConcurrentModificationException | Open
Code: Select all
Forge Version:    1.6.10.001
Operating System: Linux 4.1.18-ga65f9d1 armv7l
Java Version:     0 The Android Project

java.util.ConcurrentModificationException
   at java.util.HashMap$HashIterator.nextEntry(HashMap.java:860)
   at java.util.HashMap$ValueIterator.next(HashMap.java:888)
   at forge.game.StaticEffects.clearStaticEffects(StaticEffects.java:49)
   at forge.game.GameAction.checkStaticAbilities(GameAction.java:780)
   at forge.game.spellability.Spell.canPlay(Spell.java:120)
   at forge.game.spellability.SpellAbility.canPlay(SpellAbility.java:280)
   at forge.game.card.Card.getAllPossibleAbilities(Card.java:5381)
   at forge.match.input.InputPassPriority.onCardSelected(InputPassPriority.java:130)
   at forge.match.input.InputBase.selectCard(InputBase.java:110)
   at forge.match.input.InputProxy.selectCard(InputProxy.java:145)
   at forge.player.PlayerControllerHuman.selectCard(PlayerControllerHuman.java:1834)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel.selectCard(VCardDisplayArea.java:377)
   at forge.screens.match.views.VCardDisplayArea$CardAreaPanel$1.run(VCardDisplayArea.java:346)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1133)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:607)
   at java.lang.Thread.run(Thread.java:776)

Re: Forge for Android v1.6.10.001

PostPosted: 10 May 2018, 17:59
by Finalsomnia
In this latest version, when I go to New Game to run a quick constructed deck game vs the AI, it skips my first main phase and attack phase to go to the second main phase on my first turn. Every time it is my turn after that, it goes straight to my declare attacker phase. It didn't do this in quest mode, and it is doing this no matter which deck I'm using and no matter what deck the ai opponent is using. Any suggestions?

Re: Forge for Android v1.6.10.001

PostPosted: 10 May 2018, 18:03
by CokedUpZombie
Finalsomnia wrote:In this latest version, when I go to New Game to run a quick constructed deck game vs the AI, it skips my first main phase and attack phase to go to the second main phase on my first turn. Every time it is my turn after that, it goes straight to my declare attacker phase. It didn't do this in quest mode, and it is doing this no matter which deck I'm using and no matter what deck the ai opponent is using. Any suggestions?
Along the bottom of the screen are your phases. Sounds like your M1 is off. It should be green not red. Just tap it to change it and you're all set.

Re: Forge for Android v1.6.10.001

PostPosted: 10 May 2018, 18:13
by Finalsomnia
CokedUpZombie wrote:
Finalsomnia wrote:In this latest version, when I go to New Game to run a quick constructed deck game vs the AI, it skips my first main phase and attack phase to go to the second main phase on my first turn. Every time it is my turn after that, it goes straight to my declare attacker phase. It didn't do this in quest mode, and it is doing this no matter which deck I'm using and no matter what deck the ai opponent is using. Any suggestions?
Along the bottom of the screen are your phases. Sounds like your M1 is off. It should be green not red. Just tap it to change it and you're all set.
This did turn out to be the problem. Thank you.