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Re: Forge for Android v1.6.10.001

PostPosted: 23 May 2018, 21:00
by Eehoe
Instead of using the LQ pictures, what's the most efficient way to download the HQ 200 dpi card images for all the sets till now?

Is it download the Magic Album Torrent (200 DPI only), then fill in the gaps with the mega.nz sets?

Do the card pic folders need to be in their 3 letter acronyms in order to be read by Forge? (e.g. TMP vs Tempest)

Re: Forge for Android v1.6.10.001

PostPosted: 24 May 2018, 05:00
by timmermac
I strongly recommend not using hq pics on android. Most phones don't have sufficient storage or RAM to deal with the increased burden on resources that hq pics involve.

Re: Forge for Android v1.6.10.001

PostPosted: 25 May 2018, 23:58
by Eehoe
Makes sense-

Though is there a definitive list of what folder codes I should be using for Forge images for cards? I wanted to updated a few of the sets with HQ pics - but the set folders don't match up with their official set names (TMP is renamed to TE? for Tempest)

Re: Forge for Android v1.6.10.001

PostPosted: 29 May 2018, 00:58
by Eehoe
After using Treachery, and taking control of a players creature, the creature never leaves summoning sickness no matter how many turns I've had the creature.

I only notice that the creature is outside of summoning sickness during my upkeep step, but goes back into it during the draw step.

Crash Report v1.6.10.001

PostPosted: 31 May 2018, 21:31
by SorinMarkov2999
Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.6.10.001
Operating System: Linux 3.18.14-12365438 armv8l
Java Version:     0 The Android Project

java.lang.NullPointerException: Attempt to read from field 'com.badlogic.gdx.graphics.Texture com.badlogic.gdx.graphics.g2d.TextureRegion.texture' on a null object reference
   at com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(SpriteBatch.java:592)
   at forge.Graphics.drawImage(Graphics.java:546)
   at forge.assets.FTextureRegionImage.draw(FTextureRegionImage.java:42)
   at forge.Graphics.drawImage(Graphics.java:540)
   at forge.screens.match.views.VAvatar.draw(VAvatar.java:65)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.screens.FScreen.draw(FScreen.java:164)
   at forge.Forge.render(Forge.java:321)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1562)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1262)

Re: Forge for Android v1.6.10.001

PostPosted: 01 Jun 2018, 17:21
by Coldfenris
Hi when I play song of freylisa the game crashes

Re: Forge for Android v1.6.10.001

PostPosted: 01 Jun 2018, 17:26
by Coldfenris
I'm trying to upload my blog but keeps says memory too low to complete action

Re: Forge for Android v1.6.10.001

PostPosted: 02 Jun 2018, 10:21
by Eehoe
Godsend is still letting the AI cast creature spells with the same name as the ones exiled by Godsend.

Re: Forge for Android v1.6.10.001

PostPosted: 02 Jun 2018, 17:56
by nssantos
Creatures who enter the game on declare block step, they cant block.

Re: Forge for Android v1.6.10.001

PostPosted: 03 Jun 2018, 01:45
by friarsol
nssantos wrote:Creatures who enter the game on declare block step, they cant block.
That's not a bug. If you want to declare a creature as a blocker, they need to ETB during the declare attackers step.

Re: Forge for Android v1.6.10.001

PostPosted: 04 Jun 2018, 17:54
by Eehoe
Is there a way to get the Snapshot builds to work on Android?

Re: Forge for Android v1.6.10.001

PostPosted: 05 Jun 2018, 17:35
by Desyat4ik
Hi, Forge very love to crash on my tablet with Android 7.0 . In deck editor, games and other places. There are some ways to fix it?

Re: Forge for Android v1.6.10.001

PostPosted: 06 Jun 2018, 23:22
by timmermac
How much RAM does your phone have?

Re: Forge for Android v1.6.10.001

PostPosted: 07 Jun 2018, 06:58
by Desyat4ik
8-[ 1024 MB

Re: Forge for Android v1.6.10.001

PostPosted: 08 Jun 2018, 00:28
by timmermac
That could be what's causing the issue. I'd recommend at least 2 gigs, and preferably 4.