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Re: Forge for Android v1.6.10.001

PostPosted: 09 Jun 2018, 10:38
by Aetherbird
A shambling vent which was two turns ago a creature via its own ability

And was placed a +1+1 counter on via mikaeus, the lunarch

will be destroiyed two turns later... NOT being a creature.... by an archangel avavcyns triggered transform ability....

I controlled the shambling vent
Ai controlled Avacyn

Re: Forge for Android v1.6.11.001

PostPosted: 10 Jun 2018, 04:15
by Agetian
UPDATE (06/10/18): Forge for Android v1.6.11.001 has been released. It's a version which is released in sync with desktop Forge v1.6.11, and has all the features of that build. Please check the release notes in the desktop thread for more information. Enjoy!

- Agetian

Re: Forge for Android v1.6.11.001

PostPosted: 10 Jun 2018, 04:44
by VoidlordSeth
Description: So I still have no idea how to fix this on my end, it still crashes when I try to select the avatar for team 2(which is now a gray box) or when I try to start a new, I believe what caused it is me trying to host an online game then cancelling it.

NullPointerException | Open
Code: Select all
Forge Version:    1.6.11.001
Operating System: Linux 3.10.61-11881452 armv8l
Java Version:     0 The Android Project

java.lang.NullPointerException: Attempt to read from field 'com.badlogic.gdx.graphics.Texture com.badlogic.gdx.graphics.g2d.TextureRegion.texture' on a null object reference
   at com.badlogic.gdx.graphics.g2d.SpriteBatch.draw(SpriteBatch.java:592)
   at forge.Graphics.drawImage(Graphics.java:546)
   at forge.assets.FTextureRegionImage.draw(FTextureRegionImage.java:42)
   at forge.Graphics.drawImage(Graphics.java:540)
   at forge.screens.match.views.VAvatar.draw(VAvatar.java:65)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.toolbox.FScrollPane.draw(FScrollPane.java:312)
   at forge.Graphics.draw(Graphics.java:147)
   at forge.toolbox.FContainer.draw(FContainer.java:64)
   at forge.screens.FScreen.draw(FScreen.java:164)
   at forge.Forge.render(Forge.java:321)
   at com.badlogic.gdx.backends.android.AndroidGraphics.onDrawFrame(AndroidGraphics.java:422)
   at android.opengl.GLSurfaceView$GLThread.guardedRun(GLSurfaceView.java:1562)
   at android.opengl.GLSurfaceView$GLThread.run(GLSurfaceView.java:1262)

Re: Forge for Android v1.6.11.001

PostPosted: 10 Jun 2018, 14:13
by lordknightstradmore
No more pauper option?

Re: Forge for Android v1.6.11.001

PostPosted: 11 Jun 2018, 13:17
by Punintentionally
For some reason with the new Forge update, my phone will freeze in the startup screen. No matter how long I wait it never finishes the loading of the assets.

Re: Forge for Android v1.6.11.001

PostPosted: 11 Jun 2018, 15:25
by Deadpool
Mine is freezing on that same load screen since latest update.

Re: Forge for Android v1.6.11.001

PostPosted: 11 Jun 2018, 16:24
by Aetherbird
Sunscourge Champion when eternalized shows no artwork.

Gideon of the Trials +1 prevent damage is still malfunctuoning if its target becomes affected by a change in Power later on.

Tetsuko Umezawa, Fugitive still occasionally loses its artwork after a few constructed matches.

Good job fixing Sagas!!

Re: Forge for Android v1.6.11.001

PostPosted: 11 Jun 2018, 17:14
by austinio7116
lordknightstradmore wrote:No more pauper option?
Can you go into settings and "Load historic formats"

We now have a full database of formats from the history of magic, but it is disabled by default to avoid slightly increased load times.

These formats can be used to filter decks, cards and even used to create starting sets for quests.

If you try that setting and still don't see pauper let me know, I can provide the format file for it and ensure it is present in the master repository.

Re: Forge for Android v1.6.11.001

PostPosted: 11 Jun 2018, 17:16
by austinio7116
Deadpool wrote:Mine is freezing on that same load screen since latest update.
If you get a freeze there please post the contents of the forge.log file so we can see the exception. Perhaps after the update your phone failed to download all the resources because of a disconnection or something like that.

Re: Forge for Android v1.6.11.001

PostPosted: 11 Jun 2018, 17:29
by Punintentionally
Here is mine. I was also having the freezing issue.

Re: Forge for Android v1.6.11.001

PostPosted: 12 Jun 2018, 06:09
by lordknightstradmore
austinio7116 wrote:
Can you go into settings and "Load historic formats"

It worked, thanks!!!

Re: Forge for Android v1.6.11.001

PostPosted: 12 Jun 2018, 07:36
by CokedUpZombie
Reality Smasher is showing a casting cost of 4X. It casts for the correct mana but is showing the wrong value. See attached.

Re: Forge for Android v1.6.11.001

PostPosted: 14 Jun 2018, 09:38
by austinio7116
I suspect your resources folder did not download successfully. in your resources folder there should be a formats folder filled with a folder structure of .txt files. can you check that is present? If not I think there is a trick to get forge to re-download the resources again - I'd need to search the forum/discord to find it - may be as simple as moving your res folder and restarting.

Re: Forge for Android v1.6.11.001

PostPosted: 14 Jun 2018, 14:21
by lordknightstradmore
On making a new deck, adding a nonland card on main deck this happens, is the limiter for nonland cards broken?

Re: Forge for Android v1.6.11.001

PostPosted: 15 Jun 2018, 07:22
by CokedUpZombie
Teferi's Protection is not working. Opponent attacked with everything which would have been enough for commander damage to kill me but I played Teferi's Protection and still lost the game due to choosing no blockers and taking all the damage.

I have protection from everything though so all damage should be prevented.