Forge Beta Release 05/06/2017 ver 1.5.62
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Beta Release 05/06/2017 ver 1.5.62
by KrazyTheFox » 24 May 2017, 19:35
I think I had a local fix for this a long time ago, but can't seem to locate it again. Could you try to find the steps to reproduce? This would help me find what I'm looking for.Seravy wrote:Selling a card in quest mode still seems to often make two copies of that card appear in the shop which can be abused to duplicate cards.
Thanks!
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Re: Forge Beta Release 05/06/2017 ver 1.5.62
by Seravy » 24 May 2017, 19:57
Double click on the card to sell, pick yes. switch to the "home" tab then back to the shop, there are now two of the card in the shop. Tried twice, worked both times.
(also worked when selling multiple cards in the past, haven't tried right now.)
(also worked when selling multiple cards in the past, haven't tried right now.)
Re: Forge Beta Release 05/06/2017 ver 1.5.62
by KrazyTheFox » 25 May 2017, 05:45
Turns out I hadn't seen this one yet, but I just fixed it for the next release. I tossed in a few extra goodies as well.Seravy wrote:Double click on the card to sell, pick yes. switch to the "home" tab then back to the shop, there are now two of the card in the shop. Tried twice, worked both times.
(also worked when selling multiple cards in the past, haven't tried right now.)
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Re: Forge Beta Release 05/06/2017 ver 1.5.62
by mastroego » 28 May 2017, 11:15
Hi all, missed quite a few releases.
Just dropping a quick "kudos" since I've noticed the entire Tarkir block is now 100% completed
Just dropping a quick "kudos" since I've noticed the entire Tarkir block is now 100% completed
Re: Forge Beta Release 05/06/2017 ver 1.5.62
by schizophoenix » 28 May 2017, 15:26
Description text of Neheb, the Worthy says it gives deathtouch instead of first strike.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62
by Djebb » 28 May 2017, 18:25
Why are there 2 sets for kaladesh masterpieces ? (MPS and MPS_KLD)
Re: Forge Beta Release 05/06/2017 ver 1.5.62
by friarsol » 29 May 2017, 02:23
Blame wizards for that one, it used to just be MPS until they started using the same set code for different set numberings.Djebb wrote:Why are there 2 sets for kaladesh masterpieces ? (MPS and MPS_KLD)
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Re: Forge Beta Release 05/06/2017 ver 1.5.62
by Nekoatl » 29 May 2017, 06:15
Description: I played True Believer while the AI had Planeswalker's Favor and 4 untapped lands on the battlefield.
- NoSuchElementException | Open
- Code: Select all
Forge Version: 1.5.62-r-1
Operating System: Windows 10 10.0 amd64
Java Version: 1.8.0_101 Oracle Corporation
java.util.NoSuchElementException
at java.util.ArrayList$Itr.next(Unknown Source)
at java.util.Collections.max(Unknown Source)
at forge.ai.ability.RevealAiBase.revealHandTargetAI(RevealAiBase.java:32)
at forge.ai.ability.RevealAi.checkApiLogic(RevealAi.java:20)
at forge.ai.SpellAbilityAi.canPlayWithoutRestrict(SpellAbilityAi.java:76)
at forge.ai.SpellAbilityAi.canPlayAI(SpellAbilityAi.java:49)
at forge.ai.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:32)
at forge.ai.AiController.canPlaySa(AiController.java:638)
at forge.ai.AiController.canPlayAndPayFor(AiController.java:622)
at forge.ai.AiController.chooseSpellAbilityToPlayFromList(AiController.java:1121)
at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1093)
at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1073)
at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:395)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:944)
at forge.game.GameAction.startGame(GameAction.java:1497)
at forge.game.Match.startGame(Match.java:100)
at forge.match.HostedMatch$2.run(HostedMatch.java:224)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
Re: Forge Beta Release 05/06/2017 ver 1.5.62
by Seravy » 29 May 2017, 14:20
Bloodfire Infusion should read : "R, Sacrifice enchanted creature :" but instead it is R, Sacrifice an enchanted creature :", which allows sacrificing other enchanted creatures.
Re: Forge Beta Release 05/06/2017 ver 1.5.62
by Seravy » 30 May 2017, 09:32
Don't know if it's a bug or not but I tend to see way more foil rares in drafts than foil commons and uncommons, which is weird. Considering a draft uses 8*3 = 24 boosters, regularly drafting 2-3 foil rares doesn't seem to be right. Especially if you assume the AI picks the better rares so this is only half of them - they tend to be the less useful cards 90% of the time. That would mean there are 5-6 foil rares in 24 packs. Please investigate and post the % chance of foils at each rarity (including lands) so we can know what to expect and tell apart bugs from intended behavior, thanks.
Re: Forge Beta Release 05/06/2017 ver 1.5.62
by Djebb » 02 Jun 2017, 21:05
Hey.
In a commander game, one of my opp activates Karn's ult and restarts the game.
In the new game, there's this weird 'card' in my hand :
Mazirek is my commander.
I kept my hand, and it stayed in it...
Edit :
The card detail of that 'card'
In a commander game, one of my opp activates Karn's ult and restarts the game.
In the new game, there's this weird 'card' in my hand :
Mazirek is my commander.
I kept my hand, and it stayed in it...
Edit :
The card detail of that 'card'
Re: Forge Beta Release 05/06/2017 ver 1.5.62
by Djebb » 05 Jun 2017, 15:21
Just saying, i've put ~3 million +1/+1 counters on a creature, and when i doubled them, the game read "Waiting for opponent" and after a few minutes it crashed.
I think i broke the int variable ^^ .
I think i broke the int variable ^^ .
Re: Forge Beta Release 05/06/2017 ver 1.5.62
by Xyx » 05 Jun 2017, 15:28
Endless Whispers is (still) messed up. The death trigger always triggers twice, and the delayed trigger sometimes fails to trigger at all, leaving the creature in the graveyard.
EDIT: The death trigger doesn't always trigger, but when it does, it triggers twice. (It's the most interesting trigger in the world.)
EDIT: The death trigger doesn't always trigger, but when it does, it triggers twice. (It's the most interesting trigger in the world.)
Re: Forge Beta Release 05/06/2017 ver 1.5.62
by Deyool » 06 Jun 2017, 00:42
When an opponent cast Grasp of Fate, he is able to choose multiples cards controlled by a single player (most of time, it is me), but the card text says that he must choose "for each opponent [...] one target nonland permanent that player controls...˜
Re: Forge Beta Release 05/06/2017 ver 1.5.62
by Deyool » 06 Jun 2017, 01:01
Another question:
1. Why if there are 200 Planeswalkers and just 1 belongs to the player, all AI`s will stop to do anything else and attack the Player`s PW and forget all other PW and player in the field?
2. Why if some AI own strip land or wasteland in the field, it will wait you forever until you put a land on the field, but it will refuse to use strip land or wasteland in any other AI?
1. Why if there are 200 Planeswalkers and just 1 belongs to the player, all AI`s will stop to do anything else and attack the Player`s PW and forget all other PW and player in the field?
2. Why if some AI own strip land or wasteland in the field, it will wait you forever until you put a land on the field, but it will refuse to use strip land or wasteland in any other AI?
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