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Forge Beta Release 05/06/2017 ver 1.5.62

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Forge Beta Release 05/06/2017 ver 1.5.62

Postby Blacksmith » 06 May 2017, 17:38

Forge Beta: 05/06/2017 ver 1.5.62





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Desktop: https://releases.cardforge.org/forge/forge-gui-desktop/1.5.62/forge-gui-desktop-1.5.62.tar.bz2



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We have a Discord server for hanging out with Forge devs and other Forge fans. Feel free to jump on in and say hi!



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IMPORTANT: Partial backwards incompatibility with older decks that contain Masterpieces
In case you have decks in your profile folder that contain one or more Masterpieces from the Kaladesh/Aether Revolt masterpiece series (previously the set code was MPS), you may experience an issue with cards that are present in the Masterpieces set disappearing visually and malfunctioning in the game (even if you use a version of the same card from a different set). The two primary waya this manifests itself are: a) you get a message stating that there is an unsupported card in one of your decks (this message shows in the console only); b) the card picture does not show in the game or in the deck editor and the card is reported as non-functional. If this happens to you, you have several options: either remove the offending deck altogether (you may have to do a search inside the profile folder to determine which decks have the mentioned card from the MPS set), or manually edit the deck file and change the set code MPS to MPS_KLD for such cards, or start with a fresh profile folder or at least fresh deck subfolder (but the latter obviously only works if you don't mind losing your entire progress and would like to start fresh). We apologize for the inconvenience.

Java 8
As part of increased privacy protections (cardforge.org now uses SSL), the content downloaders now require a minimum Java version of 8u101. In the future, all of Forge will be updated to require Java 8. If you're running the latest version of Java, but Forge does not let you use the content downloaders, check to make sure that you've uninstalled old versions. Additionally, check any JDK installations you have and ensure Forge is using the most up-to-date version.

Amonkhet Release
This release contains all but two of the cards (As Foretold and Shadow of the Grave) from the newly released Amonkhet set. Hopefully we'll get these last two out soon enough.

Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the 1.5.61 release run.



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Images for the latest sets will be available soon.

Aluren currently does not allow to cast creatures from other zones (e.g. Graveyard) if there is an active effect from another card permitting to cast them from there. This interaction is rather tricky to implement properly, but hopefully it will be resolved soon.

There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).

Currently Improvise is implemented as a "clone" of Convoke keyword, which does not work correctly in corner cases (for example, together with an instance of Convoke or Delve). This is planned to be addressed soon.

Replacement effects that happen when a card moves from zone to zone (e.g. ETB replacement effect of Essence of the Wild; Kalitas, Traitor of Ghet replacement effect for a dying creature) need some rework to allow all of them to work in a rule-exact way without the need for special exclusions and hacks (see ReplacementHandler.java:120).

There is a known issue that allows Qasali Ambusher to be cast from any zone for its ambush ability (requires MayPlay update to be fixed). For now, a temporary measure was set up to prevent the AI from abusing this issue, but it is up to the human player to deliberately choose not to abuse this when possible.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.




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The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.

Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.

- The Mac OS application version -
We haven't been able to distribute the OS X Application version of Forge in sometime. We've recently automated our release tools, and will continue to look in the viability of creating this file now that things are autoamted.




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Agetian
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DrDev
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Gos
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Indigo Dragon
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Marek14
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Myrd
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pfps
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Sol
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(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the XMage team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
Last edited by Blacksmith on 06 May 2017, 17:41, edited 1 time in total.
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Postby Blacksmith » 06 May 2017, 17:38

DistinctStats.txt | Open
Implemented (Missing) / Total = Percentage Implemented
16697 (114) / 16811 = 99.32 %

Missing (114):
AEther Searcher
Agent of Acquisitions
Animus of Predation
Arcane Savant
Archdemon of Paliano
As Foretold
Backdraft
Backup Plan
Balduvian Warlord
Bosium Strip
Bronze Tablet
Butcher Orgg
Caller of the Untamed
Camouflage
Canal Dredger
Celestial Convergence
Chain of Acid
Chain of Silence
Chaos Orb
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Cruel Entertainment
Curse of Vengeance
Custodi Peacekeeper
Deal Broker
Divine Deflection
Divine Intervention
Dulcet Sirens
Emblazoned Golem
Equinox
Errant Minion
Ertai's Meddling
Expropriate
Fade Away
Falling Star
False Orders
Fasting
Garbage Fire
General Jarkeld
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Harm's Way
Hazduhr the Abbot
Hold the Perimeter
Ice Cauldron
Illusionary Informant
Illusionary Mask
Illusionary Terrain
Impact Resonance
Imprison
Infernal Denizen
Krovikan Vampire
Lava Burst
Leovold's Operative
Liege of the Hollows
Lightning Coils
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Mana Cache
Martyrdom
Meddle
Mercenaries
Nacatl War-Pride
Noble Banneret
Oracle en-Vec
Orzhov Advokist
Palace Jailer
Paliano Vanguard
Paliano, the High City
Peace Talks
Piracy
Plague of Vermin
Power Leak
Preferred Selection
Primitive Justice
Psychic Battle
Pyramids
Pyretic Hunter
Raging River
Raiding Party
Rebirth
Refraction Trap
Regicide
Rock Hydra
Season of the Witch
Shadow of the Grave
Shadowbane
Shahrazad
Shaman's Trance
Shining Shoal
Smuggler Captain
Sorrow's Path
Soul Echo
Spire Phantasm
Standard Bearer
Summoner's Bond
Tawnos's Coffin
Tempest Efreet
Timmerian Fiends
Urza's Miter
Volatile Chimera
Volrath's Shapeshifter
Whippoorwill
Whispergear Sneak
Word of Command
World at War
Worms of the Earth
Ydwen Efreet


Overall Editions | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Ugin's Fate: 26 (0) / 26 = 100.0%
Guildpact: 165 (0) / 165 = 100.0%
Zendikar Expeditions: 45 (0) / 45 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Ravnica: City of Guilds: 291 (0) / 291 = 100.0%
Eighth Edition: 342 (0) / 342 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Battle for Zendikar: 254 (0) / 254 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Welcome Deck 2016: 16 (0) / 16 = 100.0%
Dragons of Tarkir: 254 (0) / 254 = 100.0%
Aether Revolt: 194 (0) / 194 = 100.0%
Fifth Edition: 434 (0) / 434 = 100.0%
Eldritch Moon: 205 (0) / 205 = 100.0%
Time Spiral "Timeshifted": 121 (0) / 121 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Planechase Anthology: 222 (0) / 222 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Portal: Three Kingdoms: 170 (0) / 170 = 100.0%
Seventh Edition: 335 (0) / 335 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Masterpiece Series - Amonkhet: 30 (0) / 30 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Magic 2015: 269 (0) / 269 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Planechase 2012: 177 (0) / 177 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Commander's Arsenal: 18 (0) / 18 = 100.0%
Modern Masters 2017: 249 (0) / 249 = 100.0%
Modern Masters 2015: 249 (0) / 249 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Commander: 303 (0) / 303 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Masterpiece Series - Kaladesh: 54 (0) / 54 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Fate Reforged: 180 (0) / 180 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mercadian Masques: 335 (0) / 335 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Planar Chaos: 165 (0) / 165 = 100.0%
Magic 2014: 234 (0) / 234 = 100.0%
Magic Origins: 273 (0) / 273 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Urza's Saga: 335 (0) / 335 = 100.0%
Torment: 143 (0) / 143 = 100.0%
Commander 2013: 341 (0) / 341 = 100.0%
Commander 2015: 327 (0) / 327 = 100.0%
Shadows over Innistrad: 287 (0) / 287 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Portal: 200 (0) / 200 = 100.0%
Classic Sixth Edition: 335 (0) / 335 = 100.0%
Dissension: 180 (0) / 180 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Kaladesh: 264 (0) / 264 = 100.0%
Planechase: 191 (0) / 191 = 100.0%
Khans of Tarkir: 254 (0) / 254 = 100.0%
Urza's Legacy: 143 (0) / 143 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Oath of the Gatewatch: 183 (0) / 183 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Archenemy: 191 (0) / 191 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Invasion: 334 (1) / 335 = 99.7%
Mirrodin: 290 (1) / 291 = 99.66%
Shadowmoor: 285 (1) / 286 = 99.65%
Eternal Masters: 248 (1) / 249 = 99.6%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Future Sight: 179 (1) / 180 = 99.44%
Tempest: 333 (2) / 335 = 99.4%
Visions: 166 (1) / 167 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Commander 2014: 320 (2) / 322 = 99.38%
Starter 1999: 157 (1) / 158 = 99.37%
Coldsnap: 154 (1) / 155 = 99.35%
Portal: Second Age: 154 (1) / 155 = 99.35%
Revised Edition: 294 (2) / 296 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Exodus: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Stronghold: 142 (1) / 143 = 99.3%
Prophecy: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Amonkhet: 270 (2) / 272 = 99.26%
Chronicles: 115 (1) / 116 = 99.14%
Commander 2016: 338 (3) / 341 = 99.12%
Vanguard: 105 (1) / 106 = 99.06%
Fallen Empires: 101 (1) / 102 = 99.02%
Fourth Edition: 364 (4) / 368 = 98.91%
Mirage: 331 (4) / 335 = 98.81%
Onslaught: 331 (4) / 335 = 98.81%
Weatherlight: 165 (2) / 167 = 98.8%
Alliances: 142 (2) / 144 = 98.61%
Homelands: 113 (2) / 115 = 98.26%
Ice Age: 365 (8) / 373 = 97.86%
Limited Edition Beta: 284 (8) / 292 = 97.26%
Unlimited Edition: 284 (8) / 292 = 97.26%
Limited Edition Alpha: 282 (8) / 290 = 97.24%
Apocalypse: 139 (4) / 143 = 97.2%
Legends: 301 (9) / 310 = 97.1%
Arabian Nights: 75 (3) / 78 = 96.15%
The Dark: 114 (5) / 119 = 95.8%
Antiquities: 81 (4) / 85 = 95.29%
Conspiracy: 197 (13) / 210 = 93.81%
Conspiracy: Take the Crown: 202 (19) / 221 = 91.4%

Total over all sets: 25579 (140) / 25719


FormatStandard.txt | Open
BFZ OGW SOI EMN W16 KLD AER AKH
Implemented (Missing) / Total = Percentage Implemented
1634 (2) / 1636 = 99.88 %

Missing (2):
As Foretold
Shadow of the Grave


FormatModern.txt | Open
8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP TSB PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15 KTK FRF DTK MM2 ORI BFZ OGW SOI EMN KLD AER AKH
Implemented (Missing) / Total = Percentage Implemented
10758 (11) / 10769 = 99.90 %

Missing (11):
As Foretold
Balduvian Warlord
Divine Deflection
Harm's Way
Lightning Coils
Nacatl War-Pride
Plague of Vermin
Refraction Trap
Shadow of the Grave
Shining Shoal
World at War
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Amerigo » 06 May 2017, 18:45

I can't wait to try As Foretold, but I perfectly understand that implementing it in Forge will be challenging.

After doing some research over the internet I'm not yet completely sure of how this card is going to work.

The gatherer clearly states that it is an alternative cost and can't be used with other alternative costs but doesn't say anything about flashback cards although flashback seems to rely on an alternative cost too.

It also clearly states that if the cost contains an X, X will have to be 0 if you use As Foretold's alternative cost.

While the gatherer doesn't say anything about it, everyone seems to agree that it works with spells with no cost, such as Ancestral Vision because you, apparently, are allowed to cast the spell but can't pay the unpayable cost which is here replace by 0.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Seravy » 06 May 2017, 21:56

Decided to risk upgrading this time, and...
Clicking on the quest shop immediately crashes :

ClassCastException | Open
Code: Select all
Forge Version:    1.5.62-r-1
Operating System: Windows XP 5.1 x86
Java Version:     1.7.0_80 Oracle Corporation

java.lang.ClassCastException: forge.item.BoosterBox cannot be cast to forge.item.IPaperCard
   at forge.itemmanager.views.ImageView$CardViewDisplay.drawItemImage(ImageView.java:1107)
   at forge.itemmanager.views.ImageView$CardViewDisplay.paintComponent(ImageView.java:1078)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JViewport.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at forge.toolbox.FScrollPane.paint(FScrollPane.java:96)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JViewport.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JLayeredPane.paint(Unknown Source)
   at javax.swing.JComponent.paintChildren(Unknown Source)
   at javax.swing.JComponent.paint(Unknown Source)
   at javax.swing.JComponent.paintToOffscreen(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paintDoubleBuffered(Unknown Source)
   at javax.swing.RepaintManager$PaintManager.paint(Unknown Source)
   at javax.swing.BufferStrategyPaintManager.paint(Unknown Source)
   at javax.swing.RepaintManager.paint(Unknown Source)
   at javax.swing.JComponent._paintImmediately(Unknown Source)
   at javax.swing.JComponent.paintImmediately(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at javax.swing.RepaintManager$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.paintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.prePaintDirtyRegions(Unknown Source)
   at javax.swing.RepaintManager.access$1100(Unknown Source)
   at javax.swing.RepaintManager$ProcessingRunnable.run(Unknown Source)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$300(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$1.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
Do I have to rename the MPS folder to MPS_KLD?
...nope, still crashing.
There are no errors on the console related to MPS, so my decks probably didn't have any.
My guess is the image for a booster box is missing?
Or maybe the card price file needs an update? I wonder...but the shop isn't supposed to have new content until after I play a match, so that shouldn't be the case.

...tried another quest mode account, same crash.

...tried generating a new all-prices.txt, didn't help.

Also, does this mean using Java 8 is now safe? I had to specifically downgrade to Java 7 for this game only 6 months ago because 8 was not supported.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby friarsol » 06 May 2017, 22:37

Seravy, want to post your quest file. Something is trying to render a booster box as if it was a card
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Seravy » 06 May 2017, 23:03

"The extension dat is not allowed."

...yay. Why are all forums so stupid to disallow absolutely harmless extensions.

Renamed the file to .dec, you have to name it back.

Clow.dec
(40.53 KiB) Downloaded 19 times
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Indigo Dragon » 07 May 2017, 09:32

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Indigo Dragon
Hooray! I'm Helping!

Also, nice bot! Good Job! Exclamation mark! :D
Ctrl+C, Ctrl+V
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby friarsol » 07 May 2017, 12:41

Seravy wrote:"The extension dat is not allowed."

...yay. Why are all forums so stupid to disallow absolutely harmless extensions.

Renamed the file to .dec, you have to name it back.

Clow.dec
Ah I figured it out, either enable black borders or download the latest snapshot.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Seravy » 07 May 2017, 12:53

"Render Black Card Borders" this one?
It's already enabled. Disabling it...removes the crash though, I assume you meant to say that. Thanks!
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby 5enza » 07 May 2017, 14:43

Thanks for the release. Noticed a couple things while playing this morning -

1) Gideon's Resolve - Card text is incorrect "you may search your library and/or graveyard for a card named Ajani, Valiant Protector". Should say "Gideon, Martial Paragon" Cards functionally works correctly and lets you search for Gideon, Martial Paragon

2) AKH Embalm cards do not have token image names scripted into them.

Disregard #2, found the token image name list.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Croco85 » 07 May 2017, 21:55

Hi I have been waiting for the Amonkhet update, but whenever I click on Update now, the loading screen flickers and freezes. Does anyone experience the same problem?

I am running 5.0 Android and have never ran into any problems so far.

Is there a possibility to update the game manually?

Thanks.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Seravy » 07 May 2017, 23:11

I've just unlocked Portal 2 and 3 in my quest mode but don't seem to have the option to create drafts from them, even though the blocks.txt file I found seems to define these sets as possible draft formats. Portal 1 seems to be available.
Bug? Or is this regulated by another file somewhere else?
I would also be nice if I could define custom formats that aren't default, such as USG/ULG/ULG or ULGx3.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Seravy » 08 May 2017, 17:11

With 4 untapped mana, I activated Chimeric Staff and paid 4. It turned into a creature as it should. I clicked on it again (as I wanted to block) but it wasn't yet the correct phase so it tried to active the ability again. I cancelled. Doing so untapped my 3 mountains, left 1 red mana in my mana pool (this came from a Fire Diamond), and the Chimeric Staff was still a 4/4 creature. Basically it refunded me mana that was already spent without undoing the effect it was spent on.
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby Cealan » 09 May 2017, 15:12

5enza wrote:2) AKH Embalm cards do not have token image names scripted into them.

Disregard #2, found the token image name list.
I don't see any token images for embalmed creatures, or Clues. I have the images downloaded from elsewhere, but I'm guessing the naming isn't correct?

Related question: How do you see what image name Forge is searching for whenever it makes a token? Is there a debug log I can activate?
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Re: Forge Beta Release 05/06/2017 ver 1.5.62

Postby gos » 09 May 2017, 15:19

The AI's Wicked Akuba is using its ability and damaging me even though it did not damage me otherwise this turn. This is happening during my End Step, after the AI has pinged me with its Archers' Parapet.
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