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Forge Beta Release 06/08/2017 ver 1.5.64

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Forge Beta Release 06/08/2017 ver 1.5.64

Postby Blacksmith » 08 Jun 2017, 18:44

Forge Beta: 06/08/2017 ver 1.5.64





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Desktop: https://releases.cardforge.org/forge/forge-gui-desktop/1.5.64/forge-gui-desktop-1.5.64.tar.bz2



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Forge will require Java 8 in one of the next few major releases. It is highly recommended that you ensure your Java installation is up to date. If you're unsure, try downloading the card prices from the content downloader in game. If you can, you should be good to go.



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IMPORTANT: Partial backwards incompatibility with older decks that contain Masterpieces
In case you have decks in your profile folder that contain one or more Masterpieces from the Kaladesh/Aether Revolt masterpiece series (previously the set code was MPS), you may experience an issue with cards that are present in the Masterpieces set disappearing visually and malfunctioning in the game (even if you use a version of the same card from a different set). The two primary ways this manifests itself are: a) you get a message stating that there is an unsupported card in one of your decks (this message shows in the console only); b) the card picture does not show in the game or in the deck editor and the card is reported as non-functional. If this happens to you, you have several options: either remove the offending deck altogether (you may have to do a search inside the profile folder to determine which decks have the mentioned card from the MPS set), or manually edit the deck file and change the set code MPS to MPS_KLD for such cards, or start with a fresh profile folder or at least fresh deck subfolder (but the latter obviously only works if you don't mind losing your entire progress and would like to start fresh). We apologize for the inconvenience.

Planar Conquest Changes
Planar Conquest received a rather major overhaul of planes. Additional cards from Commander-specific sets and other variant sets (most notably Conspiracy and Planechase) have been added to planes where they are relevant according to the plane theme and lore. Implemented planes now have descriptions that are displayed on the "Select a Plane" and "Planeswalk" screens when the player taps the plane art. Four-color commanders from C16 are now supported in Planar Conquest (the player will start with a random 3-color deck matching random three of the four colors of the color identity of such a planeswalker). There is also experimental support for planeswalkers that can also be commanders (e.g. Daretti, Scrap Savant), although this hasn't been extensively tested yet, so certain issues are possible.
Some adjustments have been made to the algorithm used for calculating probabilities of drawing a card from the Aether which is of rarity that is higher than selected in the filter. Higher rarity cards should now be considerably less common and thus the Aether should not be nearly as susceptible to being exploited for shards.

Achievement System updates
Planar Conquest now uses its own set of achievements separate from Constructed achievements (this includes the Planar Conquest-exclusive Planeswalker game mode). Puzzle Mode should no longer give Constructed achievements and uses its own achievement set (currently only the number of solved puzzles is tracked, but this may improve in the future).

Java 8
As part of increased privacy protections (cardforge.org now uses SSL), the content downloaders now require a minimum Java version of 8u101. In the future, all of Forge will be updated to require Java 8. If you're running the latest version of Java, but Forge does not let you use the content downloaders, check to make sure that you've uninstalled old versions. Additionally, check any JDK installations you have and ensure Forge is using the most up-to-date version.

Amonkhet Release
This release contains all but one of the cards (As Foretold) from the newly released Amonkhet set. Hopefully we'll get the last one out soon enough.

Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the 1.5.61 release run.

AI Generated Decks
This release contains a new way to generate random Standard or Modern decks that are themed around a specific card. In the deck selector you choose a card and the AI will build a deck around that card based on associations learnt from recent human generated online decks. The algorithm is non-deterministic, so the decks will vary every time they are generated for a unique deck virtually every time.

User Created Quest Worlds
If you have created some of your own quest worlds and don't want them to be overwritten when Forge updates, you can move the world folders to the user quest folder (in USER_FOLDER/quest/worlds) - you will also need to add the world definitions to a customworlds.txt file in that same folder

Quest Shop Singles Update
The quest shop will now generate singles using the full availability of cards in a set, including things like Amonkhet Invocations and Kaladesh Inventions. The rarity of these additional cards is unchanged and it may take some time for them to finally appear.

Booster Pack Quest Starting Pool
Quests can now use booster packs as a starting pool. A number of random packs will be opened and used instead of the normal card generation. You can find this option in the "Choose Colors" section when creating a new quest. This will override any other starting pool settings.

Card Image Updates
Most (if not all) of the missing card images have been added to the in-game content downloaders.



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Images for the latest sets will be available soon.

Aluren currently does not allow to cast creatures from other zones (e.g. Graveyard) if there is an active effect from another card permitting to cast it from there. This interaction is rather tricky to implement properly, but hopefully it will be resolved soon.

There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).

Currently Improvise is implemented as a "clone" of Convoke keyword, which does not work correctly in corner cases (for example, together with an instance of Convoke or Delve). This is planned to be addressed soon.

Replacement effects that happen when a card moves from zone to zone (e.g. ETB replacement effect of Essence of the Wild; Kalitas, Traitor of Ghet replacement effect for a dying creature) need some rework to allow all of them to work in a rule-exact way without the need for special exclusions and hacks (see ReplacementHandler.java:120).

There is a known issue that allows Qasali Ambusher to be cast from any zone for its ambush ability (requires MayPlay update to be fixed). For now, a temporary measure was set up to prevent the AI from abusing this issue, but it is up to the human player to deliberately choose not to abuse this when possible.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.




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The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.

Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.

- The Mac OS application version -
We haven't been able to distribute the OS X Application version of Forge in sometime. We've recently automated our release tools, and will continue to look in the viability of creating this file now that things are autoamted.




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Postby Blacksmith » 08 Jun 2017, 18:44

DistinctStats.txt | Open
Implemented (Missing) / Total = Percentage Implemented
16699 (112) / 16811 = 99.33 %

Missing (112):
AEther Searcher
Agent of Acquisitions
Animus of Predation
Arcane Savant
Archdemon of Paliano
As Foretold
Backdraft
Backup Plan
Balduvian Warlord
Bosium Strip
Bronze Tablet
Butcher Orgg
Caller of the Untamed
Camouflage
Canal Dredger
Celestial Convergence
Chain of Acid
Chain of Silence
Chaos Orb
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Cruel Entertainment
Curse of Vengeance
Custodi Peacekeeper
Deal Broker
Divine Deflection
Divine Intervention
Dulcet Sirens
Emblazoned Golem
Equinox
Errant Minion
Ertai's Meddling
Expropriate
Fade Away
Falling Star
False Orders
Fasting
Garbage Fire
General Jarkeld
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Harm's Way
Hazduhr the Abbot
Hold the Perimeter
Ice Cauldron
Illusionary Informant
Illusionary Mask
Illusionary Terrain
Impact Resonance
Imprison
Infernal Denizen
Krovikan Vampire
Lava Burst
Leovold's Operative
Liege of the Hollows
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Mana Cache
Martyrdom
Meddle
Mercenaries
Nacatl War-Pride
Noble Banneret
Oracle en-Vec
Orzhov Advokist
Palace Jailer
Paliano Vanguard
Paliano, the High City
Peace Talks
Piracy
Plague of Vermin
Power Leak
Preferred Selection
Primitive Justice
Psychic Battle
Pyramids
Pyretic Hunter
Raging River
Raiding Party
Rebirth
Refraction Trap
Regicide
Rock Hydra
Season of the Witch
Shadowbane
Shahrazad
Shaman's Trance
Shining Shoal
Smuggler Captain
Sorrow's Path
Soul Echo
Spire Phantasm
Standard Bearer
Summoner's Bond
Tawnos's Coffin
Tempest Efreet
Timmerian Fiends
Urza's Miter
Volatile Chimera
Volrath's Shapeshifter
Whippoorwill
Whispergear Sneak
Word of Command
World at War
Worms of the Earth
Ydwen Efreet


Overall Editions | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Portal: 200 (0) / 200 = 100.0%
Ugin's Fate: 26 (0) / 26 = 100.0%
Guildpact: 165 (0) / 165 = 100.0%
Zendikar Expeditions: 45 (0) / 45 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Ravnica: City of Guilds: 291 (0) / 291 = 100.0%
Eighth Edition: 342 (0) / 342 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Mirrodin: 291 (0) / 291 = 100.0%
Battle for Zendikar: 254 (0) / 254 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Welcome Deck 2016: 16 (0) / 16 = 100.0%
Dragons of Tarkir: 254 (0) / 254 = 100.0%
Aether Revolt: 194 (0) / 194 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Eldritch Moon: 205 (0) / 205 = 100.0%
Time Spiral "Timeshifted": 121 (0) / 121 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Planechase Anthology: 222 (0) / 222 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Portal: Three Kingdoms: 170 (0) / 170 = 100.0%
Seventh Edition: 335 (0) / 335 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Masterpiece Series - Amonkhet: 30 (0) / 30 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Planar Chaos: 165 (0) / 165 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Planechase 2012: 177 (0) / 177 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Modern Masters 2017: 249 (0) / 249 = 100.0%
Modern Masters 2015: 249 (0) / 249 = 100.0%
Commander's Arsenal: 18 (0) / 18 = 100.0%
Commander: 303 (0) / 303 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Masterpiece Series - Kaladesh: 54 (0) / 54 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Fifth Edition: 434 (0) / 434 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Fate Reforged: 180 (0) / 180 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mercadian Masques: 335 (0) / 335 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2015: 269 (0) / 269 = 100.0%
Magic 2014: 234 (0) / 234 = 100.0%
Magic Origins: 273 (0) / 273 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Urza's Saga: 335 (0) / 335 = 100.0%
Torment: 143 (0) / 143 = 100.0%
Commander 2013: 341 (0) / 341 = 100.0%
Commander 2015: 327 (0) / 327 = 100.0%
Shadows over Innistrad: 287 (0) / 287 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Classic Sixth Edition: 335 (0) / 335 = 100.0%
Dissension: 180 (0) / 180 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Kaladesh: 264 (0) / 264 = 100.0%
Planechase: 191 (0) / 191 = 100.0%
Khans of Tarkir: 254 (0) / 254 = 100.0%
Urza's Legacy: 143 (0) / 143 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Oath of the Gatewatch: 183 (0) / 183 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Archenemy: 191 (0) / 191 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Invasion: 334 (1) / 335 = 99.7%
Shadowmoor: 285 (1) / 286 = 99.65%
Amonkhet: 271 (1) / 272 = 99.63%
Eternal Masters: 248 (1) / 249 = 99.6%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Future Sight: 179 (1) / 180 = 99.44%
Tempest: 333 (2) / 335 = 99.4%
Visions: 166 (1) / 167 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Commander 2014: 320 (2) / 322 = 99.38%
Starter 1999: 157 (1) / 158 = 99.37%
Coldsnap: 154 (1) / 155 = 99.35%
Portal: Second Age: 154 (1) / 155 = 99.35%
Revised Edition: 294 (2) / 296 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Exodus: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Stronghold: 142 (1) / 143 = 99.3%
Prophecy: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Chronicles: 115 (1) / 116 = 99.14%
Commander 2016: 338 (3) / 341 = 99.12%
Vanguard: 105 (1) / 106 = 99.06%
Fallen Empires: 101 (1) / 102 = 99.02%
Fourth Edition: 364 (4) / 368 = 98.91%
Mirage: 331 (4) / 335 = 98.81%
Onslaught: 331 (4) / 335 = 98.81%
Weatherlight: 165 (2) / 167 = 98.8%
Alliances: 142 (2) / 144 = 98.61%
Homelands: 113 (2) / 115 = 98.26%
Ice Age: 365 (8) / 373 = 97.86%
Limited Edition Beta: 284 (8) / 292 = 97.26%
Unlimited Edition: 284 (8) / 292 = 97.26%
Limited Edition Alpha: 282 (8) / 290 = 97.24%
Apocalypse: 139 (4) / 143 = 97.2%
Legends: 301 (9) / 310 = 97.1%
Arabian Nights: 75 (3) / 78 = 96.15%
The Dark: 114 (5) / 119 = 95.8%
Antiquities: 81 (4) / 85 = 95.29%
Conspiracy: 197 (13) / 210 = 93.81%
Conspiracy: Take the Crown: 202 (19) / 221 = 91.4%

Total over all sets: 25581 (138) / 25719


FormatStandard.txt | Open
BFZ OGW SOI EMN W16 KLD AER AKH
Implemented (Missing) / Total = Percentage Implemented
1635 (1) / 1636 = 99.94 %

Missing (1):
As Foretold


FormatModern.txt | Open
8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP TSB PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15 KTK FRF DTK MM2 ORI BFZ OGW SOI EMN KLD AER AKH
Implemented (Missing) / Total = Percentage Implemented
10760 (9) / 10769 = 99.92 %

Missing (9):
As Foretold
Balduvian Warlord
Divine Deflection
Harm's Way
Nacatl War-Pride
Plague of Vermin
Refraction Trap
Shining Shoal
World at War
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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby Seravy » 08 Jun 2017, 22:54

When a creature with "Undying" is returned, does it count as the same creature or a new one? In particular, I had Festering Evil and Death Pits of Rath in play. The enemy had Evernight Shade in play, which died to the 1 damage, came back to play, then died again to the triggered ability of the Pit. I don't think the triggered ability should remember the creature in this case.
(happened twice in a row)
(1.5.62)

The rules I found about this say "An object returned to the battlefield with the undying ability is a new object with no memory of its previous existence."
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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby friarsol » 09 Jun 2017, 02:20

Seravy wrote:When a creature with "Undying" is returned, does it count as the same creature or a new one? In particular, I had Festering Evil and Death Pits of Rath in play. The enemy had Evernight Shade in play, which died to the 1 damage, came back to play, then died again to the triggered ability of the Pit. I don't think the triggered ability should remember the creature in this case.
(happened twice in a row)
(1.5.62)

The rules I found about this say "An object returned to the battlefield with the undying ability is a new object with no memory of its previous existence."
Nope that's wrong. The trigger shouldn't able to synchronize to the returned creature.
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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby Seravy » 09 Jun 2017, 09:48

1.5.62 : I play Persecute, tapping mana with "Auto". It taps 2x Star Compass and a Swamp then asks me to pay "B" as the remaining 3 lands I have are Plains. However, even though 3 mana was already paid, that same mana is also in my mana pool so in the end I can play the 4 mana spell tapping 3 mana and having 2 white left over.
The same thing happened when playing Subversion except the game didn't prompt for more mana - it tapped 2 Star Compass, 1 land, and I had 1 mana left over.
It seems auto produces double mana somehow for some reason.
If I tap a land manually, I get the correct 1 mana.
No cards the opponent controls should have an effect on this, he only has Sunken Hope, Invoke Prejudice x2, AEther Barrier and Chimeric Egg.
What's interesting is, I haven't observed this bug in other games, so maybe those cards do affect it somehow?
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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby grottomak » 09 Jun 2017, 11:59

Where exactly is this new AI deck generation option? I only see the regular "generate random cardpool" and "2/3/5 color" options
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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby austinio7116 » 09 Jun 2017, 12:51

You can use the new AI deck generation when creating a new constructed game or choosing the decks in a gauntlet in gauntlet mode or when testing a deck. The new options are added to the deck selector drop down (containing "Custom user decks", "Preconstructed decks" etc) - the new options are "Random Standard Card-themed decks" and "Random Modern Card-themed Decks"
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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby austinio7116 » 09 Jun 2017, 13:01

Screenshot attached.
Attachments
deckgenerator.png
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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby grottomak » 09 Jun 2017, 16:34

Much appreciated!
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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby Agetian » 10 Jun 2017, 05:39

Bugs that still exist in v1.5.64 and that I could use some help in fixing:

- When Blood Moon is on the battlefield, nonbasic lands visually show all their abilities (including the ones they don't currently have because of Blood Moon), e.g. Gavony Township will still display the ability to activate for {C} and to activate to give +1/+1 counters, even though it's impossible to use those abilities since the land is functionally a basic Mountain. This appears to be a visual (non-functional) glitch. Interestingly, in presence of the second Blood Moon the card information is correct.

- Cumulative Upkeep does not work correctly with cards that count the number of age counters on them when they die, e.g. Jotun Owl Keeper and Phyrexian Etchings. They will trigger as if they had one less counter than they really have when they leave the battlefield. - FIXED.

- Agetian
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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby Indigo Dragon » 12 Jun 2017, 11:42

So 1.5.63 was a bit of a wash then? :)

1.5.64 Advocado contains 199 cards with "Play Lands" and "Cast Spells", "Dies", — —, • •, and one CARDNAME. (Cards like Disintegrate did include Hamnac's ReplaceDyingDefined$.)
1.5.64 Advocado.zip
(108.02 KiB) Downloaded 248 times

• The Confluence Cycle (Fiery Confluence) have a unnecessary "—".

• The Siege cycle (Citadel Siege) are really obtuse when on the battlefield. Can we separate the paragraphs, and have the chosen mode be visible?

Fatal Lore, Misfortune, and Library of Lat-Nam don't make it seem like the opponent chooses.

• Cards whose text box begins with ( {C} represents colorless mana.) (Matter Reshaper) means that it doesn't show up as reminder text, leaving it alone even with Hide Reminder Text on. This doesn't happen for cards with that reminder text that don't begin with it (Abstruse Interference)

Demoralize doesn't work. It grants menace, but it still allows blocking.
Ctrl+C, Ctrl+V
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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby Agetian » 12 Jun 2017, 13:23

@ Indigo Dragon: Thanks as always, your Oracle updates have been integrated! Also, I took some time to improve some of the points you mentioned above and fixed Demoralize, too.

Things I'm not sure how to best fix and could use help with:
- "{C} represents colorless mana" not counting as reminder text. The relevant code is in TextRenderer.java, but I have no idea where exactly it fails for this particular instance of reminder text, and debugging it is a nightmare since it triggers every time every text block is processed...
- Siege cards (Citadel Siege etc.) card detail text would look nicer if it was formatted the same as Oracle (split into paragraphs and with the dot symbols in front of the modes), but I'm not sure where and how to fix this.

Everything else should be fixed.

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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby nerdyjoe » 12 Jun 2017, 19:19

Bugs that I am aware of in 1.5.64:

In the commander deck editor, there is no way to add partner commanders, however everything works fine if you manually edit the save file to have partner commanders.

Thrasios, Triton Hero is bugged. I had an irreproducible bug where lands were put into play untapped and non-lands weren't drawn. I have a reproducible bug where if a non-land card is revealed after the scry, a card is drawn, but between the reveal and the draw, the library is shuffled.

Mana Reflection is bugged. Specifically its interaction with Doubling Cube, but also in other circumstances.

Signets, like Dimir Signet, are bugged. They can be used any number of times without paying mana while casting a spell. Specific reproduction:
Cast a signet. Activate the signet as normal. Next turn, try to cast a spell castable with only the colors of mana the signet produces. When asked to pay mana for the spell, activate the signet, then click cancel when prompted to pay 1. The mana required to cast the spell will have been reduced by the colors the signet would produce. You can cast any number of arbitrarily large spells with a single signet this way.

A per card bug tracker could be of some use.
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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby Zirbert » 12 Jun 2017, 21:59

Anybody got any tips on getting the new content downloader to recognize my Java 8 in Ubuntu? My package manager says I've got Openjdk 8 installed, but Forge says I'm only on 1.7.0_131.
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Re: Forge Beta Release 06/08/2017 ver 1.5.64

Postby KrazyTheFox » 13 Jun 2017, 05:12

Zirbert wrote:Anybody got any tips on getting the new content downloader to recognize my Java 8 in Ubuntu? My package manager says I've got Openjdk 8 installed, but Forge says I'm only on 1.7.0_131.
Make sure that you've removed or uninstalled previous versions and that your path points to the correct Java installation: https://unix.stackexchange.com/question ... g-new-java
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