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Forge Release 07/08/2017 ver 1.6.0

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Forge Release 07/08/2017 ver 1.6.0

Postby Blacksmith » 08 Jul 2017, 18:46

Forge: 07/08/2017 ver 1.6.0





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Desktop: https://releases.cardforge.org/forge/forge-gui-desktop/1.6.0/forge-gui-desktop-1.6.0.tar.bz2



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Forge now requires Java 8 (or newer). You will not be able to start the game if you are not yet running Java 8.

We have a Discord server for hanging out with Forge devs and other Forge fans. Feel free to jump on in and say hi!



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Java 8
Forge now requires Java 8 (1.8.0) as a bare minimum. If you haven't updated to this version of Java yet, you would need to do so before you are able to run this and all subsequent Forge releases. Forge is compatible both with Oracle Java 8 and with OpenJDK 8. If you're running the latest version of Java, but Forge does not run for you, check to make sure that you've uninstalled old versions. Additionally, check any JDK installations you have and ensure Forge is using the most up-to-date version.

Optional More Duels Setting for Quest Mode
In Quest Preferences, there is now an option called More Duel Choices which, when set to 1, makes the game produce additional duel choices from the lower difficulties. For example, at the Hard tier, you will still get an extra Easy and an extra Medium opponent to face.

Foil Card Filter
In the deck editor, there is now an additional Foil filter which allows one to sort cards by their foil overlay, choosing from three options: cards with the Modern style foil, cards with the Old style foil, and non-foil cards.

Unconstrained ("Far") Set Unlocks in Quest Mode
There are now two additional options in Quest Mode Preferences. "Allow Far Unlocks" allows the player to unlock any set, regardless of distance of the set (from the sets you currently have unlocked). "Unlock Distance Multiplier" is a multipler that gets applied for each step the set is further away, starting after the fifth. For example, if it's at the default of 1.25, that means, the first five sets on the list will have the default cost. The sixth costs 1.25 times more. The seventh costs 1.25^2 more, the next 1.25^3 and so on, the multiplier is capped at 500 to prevent overflow, but if there is demand for higher (default card price data has some crazy numbers, you can actually expect to be able pay the 2 million for the 500x multiplier), it can easily be changed to a different number before adding the patch. It's important to note that the order in the window counts. This means if you already did some "far" unlocks, your list might put sets you'd expect to be cheap at a high price. Why? Because with 3 distant sets, there are 3 times as many sets at a "near" distance to you, that get put in front of your intended set. So when doing far unlocks, keep that in mind and don't expect the set that was 5th on your list to stay there. It might get pushed down by another 5 or even more slots, as sets close to your new unlock are added to it.

More Puzzles
This release features over 30 puzzles to crack in Puzzle Mode. All the included puzzles rely on the features that Forge should support well, but because the mode is currently in its early development stages, some issues are to be expected. Please report any errors and inconsistencies you may find.

Planar Conquest Updates
A new plane is now available in Planar Conquest (Kaladesh), implemented by Sirspud. Also, if you have already unlocked all the planes, receiving a green reward on the chaos wheel will cause a Chaos Battle to start instead of awarding 5 planeswalker emblems.

Hour of Devastation Pre-release
This release contains all cards from the upcoming Hour of Devastation set. We did our best to fix the issues you reported so far with these cards, but there may still be more, so please consider these cards beta quality. Please test them if you'd like and provide feedback if you encounter any issues. These cards should only be visible and playable if Developer Mode is enabled in the game options.

Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the previous release run.



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Images for the latest sets will be available soon.

Aluren currently does not allow to cast creatures from other zones (e.g. Graveyard) if there is an active effect from another card permitting to cast it from there. This interaction is rather tricky to implement properly, but hopefully it will be resolved soon.

There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).

Currently Improvise is implemented as a "clone" of Convoke keyword, which does not work correctly in corner cases (for example, together with an instance of Convoke or Delve). This is planned to be addressed soon.

Replacement effects that happen when a card moves from zone to zone (e.g. ETB replacement effect of Essence of the Wild; Kalitas, Traitor of Ghet replacement effect for a dying creature) need some rework to allow all of them to work in a rule-exact way without the need for special exclusions and hacks (see ReplacementHandler.java:120).

There is a known issue that allows Qasali Ambusher to be cast from any zone for its ambush ability (requires MayPlay update to be fixed). For now, a temporary measure was set up to prevent the AI from abusing this issue, but it is up to the human player to deliberately choose not to abuse this when possible.

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.




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The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.

Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.

- The Mac OS application version -
We haven't been able to distribute the OS X Application version of Forge in sometime. We've recently automated our release tools, and will continue to look in the viability of creating this file now that things are autoamted.




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Postby Blacksmith » 08 Jul 2017, 18:46

DistinctStats.txt | Open
Implemented (Missing) / Total = Percentage Implemented
16895 (122) / 17017 = 99.28 %

Missing (122):
A Reckoning Approaches
AEther Searcher
Agent of Acquisitions
Animus of Predation
Arcane Savant
Archdemon of Paliano
As Foretold
Backdraft
Backup Plan
Balduvian Warlord
Bosium Strip
Bow to My Command
Bronze Tablet
Butcher Orgg
Caller of the Untamed
Camouflage
Canal Dredger
Celestial Convergence
Chain of Acid
Chain of Silence
Chaos Orb
Choose Your Demise
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Cruel Entertainment
Curse of Vengeance
Custodi Peacekeeper
Deal Broker
Delight in the Hunt
Divine Deflection
Divine Intervention
Dulcet Sirens
Emblazoned Golem
Equinox
Errant Minion
Ertai's Meddling
Every Dream a Nightmare
Expropriate
Fade Away
Falling Star
False Orders
Fasting
For Each of You, a Gift
Garbage Fire
General Jarkeld
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Harm's Way
Hazduhr the Abbot
Hold the Perimeter
Ice Cauldron
Illusionary Informant
Illusionary Mask
Illusionary Terrain
Impact Resonance
Imprison
Infernal Denizen
Know Evil
Krovikan Vampire
Lava Burst
Leovold's Operative
Liege of the Hollows
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Make Yourself Useful
Mana Cache
Martyrdom
Meddle
Mercenaries
My Forces are Innumerable
My Laughter Echoes
Nacatl War-Pride
Noble Banneret
Oracle en-Vec
Orzhov Advokist
Palace Jailer
Paliano Vanguard
Paliano, the High City
Peace Talks
Piracy
Plague of Vermin
Power Leak
Preferred Selection
Primitive Justice
Psychic Battle
Pyramids
Pyretic Hunter
Raging River
Raiding Party
Rebirth
Refraction Trap
Regicide
Rock Hydra
Season of the Witch
Shadowbane
Shahrazad
Shaman's Trance
Shining Shoal
Smuggler Captain
Sorrow's Path
Soul Echo
Spire Phantasm
Standard Bearer
Summoner's Bond
Tawnos's Coffin
Tempest Efreet
Timmerian Fiends
Urza's Miter
Volatile Chimera
Volrath's Shapeshifter
Whippoorwill
Whispergear Sneak
Word of Command
World at War
Worms of the Earth
Ydwen Efreet


Overall Editions | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Portal: 200 (0) / 200 = 100.0%
Ugin's Fate: 26 (0) / 26 = 100.0%
Guildpact: 165 (0) / 165 = 100.0%
Zendikar Expeditions: 45 (0) / 45 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Ravnica: City of Guilds: 291 (0) / 291 = 100.0%
Eighth Edition: 342 (0) / 342 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Mirrodin: 291 (0) / 291 = 100.0%
Battle for Zendikar: 254 (0) / 254 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Welcome Deck 2017: 30 (0) / 30 = 100.0%
Welcome Deck 2016: 16 (0) / 16 = 100.0%
Dragons of Tarkir: 254 (0) / 254 = 100.0%
Aether Revolt: 194 (0) / 194 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Eldritch Moon: 205 (0) / 205 = 100.0%
Time Spiral "Timeshifted": 121 (0) / 121 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Commander Anthology: 289 (0) / 289 = 100.0%
Planechase Anthology: 222 (0) / 222 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Portal: Three Kingdoms: 170 (0) / 170 = 100.0%
Seventh Edition: 335 (0) / 335 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Masterpiece Series - Amonkhet: 54 (0) / 54 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Planar Chaos: 165 (0) / 165 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Planechase 2012: 177 (0) / 177 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Modern Masters 2017: 249 (0) / 249 = 100.0%
Modern Masters 2015: 249 (0) / 249 = 100.0%
Commander's Arsenal: 18 (0) / 18 = 100.0%
Commander: 303 (0) / 303 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Masterpiece Series - Kaladesh: 54 (0) / 54 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Fifth Edition: 434 (0) / 434 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Fate Reforged: 180 (0) / 180 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mercadian Masques: 335 (0) / 335 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2015: 269 (0) / 269 = 100.0%
Magic 2014: 234 (0) / 234 = 100.0%
Magic Origins: 273 (0) / 273 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Urza's Saga: 335 (0) / 335 = 100.0%
Torment: 143 (0) / 143 = 100.0%
Commander 2013: 341 (0) / 341 = 100.0%
Commander 2015: 327 (0) / 327 = 100.0%
Shadows over Innistrad: 287 (0) / 287 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Classic Sixth Edition: 335 (0) / 335 = 100.0%
Dissension: 180 (0) / 180 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Kaladesh: 264 (0) / 264 = 100.0%
Hour of Devastation: 199 (0) / 199 = 100.0%
Planechase: 191 (0) / 191 = 100.0%
Khans of Tarkir: 254 (0) / 254 = 100.0%
Urza's Legacy: 143 (0) / 143 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Oath of the Gatewatch: 183 (0) / 183 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Archenemy: 191 (0) / 191 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Invasion: 334 (1) / 335 = 99.7%
Shadowmoor: 285 (1) / 286 = 99.65%
Amonkhet: 271 (1) / 272 = 99.63%
Eternal Masters: 248 (1) / 249 = 99.6%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Future Sight: 179 (1) / 180 = 99.44%
Tempest: 333 (2) / 335 = 99.4%
Visions: 166 (1) / 167 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Commander 2014: 320 (2) / 322 = 99.38%
Starter 1999: 157 (1) / 158 = 99.37%
Coldsnap: 154 (1) / 155 = 99.35%
Portal: Second Age: 154 (1) / 155 = 99.35%
Revised Edition: 294 (2) / 296 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Exodus: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Stronghold: 142 (1) / 143 = 99.3%
Prophecy: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Chronicles: 115 (1) / 116 = 99.14%
Commander 2016: 338 (3) / 341 = 99.12%
Vanguard: 105 (1) / 106 = 99.06%
Fallen Empires: 101 (1) / 102 = 99.02%
Fourth Edition: 364 (4) / 368 = 98.91%
Mirage: 331 (4) / 335 = 98.81%
Onslaught: 331 (4) / 335 = 98.81%
Weatherlight: 165 (2) / 167 = 98.8%
Alliances: 142 (2) / 144 = 98.61%
Homelands: 113 (2) / 115 = 98.26%
Ice Age: 365 (8) / 373 = 97.86%
Limited Edition Beta: 284 (8) / 292 = 97.26%
Unlimited Edition: 284 (8) / 292 = 97.26%
Limited Edition Alpha: 282 (8) / 290 = 97.24%
Apocalypse: 139 (4) / 143 = 97.2%
Legends: 301 (9) / 310 = 97.1%
Arabian Nights: 75 (3) / 78 = 96.15%
The Dark: 114 (5) / 119 = 95.8%
Antiquities: 81 (4) / 85 = 95.29%
Conspiracy: 197 (13) / 210 = 93.81%
Archenemy: Nicol Bolas: 111 (10) / 121 = 91.74%
Conspiracy: Take the Crown: 202 (19) / 221 = 91.4%

Total over all sets: 26234 (148) / 26382


FormatStandard.txt | Open
BFZ OGW SOI EMN W16 KLD AER AKH W17 HOU
Implemented (Missing) / Total = Percentage Implemented
1845 (1) / 1846 = 99.95 %

Missing (1):
As Foretold


FormatModern.txt | Open
8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP TSB PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15 KTK FRF DTK MM2 ORI BFZ OGW SOI EMN KLD AER AKH W17 HOU
Implemented (Missing) / Total = Percentage Implemented
10947 (9) / 10956 = 99.92 %

Missing (9):
As Foretold
Balduvian Warlord
Divine Deflection
Harm's Way
Nacatl War-Pride
Plague of Vermin
Refraction Trap
Shining Shoal
World at War
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby Megazord » 08 Jul 2017, 20:10

I have a question, you have a list of cards than are not implemented in the forge?, I mean to cards like unhinged, unglued sets; challenge decks (Face the Hydra, Battle the Horde, Defeat a God); 1996 World Champion , Robot Chicken, etc.
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby timmermac » 09 Jul 2017, 05:00

Megazord wrote:I have a question, you have a list of cards than are not implemented in the forge?, I mean to cards like unhinged, unglued sets; challenge decks (Face the Hydra, Battle the Horde, Defeat a God); 1996 World Champion , Robot Chicken, etc.
Look in the second post in the thread, under distinctstats.txt.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby DersitePhantom » 09 Jul 2017, 08:45

Hour of Devastation is an instant in the latest version. It's meant to be a sorcery.
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby repsycho1 » 09 Jul 2017, 11:25

Hazoret the Fervent is a 5/4 creature not 5/5.
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby Hexmage » 09 Jul 2017, 12:29

Hi all,

I played [Earthshaker Khenra]Image, and I tried to target Wasteland Scorpion in order to prevent him to block this turn, but it didn't allow me and I had to select a Dune Beetle that was on the bf at the moment.

Thanks
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Earthshaker.png
log of the play
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby Midori » 09 Jul 2017, 13:24

Description: I just played Nicol Bolas, Planeswalker in an Archenemy Game and apparently my Wasp of the Bitter End caused the game to crash.

RuntimeException | Open
Code: Select all
Forge Version:    1.6.0-r-1
Operating System: Windows 10 10.0 x86
Java Version:     1.8.0_131 Oracle Corporation

java.lang.RuntimeException: AbilityFactory : getAbility -- Wasp of the Bitter End has no SVar: TrigDraw
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:139)
   at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:133)
   at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:553)
   at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:416)
   at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:358)
   at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:307)
   at forge.game.zone.MagicStack.unfreezeStack(MagicStack.java:162)
   at forge.game.zone.MagicStack.addAndUnfreeze(MagicStack.java:150)
   at forge.player.HumanPlaySpellAbility.playAbility(HumanPlaySpellAbility.java:186)
   at forge.player.HumanPlay.playSpellAbility(HumanPlay.java:131)
   at forge.player.PlayerControllerHuman.playChosenSpellAbility(PlayerControllerHuman.java:1138)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:950)
   at forge.game.GameAction.startGame(GameAction.java:1520)
   at forge.game.Match.startGame(Match.java:100)
   at forge.match.HostedMatch$2.run(HostedMatch.java:224)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
On another note, random generated Decks of player 2 & 3 seem to include cards the AI can't proberly use.
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby Megazord » 10 Jul 2017, 10:55

timmermac wrote:
Megazord wrote:I have a question, you have a list of cards than are not implemented in the forge?, I mean to cards like unhinged, unglued sets; challenge decks (Face the Hydra, Battle the Horde, Defeat a God); 1996 World Champion , Robot Chicken, etc.
Look in the second post in the thread, under distinctstats.txt.
But the cards I mentioned do not appear on that list
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby Seravy » 10 Jul 2017, 12:55

The Legends booster box has the Legions image on the downloader instead.
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby KrazyTheFox » 10 Jul 2017, 15:05

Megazord wrote:
timmermac wrote:
Megazord wrote:I have a question, you have a list of cards than are not implemented in the forge?, I mean to cards like unhinged, unglued sets; challenge decks (Face the Hydra, Battle the Horde, Defeat a God); 1996 World Champion , Robot Chicken, etc.
Look in the second post in the thread, under distinctstats.txt.
But the cards I mentioned do not appear on that list
Un-sets are very unlikely to ever make it into Forge. It would be a huge undertaking to make them work well enough and there's a good number of cards that could never be scripted. Challenge decks/celebration/special occasion cards may see an appearance in the future, but probably not anytime soon. We track our cards using mtgjson.com and I don't think it has lists for those cards, so we don't track their implementations.

Seravy wrote:The Legends booster box has the Legions image on the downloader instead.
Fixed.
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby horseoftroy » 11 Jul 2017, 04:38

God bless you , for Lower Difficulties in Quest Mode , due the quest mode difficulty become really insane , it's a Great way to avoid those insane difficult decks , This option gives a more balance to the quest mode , and freedom , Thanks
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby correioalternativo » 12 Jul 2017, 04:51

Thank you for Forge, a masterpiece =D>
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby grottomak » 12 Jul 2017, 17:23

I often get crashes when swinging for big damage. Not easy to accurately reproduce but it's always an out of bounds exception. Don't think the specific cards matter. Attached crash log
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2017-07-12-00.txt
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grottomak
 
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Re: Forge Release 07/08/2017 ver 1.6.0

Postby Agetian » 12 Jul 2017, 18:04

grottomak wrote:I often get crashes when swinging for big damage. Not easy to accurately reproduce but it's always an out of bounds exception. Don't think the specific cards matter. Attached crash log
This appears to be specific to a Gauntlet. Can you please help me with something here - if you are running a Gauntlet, does this happen in the middle of a gauntlet, after the final match, or at some other point?

- Agetian
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