Re: Forge Release 07/08/2017 ver 1.6.0
Posted: 12 Jul 2017, 21:07
In Quest Mode for Draft Tournaments, the Hour of Devastation option is 2 packs of AKH and 1 of HOU, rather than the correct way.
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Just did some testing and it seems to happen at any match in a gauntlet whenever someone is swinging with a lot of creatures (or for a lot of damage, can't tell).It just now happened when the AI was doing it, too.Agetian wrote:This appears to be specific to a Gauntlet. Can you please help me with something here - if you are running a Gauntlet, does this happen in the middle of a gauntlet, after the final match, or at some other point?grottomak wrote:I often get crashes when swinging for big damage. Not easy to accurately reproduce but it's always an out of bounds exception. Don't think the specific cards matter. Attached crash log
- Agetian
You still mention Planar Conquest updates for windows version, but windows version doesn't have Planar Conquest mode...Planar Conquest Updates
A new plane is now available in Planar Conquest (Kaladesh), implemented by Sirspud. Also, if you have already unlocked all the planes, receiving a green reward on the chaos wheel will cause a Chaos Battle to start instead of awarding 5 planeswalker emblems.
These are global release note for the entire Forge release, so they include mobile-specific changes as well as desktop-specific changes. You are free to ignore the mobile-specific changes if you're not using Forge for Android.DimirMachine wrote:You still mention Planar Conquest updates for windows version, but windows version doesn't have Planar Conquest mode...Planar Conquest Updates
A new plane is now available in Planar Conquest (Kaladesh), implemented by Sirspud. Also, if you have already unlocked all the planes, receiving a green reward on the chaos wheel will cause a Chaos Battle to start instead of awarding 5 planeswalker emblems.
The pixel coordinates for sprites are hard-coded in the file FSkinProp.java, here's a dump of the part of the relevant data for you, you can find the rest by looking in that file (they are the X,Y coordinates and the width and height of the picture):correioalternativo wrote:About res/skins/***/sprite_icons.png: How can I know where to place the symbols? How to change these pixel coordinates? Until now I have used trial and error method. Is there an easier way? Thank you.
//colors
CLR_THEME (new int[] {70, 10}, PropType.COLOR),
CLR_BORDERS (new int[] {70, 30}, PropType.COLOR),
CLR_ZEBRA (new int[] {70, 50}, PropType.COLOR),
CLR_HOVER (new int[] {70, 70}, PropType.COLOR),
CLR_ACTIVE (new int[] {70, 90}, PropType.COLOR),
CLR_INACTIVE (new int[] {70, 110}, PropType.COLOR),
CLR_TEXT (new int[] {70, 130}, PropType.COLOR),
CLR_PHASE_INACTIVE_ENABLED (new int[] {70, 150}, PropType.COLOR),
CLR_PHASE_INACTIVE_DISABLED (new int[] {70, 170}, PropType.COLOR),
CLR_PHASE_ACTIVE_ENABLED (new int[] {70, 190}, PropType.COLOR),
CLR_PHASE_ACTIVE_DISABLED (new int[] {70, 210}, PropType.COLOR),
CLR_THEME2 (new int[] {70, 230}, PropType.COLOR),
CLR_OVERLAY (new int[] {70, 250}, PropType.COLOR),
CLR_COMBAT_TARGETING_ARROW (new int[] {70, 270}, PropType.COLOR),
CLR_NORMAL_TARGETING_ARROW (new int[] {70, 290}, PropType.COLOR),
//zone images
IMG_ZONE_HAND (new int[] {280, 40, 40, 40}, PropType.IMAGE),
IMG_ZONE_LIBRARY (new int[] {280, 0, 40, 40}, PropType.IMAGE),
IMG_ZONE_EXILE (new int[] {320, 40, 40, 40}, PropType.IMAGE),
IMG_ZONE_FLASHBACK (new int[] {280, 80, 40, 40}, PropType.IMAGE),
IMG_ZONE_GRAVEYARD (new int[] {320, 0, 40, 40}, PropType.IMAGE),
IMG_ZONE_POISON (new int[] {320, 80, 40, 40}, PropType.IMAGE),
//mana images
IMG_MANA_B (new int[] {360, 160, 40, 40}, PropType.IMAGE),
IMG_MANA_R (new int[] {400, 160, 40, 40}, PropType.IMAGE),
IMG_MANA_COLORLESS (new int[] {440, 160, 40, 40}, PropType.IMAGE),
IMG_MANA_U (new int[] {360, 200, 40, 40}, PropType.IMAGE),
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