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Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 12 Jul 2017, 21:07
by lpfankabe
In Quest Mode for Draft Tournaments, the Hour of Devastation option is 2 packs of AKH and 1 of HOU, rather than the correct way.

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 13 Jul 2017, 14:38
by sriracha
Opponent cast Sandblast, In response I cast Saving Grace and placed is on Dutiful Servants. The damage from Sandblast went through to kill off the targeted Steadfast Sentinel instead of going to Dutiful Servants.

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 13 Jul 2017, 16:53
by grottomak
Agetian wrote:
grottomak wrote:I often get crashes when swinging for big damage. Not easy to accurately reproduce but it's always an out of bounds exception. Don't think the specific cards matter. Attached crash log
This appears to be specific to a Gauntlet. Can you please help me with something here - if you are running a Gauntlet, does this happen in the middle of a gauntlet, after the final match, or at some other point?

- Agetian
Just did some testing and it seems to happen at any match in a gauntlet whenever someone is swinging with a lot of creatures (or for a lot of damage, can't tell).It just now happened when the AI was doing it, too.
I seem to remember that in past versions it only happened in the final gauntlet before the "you win" screen, but now it's more common

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 14 Jul 2017, 18:57
by Seravy
found another bug to duplicate cards in the quest shop. Hold shift when buying cards and double click. The amount of cards to buy will be wrong, usually 2 more than available.

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 14 Jul 2017, 20:10
by sriracha
I attacked and the AI used Accursed Horde to give one of my creatures Indestructible.
:)

Doesn't show in the grab, but my mouse is over Carrion Screecher 11, which is on my side of the field of play.

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 14 Jul 2017, 23:24
by strivos
Having some problems.
The thing is that the automatic content downloader keeps saying I'm using an old version of Java. I have the new one installed and removed the old JRE version before doing so. I do have older JDK versions, but I have the newer JRE and JDK versions as well.
I cannot remove the older JDK versions as I need those for development.

How can I point the program to the newer JRE and/or JDK?

Baring that what is the correct format for uploading card images and do you know where I can get those?

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 15 Jul 2017, 08:49
by jmills6592
Gideon's Defeat costs 4W instead of W

I haven't found anything else so far-- Please keep up the good work, the program you've made is a godsend <3

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 15 Jul 2017, 21:45
by Midori
I cast Eradicate on my opponent's creature equipped with Spy Kit. I didn't get to exile each non-legendary creature card in that opponent's hand, library and graveyard... :cry:

It worked fine with Declaration in Stone though.

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 16 Jul 2017, 15:23
by DimirMachine
Planar Conquest Updates
A new plane is now available in Planar Conquest (Kaladesh), implemented by Sirspud. Also, if you have already unlocked all the planes, receiving a green reward on the chaos wheel will cause a Chaos Battle to start instead of awarding 5 planeswalker emblems.
You still mention Planar Conquest updates for windows version, but windows version doesn't have Planar Conquest mode...

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 16 Jul 2017, 17:47
by Agetian
DimirMachine wrote:
Planar Conquest Updates
A new plane is now available in Planar Conquest (Kaladesh), implemented by Sirspud. Also, if you have already unlocked all the planes, receiving a green reward on the chaos wheel will cause a Chaos Battle to start instead of awarding 5 planeswalker emblems.
You still mention Planar Conquest updates for windows version, but windows version doesn't have Planar Conquest mode...
These are global release note for the entire Forge release, so they include mobile-specific changes as well as desktop-specific changes. You are free to ignore the mobile-specific changes if you're not using Forge for Android.

By the way, a minor clarification: this is not the "Windows" version either, it's actually a cross-platform application that functions equally well on Linux, macOS, and even FreeBSD. ;)

- Agetian

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 17 Jul 2017, 05:19
by correioalternativo
About res/skins/***/sprite_icons.png: How can I know where to place the symbols? How to change these pixel coordinates? Until now I have used trial and error method. Is there an easier way? Thank you.

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 17 Jul 2017, 05:46
by Agetian
correioalternativo wrote:About res/skins/***/sprite_icons.png: How can I know where to place the symbols? How to change these pixel coordinates? Until now I have used trial and error method. Is there an easier way? Thank you.
The pixel coordinates for sprites are hard-coded in the file FSkinProp.java, here's a dump of the part of the relevant data for you, you can find the rest by looking in that file (they are the X,Y coordinates and the width and height of the picture):

Code: Select all
    //colors
    CLR_THEME                   (new int[] {70, 10}, PropType.COLOR),
    CLR_BORDERS                 (new int[] {70, 30}, PropType.COLOR),
    CLR_ZEBRA                   (new int[] {70, 50}, PropType.COLOR),
    CLR_HOVER                   (new int[] {70, 70}, PropType.COLOR),
    CLR_ACTIVE                  (new int[] {70, 90}, PropType.COLOR),
    CLR_INACTIVE                (new int[] {70, 110}, PropType.COLOR),
    CLR_TEXT                    (new int[] {70, 130}, PropType.COLOR),
    CLR_PHASE_INACTIVE_ENABLED  (new int[] {70, 150}, PropType.COLOR),
    CLR_PHASE_INACTIVE_DISABLED (new int[] {70, 170}, PropType.COLOR),
    CLR_PHASE_ACTIVE_ENABLED    (new int[] {70, 190}, PropType.COLOR),
    CLR_PHASE_ACTIVE_DISABLED   (new int[] {70, 210}, PropType.COLOR),
    CLR_THEME2                  (new int[] {70, 230}, PropType.COLOR),
    CLR_OVERLAY                 (new int[] {70, 250}, PropType.COLOR),
    CLR_COMBAT_TARGETING_ARROW  (new int[] {70, 270}, PropType.COLOR),
    CLR_NORMAL_TARGETING_ARROW  (new int[] {70, 290}, PropType.COLOR),

    //zone images
    IMG_ZONE_HAND        (new int[] {280, 40, 40, 40}, PropType.IMAGE),
    IMG_ZONE_LIBRARY     (new int[] {280, 0, 40, 40}, PropType.IMAGE),
    IMG_ZONE_EXILE       (new int[] {320, 40, 40, 40}, PropType.IMAGE),
    IMG_ZONE_FLASHBACK   (new int[] {280, 80, 40, 40}, PropType.IMAGE),
    IMG_ZONE_GRAVEYARD   (new int[] {320, 0, 40, 40}, PropType.IMAGE),
    IMG_ZONE_POISON      (new int[] {320, 80, 40, 40}, PropType.IMAGE),

    //mana images
    IMG_MANA_B         (new int[] {360, 160, 40, 40}, PropType.IMAGE),
    IMG_MANA_R         (new int[] {400, 160, 40, 40}, PropType.IMAGE),
    IMG_MANA_COLORLESS (new int[] {440, 160, 40, 40}, PropType.IMAGE),
    IMG_MANA_U         (new int[] {360, 200, 40, 40}, PropType.IMAGE),
<----cut---->
- Agetian

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 17 Jul 2017, 17:05
by correioalternativo
Thank you, Agetian.

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 17 Jul 2017, 17:15
by Agetian
Glad to help!

- Agetian

Re: Forge Release 07/08/2017 ver 1.6.0

PostPosted: 18 Jul 2017, 09:41
by sac86
Hi,
when AI cast Thought Scour always selects me instead of himself. Can it be corrected?
Second, Snapcaster Mage is casted at random, it's possible setting to cast at the end of turn or in blocking phase?
Thank you

PS Forge is wonderful compliments