It is currently 17 Aug 2017, 03:48
   
Text Size

Forge Release 07/22/2017 ver 1.6.1

Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins

Re: Forge Release 07/22/2017 ver 1.6.1

Postby timmermac » 09 Aug 2017, 13:27

Diena wrote:Hi

Using the version 1.6.1, I cast "Hour of Revelation" with on battlefield "Crested Sunmare", horse tokens and other non-land permanents.
After resolution, all the non-land permanents are not on the battlefield including the Horse tokens.
Normally, they should survive because of the indestructibility granted by "Crested Sunmare".
Indestructibility doesn't get around Wrath of God type effects.
"I just woke up, haven't had coffee, let alone a pee in 7 days, and I find out you stole my ass and made a ...mini-me! Carter, I should be irked currently, yes?" - Jack O'Neill
User avatar
timmermac
Tester
 
Posts: 1364
Joined: 17 May 2010, 20:36
Has thanked: 17 times
Been thanked: 66 times

Re: Forge Release 07/22/2017 ver 1.6.1

Postby Agetian » 09 Aug 2017, 13:37

timmermac wrote:
Diena wrote:Hi

Using the version 1.6.1, I cast "Hour of Revelation" with on battlefield "Crested Sunmare", horse tokens and other non-land permanents.
After resolution, all the non-land permanents are not on the battlefield including the Horse tokens.
Normally, they should survive because of the indestructibility granted by "Crested Sunmare".
Indestructibility doesn't get around Wrath of God type effects.
Actually, as far as I understand the rules, Wrath of God shouldn't kill anything that's indestructible. The problem (which I tried to solve) was that Crested Sunmare was destroyed first, and thus the horses lost indestructible while Wrath of God was still resolving. But I'm fairly certain that was incorrect, since the order in which the cards are removed from the battlefield shouldn't matter. Please correct me if I'm wrong :/

- Agetian
Agetian
Programmer
 
Posts: 2829
Joined: 14 Mar 2011, 05:58
Has thanked: 558 times
Been thanked: 360 times

Re: Forge Release 07/22/2017 ver 1.6.1

Postby Seravy » 09 Aug 2017, 20:17

Correct, indestructible protects from WoG and cards are destroyed at the same time so they are protecting each other. Or so it used to be when I was a judge.
Seravy
 
Posts: 284
Joined: 26 Oct 2016, 21:23
Has thanked: 3 times
Been thanked: 23 times

Re: Forge Release 07/22/2017 ver 1.6.1

Postby Diena » 10 Aug 2017, 00:32

I asked to a judge to confirm it is still true.
Diena
 
Posts: 21
Joined: 05 Nov 2011, 16:08
Has thanked: 2 times
Been thanked: 1 time

Re: Forge Release 07/22/2017 ver 1.6.1

Postby mangyfox » 10 Aug 2017, 17:54

Definitely an issue with Abandoned Sarcophagus. Its replacement effect is active wherever the card is, not just when it is on the battlefield. If you have it in your deck and discard a card with cycling, or a creature with cycling dies, it is always exiled.
mangyfox
 
Posts: 1
Joined: 10 Aug 2017, 17:41
Has thanked: 0 time
Been thanked: 0 time

Re: Forge Release 07/22/2017 ver 1.6.1

Postby Alico » 16 Aug 2017, 22:37

A few questions and issues with both multiplayer with AI and planechase modes.

The first issue is that multiplayer AI acts really strange sometimes. Things like an AI attacking another AI, and the second AI choosing not to block, even though doing so kills them. They could have lived if they blocked, but chose not to and died. I have seen this happen many times, and seems to be when the AI attack each other. They block the player just fine.

The second issue with multiplayer that also applies to planechase is that when a player dies during their turn, the plane the game is on is exiled with the rest of their stuff. This does not happen often, but can be an issue in strange cases. If this happens, the game stops being a planechase game, as the plane stays exiled and no longer moves from player to player.

Moving on from multiplayer issues, I had a question about the planes themselves, mostly in regards to Vanguard. Do Vangaurd effects count for token doubling effects, such as the Selesnya Loft Gardens, which should double tokens? For some reason, the creatures that are put into play with the Momir effect are not doubled.

There is also a really rare but annoying bug with Planechase where a plane does not go away when you planeswalk. It stays in play and you still gain its effects while also getting a new plane. While this is not a terrible thing, it does cause problems when Chaos or Planeswalk is rolled on the die, as you planeswalk twice (staying on the plane both times, while seeing two new planes) or get the chaos of both planes. As far as I can tell, it is random. Also very hard to reproduce, as I often play planechase in tandem with Momir Vanguard.


I tried to reproduce the interaction between Momir and Selesnya Loft Gardens in a Momir Basic game to see if it was my deck, and I got this error right after choosing to keep my hand.

IndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.6.1-r-1
Operating System: Windows 7 6.1 amd64
Java Version:     1.8.0_144 Oracle Corporation

java.lang.IndexOutOfBoundsException: Index: 0, Size: 0
   at java.util.LinkedList.checkElementIndex(Unknown Source)
   at java.util.LinkedList.get(Unknown Source)
   at forge.util.collect.FCollection.get(FCollection.java:399)
   at forge.game.zone.Zone.get(Zone.java:160)
   at forge.game.player.Player.initPlane(Player.java:2758)
   at forge.game.GameAction.startGame(GameAction.java:1508)
   at forge.game.Match.startGame(Match.java:100)
   at forge.match.HostedMatch$2.run(HostedMatch.java:224)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Sorry for the huge post. I mostly play Momir+ with 4 players and a specially built planechase deck to go with it, so it would be nice to see these fixed. Momir+ is Momir Basic with moxes, bouncelands, and a few other extra special lands.
Alico
 
Posts: 39
Joined: 21 Sep 2012, 18:16
Has thanked: 0 time
Been thanked: 1 time

Previous

Return to Forge

Who is online

Users browsing this forum: No registered users and 12 guests


Who is online

In total there are 12 users online :: 0 registered, 0 hidden and 12 guests (based on users active over the past 10 minutes)
Most users ever online was 279 on 11 Jul 2013, 22:03

Users browsing this forum: No registered users and 12 guests

Login Form