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Re: Card Requests

PostPosted: 31 Dec 2011, 17:57
by totatola
moomarc wrote:New Year's gift for totatola: I just added Karona, False God to svn. Check it out in the next daily build or beta. :mrgreen:
Thank you moomarc!

Happy new year to everyone :D

Re: Card Requests

PostPosted: 31 Dec 2011, 18:08
by sagephoenix

Re: Card Requests

PostPosted: 31 Dec 2011, 19:38
by moomarc
Can't be done at the moment. Basically we can't target spells or abilities on the stack with damage prevention at this stage. Same with all "a source of your choice" cards.

Re: Card Requests

PostPosted: 01 Jan 2012, 00:03
by sagephoenix
1 Cost Restrictions
2 Mana Restrictions
3 Multiblocking
4 Any Blocking
5 Changing Color of Spells.
6 Banding

About when would targeting spells and sources to prevent be implemented? If you're that far yet.

Re: Card Requests

PostPosted: 01 Jan 2012, 04:32
by slapshot5
sagephoenix wrote:1 Cost Restrictions
2 Mana Restrictions
3 Multiblocking
4 Any Blocking
5 Changing Color of Spells.
6 Banding

About when would targeting spells and sources to prevent be implemented? If you're that far yet.
Probably somewhere around number 5.

Re: Card Requests

PostPosted: 01 Jan 2012, 15:52
by sagephoenix
Thanks!

Re: Card Requests

PostPosted: 01 Jan 2012, 17:22
by AndyTron
Is Manamorphose doable?

Re: Card Requests

PostPosted: 02 Jan 2012, 09:36
by mark
With the following cards
the following precrafted WotC decks will become forgable:
DotP12 Auramancer, DotP12 Blood Hunger, DotP12 Grave Whisper, DotP12 Machinations, Divine vs Demonic: Demonic (Divine is already complete), Phyrexia vs Coalition: Phyrexia.
Consume Spirit is used in two of those decks and will complete Grave Whisper.

To complete Phyrexia vs Coalition, the Coalition deck needs most work:

Re: Card Requests

PostPosted: 02 Jan 2012, 23:01
by Iran

Re: Card Requests

PostPosted: 03 Jan 2012, 00:53
by sagephoenix
Just so everyone knows, I am currently entertaining myself with an idea on how to make Chaos Orb and Falling Star possible to play in Forge. I've messed around with scripting some custom cards, and I basically get the general idea of it. Once I find a way to make it for certain possible in Forge, I'll see if any programmers want to help. =p

Re: Card Requests

PostPosted: 03 Jan 2012, 01:56
by friarsol
sagephoenix wrote:Just so everyone knows, I am currently entertaining myself with an idea on how to make Chaos Orb and Falling Star possible to play in Forge. I've messed around with scripting some custom cards, and I basically get the general idea of it. Once I find a way to make it for certain possible in Forge, I'll see if any programmers want to help. =p
Can't wait for... "Now pick up your laptop and throw it in the air"

Re: Card Requests

PostPosted: 03 Jan 2012, 03:27
by slapshot5
sagephoenix wrote:Just so everyone knows, I am currently entertaining myself with an idea on how to make Chaos Orb and Falling Star possible to play in Forge. I've messed around with scripting some custom cards, and I basically get the general idea of it. Once I find a way to make it for certain possible in Forge, I'll see if any programmers want to help. =p
Care to share? I have given Chaos Orb some consideration recently. And I understand the new UI just enough to be dangerous.

-slapshot5

Re: Card Requests

PostPosted: 03 Jan 2012, 04:20
by sagephoenix
friarsol wrote:
sagephoenix wrote:Just so everyone knows, I am currently entertaining myself with an idea on how to make Chaos Orb and Falling Star possible to play in Forge. I've messed around with scripting some custom cards, and I basically get the general idea of it. Once I find a way to make it for certain possible in Forge, I'll see if any programmers want to help. =p
Can't wait for... "Now pick up your laptop and throw it in the air"
Lol! I chuckled for a good 5 minutes at that.

slapshot5 wrote:Care to share? I have given Chaos Orb some consideration recently. And I understand the new UI just enough to be dangerous.

-slapshot5
Well, as we obviously know, we can't physically move a digital object. We could emulate it very well, but that's a ridiculous amount of work involved. The difficult way to do it, is to make a statistical simulation. Basically each card has an X% chance of being touched by Chaos Orb. But then we have to consider those cards being positioned near each other (Idk if that's even possible to check in Forge). [So we don't have a land on the far right destroyed and an enchantment on the far left also destroyed.] The flipping over part is easy though, we could just get away with a 50/50 like a coin flip. Though it will have to be coded differently because of the thumb artifact that lets you ignore coin flips.

An easier way is to have an option "Do you want to tear up this card and sprinkle it over pieces?" Which is basically a one-sided board wipe. Which is legal as long as it's immediately replaced (which is no problem in the digital world). That does make it an extremely overpowered card though.

So we have two choices, difficult or easy.

Re: Card Requests

PostPosted: 03 Jan 2012, 05:26
by slapshot5
sagephoenix wrote:Well, as we obviously know, we can't physically move a digital object. We could emulate it very well, but that's a ridiculous amount of work involved.

So we have two choices, difficult or easy.
My thought were more along these lines:

During the resolve:
1. prompt the user to click somewhere on the battlefield
2. We can get an X,Y position from that click.
3. Randomly orient the Chaos Orb card (drawn same size as battlefield cards) on the battlefield (include some sort of X,Y offset generated randomly to account for dropping from 1 foot +)
4. Include some random percentage to simulate the card not flipping completely over. Though I'd expect this to be small. May take some play-testing with a real Magic Card!
5. Destroy any card that has a part of it exposed (which should be every card of the battlefield) and the part that is exposed is within the randomly oriented rectangle or the Chaos Orb. <--This is probably the hard part.

I think this is fair, and pretty realistic. I've never played with an actual Chaos Orb myself. I'm not going to add the ability to tear it up (though, that may be a fun easter egg to put in Forge. Hmmm...). I can also probably do something with the Animation class (used when you draw a card for example) to have some kind of realistic animation.

Thoughts?

-slapshot5

Re: Card Requests

PostPosted: 03 Jan 2012, 09:00
by lavino
I was hoping to see Rathi Dragon since last xmas... I know it is not the most popular dragon but I had fond memories using them for ultra fast red deck in the Tempest block. I can't believe Rainbow Efreet beats it to show up first.

Desolation is a black card I would love to see. I used it in a pure black creature-less deck. I am not sure but there is no Drain Life too. It was such a common black staple card? May be it got banned or something.. sorry I didn't play for years.

How about those licid? Dominating Licid was a great member in the blue control deck.

Harvest Wurm is also a card I missed seeing. It is fast and great for green deck.

Just a couple of wishes ;)