Re: Card Requests
Thank you moomarc!moomarc wrote:New Year's gift for totatola: I just added Karona, False God to svn. Check it out in the next daily build or beta.
Happy new year to everyone
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https://www.slightlymagic.net/forum/viewtopic.php?f=26&t=2091
Thank you moomarc!moomarc wrote:New Year's gift for totatola: I just added Karona, False God to svn. Check it out in the next daily build or beta.
Can't be done at the moment. Basically we can't target spells or abilities on the stack with damage prevention at this stage. Same with all "a source of your choice" cards.sagephoenix wrote:
Probably somewhere around number 5.sagephoenix wrote:1 Cost Restrictions
2 Mana Restrictions
3 Multiblocking
4 Any Blocking
5 Changing Color of Spells.
6 Banding
About when would targeting spells and sources to prevent be implemented? If you're that far yet.
Can't wait for... "Now pick up your laptop and throw it in the air"sagephoenix wrote:Just so everyone knows, I am currently entertaining myself with an idea on how to make Chaos Orb and Falling Star possible to play in Forge. I've messed around with scripting some custom cards, and I basically get the general idea of it. Once I find a way to make it for certain possible in Forge, I'll see if any programmers want to help. =p
Care to share? I have given Chaos Orb some consideration recently. And I understand the new UI just enough to be dangerous.sagephoenix wrote:Just so everyone knows, I am currently entertaining myself with an idea on how to make Chaos Orb and Falling Star possible to play in Forge. I've messed around with scripting some custom cards, and I basically get the general idea of it. Once I find a way to make it for certain possible in Forge, I'll see if any programmers want to help. =p
Lol! I chuckled for a good 5 minutes at that.friarsol wrote:Can't wait for... "Now pick up your laptop and throw it in the air"sagephoenix wrote:Just so everyone knows, I am currently entertaining myself with an idea on how to make Chaos Orb and Falling Star possible to play in Forge. I've messed around with scripting some custom cards, and I basically get the general idea of it. Once I find a way to make it for certain possible in Forge, I'll see if any programmers want to help. =p
Well, as we obviously know, we can't physically move a digital object. We could emulate it very well, but that's a ridiculous amount of work involved. The difficult way to do it, is to make a statistical simulation. Basically each card has an X% chance of being touched by Chaos Orb. But then we have to consider those cards being positioned near each other (Idk if that's even possible to check in Forge). [So we don't have a land on the far right destroyed and an enchantment on the far left also destroyed.] The flipping over part is easy though, we could just get away with a 50/50 like a coin flip. Though it will have to be coded differently because of the thumb artifact that lets you ignore coin flips.slapshot5 wrote:Care to share? I have given Chaos Orb some consideration recently. And I understand the new UI just enough to be dangerous.
-slapshot5
My thought were more along these lines:sagephoenix wrote:Well, as we obviously know, we can't physically move a digital object. We could emulate it very well, but that's a ridiculous amount of work involved.
So we have two choices, difficult or easy.