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Re: Card Requests

PostPosted: 17 Feb 2012, 18:18
by edessa
Hi. Sorry if I ask again but im just curious, any way Ward Sliver to be in the next beta or is not forgeable??

Re: Card Requests

PostPosted: 17 Feb 2012, 20:07
by jeffwadsworth
edessa wrote:Hi. Sorry if I ask again but im just curious, any way Ward Sliver to be in the next beta or is not forgeable??
Ward Sliver requires a way to pass a static effect protection from chosencolor.
For example:
S:Mode$ Continuous | Affected$ Sliver | ProtectionFromColor$ ChosenColor

or something similar. Currently, we can't pass it a generic Keyword like Protection:Card.ChosenColor:CARDNAME has protection from the chosen color.

So, for now, that mono-colored deck hoser will have to sit tight.

Re: Card Requests

PostPosted: 17 Feb 2012, 21:29
by edessa
thanks for the answer. I will wait

Re: Card Requests

PostPosted: 18 Feb 2012, 02:50
by NoctisIncendia
I don't suppose Heretic's Punishment is doable? It seems like a fun card :P

Re: Card Requests

PostPosted: 18 Feb 2012, 04:35
by jeffwadsworth
NoctisIncendia wrote:I don't suppose Heretic's Punishment is doable? It seems like a fun card :P
This needs SVar:X:Remembered$GreatestCMC or something similar.

Re: Card Requests

PostPosted: 19 Feb 2012, 20:03
by Kersed
A few updates ago I noticed Rolling Spoil and the other cards from Ravnica block that have different effects based on what colors were used to pay for them. Is there something especially different between the way those cards work as opposed to a card like Firespout?

Re: Card Requests

PostPosted: 19 Feb 2012, 21:19
by moomarc
Kersed wrote:A few updates ago I noticed Rolling Spoil and the other cards from Ravnica block that have different effects based on what colors were used to pay for them. Is there something especially different between the way those cards work as opposed to a card like Firespout?
Hybrid mana is parsed differently to other basic mana costs, so the ManaSpent condition that enabled these cards doesn't register which mana type was paid. A lot of the mana code is old and needs to be updated.

Re: Card Requests

PostPosted: 21 Feb 2012, 05:14
by Iran

Re: Card Requests

PostPosted: 21 Feb 2012, 07:00
by jeffwadsworth
Some are yes. I am going to look at Ward Sliver too. Day off for Mardi Gras.

That Omen Machine is pretty nutball.

Re: Card Requests

PostPosted: 21 Feb 2012, 22:29
by krevett
Hi, I'm new to forge and i was very pleased with it thanks for your extraordinary work :)
Anyway i'd like to have orim's chant and split cards like fire/ice, wax/wane, hide/seek, etc in the database it would be so cool :roll:

I didn't play so much for now but i can't see any sideboard support am I wrong?

Thanks!

Re: Card Requests

PostPosted: 22 Feb 2012, 02:27
by jeffwadsworth
krevett wrote:Hi, I'm new to forge and i was very pleased with it thanks for your extraordinary work :)
Anyway i'd like to have orim's chant and split cards like fire/ice, wax/wane, hide/seek, etc in the database it would be so cool :roll:

I didn't play so much for now but i can't see any sideboard support am I wrong?

Thanks!
Orim's Chant is now done, but needs a little spelldescription fix. Sideboard is not implemented yet. In time, you never know.

Re: Card Requests

PostPosted: 22 Feb 2012, 17:27
by krevett
Ok thanks for the quick reply :wink: and what about split cards like fire/ice?
Are these too problematic for coding/AI use?

Re: Card Requests

PostPosted: 22 Feb 2012, 17:38
by friarsol
Split cards just hasn't really been tackled yet. We could easily do some of them similarly to other modal spells, so you can have two spells on the one card, but Split cards are more complex then just that and wouldn't interact properly in many of the cases that make Splits unique.

505.2. In every zone except the stack, split cards have two sets of characteristics and two converted mana costs. As long as a split card is a spell on the stack, only the characteristics of the half being played exist. The other half’s characteristics are treated as though they didn’t exist.

This and the following rules create some major hurdles with the following:
You can Red Elemental Blast an Ice, but not a Fire.
You can Merchant Scroll for a Fire/Ice.
If you activate a Pyromancy and discard a Fire/Ice you deal 4 damage (2 + 2).
Etc.

Re: Card Requests

PostPosted: 23 Feb 2012, 02:50
by Niv-Mizzet
How about Sacred Mesa? Seems fairly straightforward.

Much less straightforward and maybe not doable: How about Martyr's Bond?

Re: Card Requests

PostPosted: 23 Feb 2012, 12:46
by moomarc
friarsol wrote:Split cards just hasn't really been tackled yet. We could easily do some of them similarly to other modal spells, so you can have two spells on the one card, but Split cards are more complex then just that and wouldn't interact properly in many of the cases that make Splits unique.

505.2. In every zone except the stack, split cards have two sets of characteristics and two converted mana costs. As long as a split card is a spell on the stack, only the characteristics of the half being played exist. The other half’s characteristics are treated as though they didn’t exist.

This and the following rules create some major hurdles with the following:
You can Red Elemental Blast an Ice, but not a Fire.
You can Merchant Scroll for a Fire/Ice.
If you activate a Pyromancy and discard a Fire/Ice you deal 4 damage (2 + 2).
Etc.
And just to make things more complicated you have rulings like that for Heretic's Punishment: If a split card is put into your graveyard this way, consider each cost individually. For example, if Crime/Punishment, a split card with converted mana costs of 2 and 5, is put into your graveyard as well as a land and a card with converted mana cost 6, 6 damage is dealt because 6 is greater than 5 and greater than 2.

So even within the same zone the mana costs need to be handled differently. #-o