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Re: Card Requests

PostPosted: 17 Oct 2010, 14:16
by SoulStorm

Re: Card Requests

PostPosted: 17 Oct 2010, 20:33
by eljinete7
A good card that I think it's possible to implement in next Forge beta release is Shrapnel Blast. It's like Goblin Grenade (available) and Reckless Abandon (available in next beta).

Re: Card Requests

PostPosted: 17 Oct 2010, 21:18
by SoulStorm
Recycling is good for the Environment :)

Loaming Shaman
Mistveil Plains
Nantuko Tracer

Also...

Field of Souls, just because it's cool!

Thanks

Re: Card Requests

PostPosted: 17 Oct 2010, 23:47
by eljinete7
...and what about Incinerate? (it's a kind of Lightning Bolt).

Re: Card Requests

PostPosted: 19 Oct 2010, 02:07
by SoulStorm
:Reaper King would be nice.

Also...

Mayael's Aria
Michiko Konda, Truth Seeker
Teysa, Orzhov Scion
Thraximundar

As always, thanks for all the hard work that has gone into making this the best game I've ever played! You've usurped Final Fantasy Tactics.

Re: Card Requests

PostPosted: 19 Oct 2010, 02:50
by ajcgr

Re: Card Requests

PostPosted: 19 Oct 2010, 02:53
by SoulStorm
Oh yeah, allies love Followed Footsteps. :)

Also...

Sword of Kaldra + Ronin Cliffrider = OMG!!!

We need Johnny, Combo Player to get all of these combos rolling. :mrgreen:

If not Johnny, Combo player, how about Momir Vig, Simic Visionary?

Re: Card Requests

PostPosted: 19 Oct 2010, 15:42
by mastermindg

Re: Card Requests

PostPosted: 19 Oct 2010, 18:03
by eljinete7
First, many many thanks for the new today beta. :D =D>

Now, playing with this new release and with all new cards. Great work guys, as always.

Until then, i'd suggest two very good red cards for next versions of Forge; Blood Moon and Price of Progress. Perhaps they're a bit complicated to implement and more difficult to program AI to manage them.

Congratulations in advance.

Re: Card Requests

PostPosted: 19 Oct 2010, 18:57
by SoulStorm

Re: Card Requests

PostPosted: 20 Oct 2010, 04:15
by gofishus

Re: Card Requests

PostPosted: 21 Oct 2010, 11:42
by Kurai
Incinerate
Shinen of Life's Roar
Wall of Roots
Fertilid
Hunting Moa
Yavimaya Dryad
Forgotten Ancient
Wickerbough Elder
Kamahl, Fist of Krosa
Verdeloth the Ancient
Krosan Tusker
Feral Hydra
Gleeful Sabotage
Primal Command
Wax and Wane
Krosan Verge
Llanowar Reborn
Mosswort Bridge
Nantuko Monastery

Also I tried to add the Hunting Moa myself but it doesn't work right, any clue what I did wrong?:

Code: Select all
Name:Hunting Moa
ManaCost:2 G
Types:Creature Bird Beast
Text:no text
PT:3/2
K:Echo: 2 G
K:WheneverKeyword:EntersBattleField:Self:Play:+1+1 Counters/1:NormalInput/Creature:ASAP:No_Condition:No Special Condition:Whenever Hunting Moa enters the battlefield, put a +1/+1 counter on target creature.
K:WheneverKeyword:PermanentIntoGraveyard:Self:Play:+1+1 Counters/1:NormalInput/Creature:ASAP:No_Condition:No Special Condition:Whenever Hunting Moa is put into a graveyard, put a +1/+1 counter on target creature.
SVar:Rarity:Uncommon
End

Re: Card Requests

PostPosted: 21 Oct 2010, 15:20
by DemoneNero

Re: Card Requests

PostPosted: 21 Oct 2010, 16:41
by SoulStorm
:Riftsweeper: It's the only creature I'm aware of that can bring cards back from exile.
Hoarding Dragon for Doubling Season / Kiki-Jiki, Mirror Breaker artifact shenanigans.

Re: Card Requests

PostPosted: 21 Oct 2010, 17:36
by PhoenixAvenger
Code: Select all
Name:Bant Panorama
ManaCost:no cost
Types:Land
Text:no text
K:tap: add 1
A:AB$Fetch|Cost$1 T Sac<1/CARDNAME>|Destination$Battlefield|Tapped$True|FetchType$Land.Forest+Basic,Land.Plains+Basic,Land.Island+Basic|FetchNum$1|SpellDescription$Search your library for a basic Forest, Plains, or Island card and put it onto the battlefield tapped. Then shuffle your library.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/bant_panorama.jpg
End

Name:Esper Panorama
ManaCost:no cost
Types:Land
Text:no text
K:tap: add 1
A:AB$Fetch|Cost$1 T Sac<1/CARDNAME>|Destination$Battlefield|Tapped$True|FetchType$Land.Plains+Basic,Land.Island+Basic,Land.Swamp+Basic|FetchNum$1|SpellDescription$Search your library for a basic Plains, Island, or Swamp card and put it onto the battlefield tapped. Then shuffle your library.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/esper_panorama.jpg
End

Name:Grixis Panorama
ManaCost:no cost
Types:Land
Text:no text
K:tap: add 1
A:AB$Fetch|Cost$1 T Sac<1/CARDNAME>|Destination$Battlefield|Tapped$True|FetchType$Land.Island+Basic,Land.Swamp+Basic,Land.Mountain+Basic|FetchNum$1|SpellDescription$Search your library for a basic Island, Swamp, or Mountain card and put it onto the battlefield tapped. Then shuffle your library.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/grixis_panorama.jpg
End

Name:Jund Panorama
ManaCost:no cost
Types:Land
Text:no text
K:tap: add 1
A:AB$Fetch|Cost$1 T Sac<1/CARDNAME>|Destination$Battlefield|Tapped$True|FetchType$Land.Swamp+Basic,Land.Mountain+Basic,Land.Forest+Basic|FetchNum$1|SpellDescription$Search your library for a basic Swamp, Mountain, or Forest card and put it onto the battlefield tapped. Then shuffle your library.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/jund_panorama.jpg
End

Name:Naya Panorama
ManaCost:no cost
Types:Land
Text:no text
K:tap: add 1
A:AB$Fetch|Cost$1 T Sac<1/CARDNAME>|Destination$Battlefield|Tapped$True|FetchType$Land.Mountain+Basic,Land.Forest+Basic,Land.Plains+Basic|FetchNum$1|SpellDescription$Search your library for a basic Mountain, Forest, or Plains card and put it onto the battlefield tapped. Then shuffle your library.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/naya_panorama.jpg
End
I tried to add these when I suggested the Mirage fetchlands, but Tapped$True wasn't around then. Thanks friarsol.

(By the way, does Mountain.Basic et al. work? Something about the code said otherwise to me...)

And while I'm here, here's one of Kurai's requests:

Code: Select all
Name:Wickerbough Elder
ManaCost:3 G
Types:Creature Treefolk Shaman
Text:no text
PT:4/4
K:etbCounter:M1M1:1
K:abDestroyTgtV G SubCounter<1/M1M1>:Artifact,Enchantment:Destroy target artifact or enchantment.
SVar:Rarity:Common
SVar:Picture:http://www.wizards.com/global/images/magic/general/wickerbough_elder.jpg
End
EDIT: Kurai, Echo needs to be typed as such:
Code: Select all
K:Echo:2 G
Oh, and which card did you base Hunting Moa off of? I wasn't sure if Whenever/+1+1 Counters could have a target beyond the originating creature itself, but I can't find any of those cards right now...