Re: Card Requests
I'd love to see Fireblast. I'm kinda surprised there hasn't been more of a groundswell for it. These kids too young to remember how good it was? 
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Oh, does that mean it's in the next release? If so, thanks!
Ah... That makes sense. Didn't really use another creature as a base, I made it from what I thought I knew.Sloth wrote:Mountain.Basic works. It's the very last check in isValidCard that checks for secondary types.PhoenixAvenger wrote:(By the way, does Mountain.Basic et al. work? Something about the code said otherwise to me...)The targeting of the whenever keyword only works properly for damage dealing (but non targeted damage dealing has AI issues) and maybe tapping but not much else.PhoenixAvenger wrote:EDIT: Kurai, Echo needs to be typed as such:Oh, and which card did you base Hunting Moa off of? I wasn't sure if Whenever/+1+1 Counters could have a target beyond the originating creature itself, but I can't find any of those cards right now...
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K:Echo:2 G
Name:Selesnya Guildmage
ManaCost:GW GW
Types:Creature Elf Wizard
Text:no text
PT:2/2
K:abMakeToken 3 G<>1<>Saproling<>G 1 1 Saproling<>Controller<>G<>Creature;Saproling<>1<>1<>None<>Put a 1/1 green Saproling creature token onto the battlefield.
K:abAllPump 3 W:YouCtrl:+1/+1:Creatures you control get +1/+1 until end of turn.:Selesnya Guildmage - creatures get +1/+1 until EOT.
SVar:Rarity:Uncommon
EndAdded to SVN. Thanks!Kurai wrote:Also suprised this hasn't been added:
Name:Selesnya Guildmage
Name:Fertilid
ManaCost:2 G
Types:Creature Elemental
Text:no text
PT:0/0
K:etbCounter:P1P1:2
A:AB$Fetch|Cost$1 G SubCounter<1/P1P1>|Destination$Battlefield|Tapped$True|FetchType$Land.Basic|FetchNum$1|SpellDescription$Search your library for a basic land card and put it onto the battlefield tapped. Then shuffle your library.
SVar:Rarity:Common
EndI've had Fertilid half-done in my local codebase since last week. Ran into the same problem you did. Perhaps I'll take a look at implementing Target Player for Fetch.Kurai wrote:
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Name:Fertilid
I have made the update to AbilityFactory_Fetch and added Fertilid to SVN.friarsol wrote:Kurai, Fetch currently doesn't take a Target Player parameter. It wouldn't be too much work to add it, but I'm not sure when someone will have the time to do it. The Tapped parameter wasn't available in the last Beta if that's what you are using? It does work just as it should in the SVN.