Hi all, I love this game! It has most stuff I want already, but there are some really interesting cards that I would love to see added some time. Hope this is an appropriate place to post them? Anyway, here goes:
1)
Austere Command2)
Pilgrim's Eye3)
Sanguine Bond (see below about this card)
4)
Dominus of Fealty5)
Greater Gargadon6)
Debtors' Knell7)
PrimalcruxSome other random cards that I really like but not exactly desperate for:
Charnelhoard WurmSoul's FireBazaar TraderClout of the DominusSnakeformReality AcidSadistic SacramentUnmakeMistveil PlainsLastly, about that
Sanguine Bond. It's a great card because you can make entire new decks based around that one card. I had some that were a lot of fun. One of them was extremely powerful, and I thought I would mention it because it requires a bunch of cards which aren't added yet. You might like this.
First off, the goal is to win big using the
Sanguine Bond, so it requires a lot of good defensive cards.
Runed Halo was one of my favourites! Funny against a
Relentless Rats decks or grapeshot storm decks etc. It ends their game right away. I also had "
Curse of the Cabal" which I always thought was a scary card. Suspended early to really slow down and annoy your opponent or late in the game, with the full 10 mana, you basically wipe them out. "
Greater Auramancy" I had too, to protect the Sanguine Bonds. Have two to shroud each other, and your enchants can be targeted anymore. "
Wall of Blood" used to terrify people. Scary looking but scary prospect to beat, because it's basically capable of being a 19/19 on turn 3 if necessary. And lastly "
Divinity of Pride" which is arguably as good as a
Baneslayer Angel.
Anyway, once you have the
Sanguine Bond out, you could win in various ways. An obvious win with the
Divinity of Pride, but also with
Wall of Reverence combined with the
Wall of Blood. Drain all your life and make the wall of blood huge, then the wall of rev gains all that life back, taking it off your opponent. (You could also even sacrifice the wall and gain it's life using Miren, The Moaning Well). A cheap way of winning would be to use a
Beacon of Immortality too. One huge hit to them.
The key combo however was this. First off you play "
Angel's Grace" which stops you from dying that turn and allows your health to go below 0. Then you play "
Pain's Reward" and set it as high as it goes (255 in mtgo). Your health goes down to about -255. Then you use either "Children or Korlis" or "
Tainted Sigil" and you regain all that health back again, taking the same amount off your opponent.. You can even do this early in the game if you don't have the bond up. You get the 5 card draw from the Reward, but then you use two (or more) of the Children or the Sigil and you go from about -235 back to 20. Then sac the second and you go up to 255 health. Then you can sac another and go to 510 etc.. It's hard to lose once you have that much of a lead with health! And with a
Beacon of Immortality, you can easily get to 1000 health or more.