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Re: Card Requests

PostPosted: 15 Jan 2011, 15:30
by Ulthwithian
I was looking at the SVN, and I noted that Contagion Clasp is actually in the SVN. However, when I run Forge from the 1/14/2011 Beta download, I can't seem to find it.

Can someone perhaps explain to me how to get the Clasp to show up? I've been waiting for this card to be implemented in Forge ever since SOM was released.

Re: Card Requests

PostPosted: 15 Jan 2011, 17:28
by Chris H.
Contagion Clasp was added to the SVN after the Forge 1/14/2011 Beta was released. Contagion Clasp will be included in the next upcoming beta. :D

Re: Card Requests

PostPosted: 15 Jan 2011, 17:31
by Ulthwithian
Thank you VERY MUCH for this.

However, if I wanted to add it to the _current_ build, how would I do this? I would imagine I would need to recompile it.

Re: Card Requests

PostPosted: 15 Jan 2011, 17:36
by jeffwadsworth
Ulthwithian wrote:Thank you VERY MUCH for this.

However, if I wanted to add it to the _current_ build, how would I do this? I would imagine I would need to recompile it.
viewtopic.php?f=26&t=2767

Only about 40+ new cards have been added since the last beta was made... :) The new trigger and mana-producing ability updates are great.

Re: Card Requests

PostPosted: 15 Jan 2011, 17:50
by Ulthwithian
jeff: Unfortunately, the compilation does not seem to work, as I am getting errors about missing classes. If you could help with this, I would greatly appreciate it.

Re: Card Requests

PostPosted: 16 Jan 2011, 02:04
by Hellfish
Normally I'd say:
Your best bet is to wait for the next beta
but what the heck,right? :D

Add a file called contagion_clasp.txt to your res/cardfolder and put the following in that file:
Code: Select all
Name:Contagion Clasp
ManaCost:2
Types:Artifact
Text:no text
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a -1/-1 counter on target creature.
A:AB$Proliferate | Cost$ 4 T | SpellDescription$ Proliferate.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Tgt$ TgtC | CounterType$M1M1 | CounterNum$ 1 | IsCurse$ True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/contagion_clasp.jpg
End
That should add a working Contagion Clasp to your Forge. However, now you have to do something for me! :P Whenever you experience problems/strangeness with any trigger abilites from a Scars of Mirrodin card, report it right away, because those are the only ones currently using the Trigger system.

Re: Card Requests

PostPosted: 16 Jan 2011, 10:35
by jhhh
Name:Firespout
ManaCost:2 RG
Types:Sorcery
Text:no text
A:SP$DamageAll | Cost$ 2 R | NumDmg$ 3 | ValidCards$ Creature.withoutFlying | ValidDescription$ each creature without flying. | SpellDescription$ if R was spent to cast CARDNAME deals 3 damage to each creature without flying.
A:SP$DamageAll | Cost$ 2 G | NumDmg$ 3 | ValidCards$ Creature.withFlying | ValidDescription$ each creature with flying. | SpellDescription$ if G was spent to cast CARDNAME deals 3 damage to each creature with flying.
A:SP$DamageAll | Cost$ 1 G R | NumDmg$ 3 | ValidCards$ Creature | ValidDescription$ each creature. | SpellDescription$ if RG was spent to cast CARDNAME deals 3 damage to each creature.
SVar:Rarity:Uncommon
SVar:Picture:http://magiccards.info/scans/en/shm/205.jpg
End

Re: Card Requests

PostPosted: 16 Jan 2011, 13:16
by jhhh
Name:Replenish
ManaCost:3 W
Types:Sorcery
Text:no text
A:SP$ChangeZone | Cost$ 3 W | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ X | TargetMax$ X | TgtPrompt$ Choose target enchantment card in your graveyard | ValidTgts$ Enchantment.YouCtrl | SpellDescription$ Return all enchantment from your graveyard to battlefield.
SVar:X:Count$TypeInYourYard.Enchantment
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/ud/15.jpg
End

Re: Card Requests

PostPosted: 16 Jan 2011, 22:11
by manhunter28
Thank you very much for Ashnod's Altar!

Re: Card Requests

PostPosted: 16 Jan 2011, 22:46
by jeffwadsworth
manhunter28 wrote:Thank you very much for Ashnod's Altar!
Sol's mana code allows for all kinds of new cards like Dark Ritual and Cadaverous Bloom. :mrgreen:

Re: Card Requests

PostPosted: 16 Jan 2011, 23:01
by friarsol
jeffwadsworth wrote:Sol's mana code allows for all kinds of new cards like Dark Ritual and Cadaverous Bloom. :mrgreen:
Squandered Resources too. ProsBloom fans can rejoice.

Re: Card Requests

PostPosted: 16 Jan 2011, 23:23
by jeffwadsworth
friarsol wrote:
jeffwadsworth wrote:Sol's mana code allows for all kinds of new cards like Dark Ritual and Cadaverous Bloom. :mrgreen:
Squandered Resources too. ProsBloom fans can rejoice.
Hehe, we need Drain Life. Making a formal request.

Re: Card Requests

PostPosted: 17 Jan 2011, 12:39
by Eskelekecente

Re: Card Requests

PostPosted: 17 Jan 2011, 20:55
by jhhh
Name:Lion's Eye Diamond
ManaCost:0
Types:Artifact
Text:no text
A:AB$Mana|Cost$ Sac<1/CARDNAME> Discard<0/Hand> |Produced$W|Amount$3|SpellDescription$Add W W W to your mana pool.
A:AB$Mana|Cost$ Sac<1/CARDNAME> Discard<0/Hand> |Produced$U|Amount$3|SpellDescription$Add U U U to your mana pool.
A:AB$Mana|Cost$ Sac<1/CARDNAME> Discard<0/Hand> |Produced$B|Amount$3|SpellDescription$Add B B B to your mana pool.
A:AB$Mana|Cost$ Sac<1/CARDNAME> Discard<0/Hand> |Produced$R|Amount$3|SpellDescription$Add R R R to your mana pool.
A:AB$Mana|Cost$ Sac<1/CARDNAME> Discard<0/Hand> |Produced$G|Amount$3|SpellDescription$Add G G G to your mana pool.
SVar:RemAIDeck:True
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/mr/272.jpg
End

Re: Card Requests

PostPosted: 17 Jan 2011, 21:37
by Sloth
jhhh wrote:
Name:Replenish
ManaCost:3 W
Types:Sorcery
Text:no text
A:SP$ChangeZone | Cost$ 3 W | Origin$ Graveyard | Destination$ Battlefield | TargetMin$ X | TargetMax$ X | TgtPrompt$ Choose target enchantment card in your graveyard | ValidTgts$ Enchantment.YouCtrl | SpellDescription$ Return all enchantment from your graveyard to battlefield.
SVar:X:Count$TypeInYourYard.Enchantment
SVar:Rarity:Rare
SVar:Picture:http://magiccards.info/scans/en/ud/15.jpg
End
The problem with enchantments is, that auras have to be attached to permanents they can enchant and this is currently not implemented.