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Re: Card Requests

PostPosted: 17 Jan 2011, 22:20
by jeffwadsworth
Eskelekecente wrote:Shield of the Righteous

Thanks.
This would need extra code to handle targeting of a creature that is blocking the enchanted creature. No way to script this yet. I am hesitant to code anything with all the great new scripting additions being made like Triggering, etc.

Re: Card Requests

PostPosted: 18 Jan 2011, 00:12
by jeffwadsworth
Name:Avenging Angel
ManaCost:3 W W
Types:Creature Angel
Text:no text
PT:3/3
K:Flying
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TrigDescription$ When Avenging Angel is put into a graveyard from the battlefield, you may put Avenging Angel on top of its owner's library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/avenging_angel.jpg
End

Re: Card Requests

PostPosted: 18 Jan 2011, 00:27
by Hellfish
jeffwadsworth wrote:Name:Avenging Angel
ManaCost:3 W W
Types:Creature Angel
Text:no text
PT:3/3
K:Flying
T:Mode$ ChangesZone | Origin$ Battlefield | Destination$ Graveyard | ValidCard$ Card.Self | Execute$ TrigChange | TrigDescription$ When Avenging Angel is put into a graveyard from the battlefield, you may put Avenging Angel on top of its owner's library.
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Library | LibraryPosition$ 0
SVar:Rarity:Rare
SVar:Picture:http://www.wizards.com/global/images/magic/general/avenging_angel.jpg
End
Thanks! You forgot the Optional$ True parameter, though :) (Also, use CARDNAME instead of the card's name in the description, but now I'm just picky ;) ) Added to SVN.

Re: Card Requests

PostPosted: 18 Jan 2011, 15:02
by DeadSpeak
@Hellfish:

I added this to my Forge and it works... however, when Contagion Clasp enters the battlefield, instead of having to give a -1/-1 counter, Forge prompts me to give 3 -1/-1 counters. :twisted:

I've looked at the code, but can't find anything wrong, but that might just be me... :D

Hellfish wrote:Normally I'd say:
Your best bet is to wait for the next beta
but what the heck,right? :D

Add a file called contagion_clasp.txt to your res/cardfolder and put the following in that file:
Code: Select all
Name:Contagion Clasp
ManaCost:2
Types:Artifact
Text:no text
T:Mode$ ChangesZone | Origin$ Any | Destination$ Battlefield | ValidCard$ Card.Self | Execute$ TrigPutCounter | TriggerDescription$ When CARDNAME enters the battlefield, put a -1/-1 counter on target creature.
A:AB$Proliferate | Cost$ 4 T | SpellDescription$ Proliferate.
SVar:TrigPutCounter:AB$PutCounter | Cost$ 0 | Tgt$ TgtC | CounterType$M1M1 | CounterNum$ 1 | IsCurse$ True
SVar:Rarity:Uncommon
SVar:Picture:http://www.wizards.com/global/images/magic/general/contagion_clasp.jpg
End
That should add a working Contagion Clasp to your Forge. However, now you have to do something for me! :P Whenever you experience problems/strangeness with any trigger abilites from a Scars of Mirrodin card, report it right away, because those are the only ones currently using the Trigger system.

Re: Card Requests

PostPosted: 18 Jan 2011, 16:42
by jeffwadsworth
DeadSpeak, what version of Forge are you using? The fix was only recently applied.

Re: Card Requests

PostPosted: 18 Jan 2011, 18:26
by DeadSpeak
@Jeffwadsworth

I'm using the version from 14/1/11.

Re: Card Requests

PostPosted: 18 Jan 2011, 18:49
by Hellfish
Sorry about that. The trigger system wasn't thorughly bug-free at the time, hence why triggersystem cards weren't supposed to be included in that beta. As it is it only works when there is no more than one card using the triggersystem in a game. In other words it should work as long as you only use one Contagion Clasp and not give the AI any. It'll be fixed in the next beta, or you could use Snacko's svnbuilder tool. Sorry.

Re: Card Requests

PostPosted: 18 Jan 2011, 22:01
by jhhh
Name:Narcomoeba
ManaCost:1 U
Types:Creature Illusion
Text:no text
PT:1/1
K:Flying
T:Mode$ ChangesZone | Origin$ Library | Destination$ Graveyard | ValidCard$ Card.Self | Optional$ True | Execute$ TrigChange | TriggerDescription$ When CARDNAME is put into your graveyard from your library, you may put it onto the battlefield..
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield
SVar:Rarity:Uncommon
SVar:Picture:http://magiccards.info/scans/en/fut/54.jpg
End

Re: Card Requests

PostPosted: 19 Jan 2011, 00:09
by lazylockie
Some stuff from Mirrodin Besieged are really easy, the only problem are some of the pictures.

http://mtgsalvation.com/mirrodin-besieged-spoiler.html

Stuff that are straightforward:
Mirran Crusader
Priests of Norn
Flensermite
Phyresis
Phyrexian Crusader
Phyrexian Vatmother
Spread the Sickness
Red Sun's Zenith (Disintegrate+Beacon shuffle)
Thrun, the Last Troll (basically Troll Ascetic)
Viridian Corrupter (Viridian Shaman with Infect)
Blightsteel Colossus (Darksteel Colossus with Infect)
Peace Strider
Pierce Strider
Plague Myr
Phyrexian Revoker (Pithing Needle with legs)
Razorfield Rhino

Battle cry shouldn't be hard to code (it's a reverse Exalted). I don't know about coding Living Weapon though.

I'll try to code some when I have some time, but I'm really waiting for this new Tezzeret!

Re: Card Requests

PostPosted: 19 Jan 2011, 00:21
by Hellfish
jhhh wrote:
Name:Narcomoeba
ManaCost:1 U
Types:Creature Illusion
Text:no text
PT:1/1
K:Flying
T:Mode$ ChangesZone | Origin$ Library | Destination$ Graveyard | ValidCard$ Card.Self | Optional$ True | Execute$ TrigChange | TriggerDescription$ When CARDNAME is put into your graveyard from your library, you may put it onto the battlefield..
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield
SVar:Rarity:Uncommon
SVar:Picture:http://magiccards.info/scans/en/fut/54.jpg
End
Added. Thanks!
lazylockie wrote:Some stuff from Mirrodin Besieged are really easy, the only problem are some of the pictures.

http://mtgsalvation.com/mirrodin-besieged-spoiler.html

Stuff that are straightforward:
Mirran Crusader
Priests of Norn
Flensermite
Phyresis
Phyrexian Crusader
Phyrexian Vatmother
Spread the Sickness
Red Sun's Zenith (Disintegrate+Beacon shuffle)
Thrun, the Last Troll (basically Troll Ascetic)
Viridian Corrupter (Viridian Shaman with Infect)
Blightsteel Colossus (Darksteel Colossus with Infect)
Peace Strider
Pierce Strider
Plague Myr
Phyrexian Revoker (Pithing Needle with legs)
Razorfield Rhino

Battle cry shouldn't be hard to code (it's a reverse Exalted). I don't know about coding Living Weapon though.

I'll try to code some when I have some time, but I'm really waiting for this new Tezzeret!
Battle Cry can be done triggers only. Should PutCounter handle players too? (Or does it already??) for Vatmother, "Can't have counters placed on it"-cards(assuming there are more than Melira's Keepers) shouldn't be too difficult either.

Living Weapon may take some work, but nothing too awkward that I gather. But yeah, until magiccards.info gets pics up the SetInfo script will invariably fail on them. And I have no idea how quick they usually are.

Re: Card Requests

PostPosted: 19 Jan 2011, 00:55
by lazylockie
Hellfish wrote:
jhhh wrote:
Name:Narcomoeba
ManaCost:1 U
Types:Creature Illusion
Text:no text
PT:1/1
K:Flying
T:Mode$ ChangesZone | Origin$ Library | Destination$ Graveyard | ValidCard$ Card.Self | Optional$ True | Execute$ TrigChange | TriggerDescription$ When CARDNAME is put into your graveyard from your library, you may put it onto the battlefield..
SVar:TrigChange:AB$ChangeZone | Cost$ 0 | Origin$ Graveyard | Destination$ Battlefield
SVar:Rarity:Uncommon
SVar:Picture:http://magiccards.info/scans/en/fut/54.jpg
End
Added. Thanks!
lazylockie wrote:Some stuff from Mirrodin Besieged are really easy, the only problem are some of the pictures.

http://mtgsalvation.com/mirrodin-besieged-spoiler.html

Stuff that are straightforward:
Mirran Crusader
Priests of Norn
Flensermite
Phyresis
Phyrexian Crusader
Phyrexian Vatmother
Spread the Sickness
Red Sun's Zenith (Disintegrate+Beacon shuffle)
Thrun, the Last Troll (basically Troll Ascetic)
Viridian Corrupter (Viridian Shaman with Infect)
Blightsteel Colossus (Darksteel Colossus with Infect)
Peace Strider
Pierce Strider
Plague Myr
Phyrexian Revoker (Pithing Needle with legs)
Razorfield Rhino

Battle cry shouldn't be hard to code (it's a reverse Exalted). I don't know about coding Living Weapon though.

I'll try to code some when I have some time, but I'm really waiting for this new Tezzeret!
Battle Cry can be done triggers only. Should PutCounter handle players too? (Or does it already??) for Vatmother, "Can't have counters placed on it"-cards(assuming there are more than Melira's Keepers) shouldn't be too difficult either.

Living Weapon may take some work, but nothing too awkward that I gather. But yeah, until magiccards.info gets pics up the SetInfo script will invariably fail on them. And I have no idea how quick they usually are.
from past experience, magiccards.info usually gets LQ pictures from Wizards website on the first 2 or 3 days after the official release. Then it might take a week or so to get the HQ pictures.

Re: Card Requests

PostPosted: 19 Jan 2011, 18:49
by rjp14
Hey guys love the great work you are doing on Forge. However i would still like to see the following cards added to it.

Joraga Treespeaker

Molten-Tail Masticore

Tajuru Preserver

Copperhorn Scout

Summoning Trap

Thanks in advance

Re: Card Requests

PostPosted: 20 Jan 2011, 03:32
by Zirbert
How about The Cheese Stands Alone? I mean, we already have Barren Glory - just take out the phase check, and we've got an Un-card to play with!

-Zirbert

Re: Card Requests

PostPosted: 20 Jan 2011, 04:41
by friarsol
Zirbert wrote:How about The Cheese Stands Alone? I mean, we already have Barren Glory - just take out the phase check, and we've got an Un-card to play with!

-Zirbert
Since Un-cards aren't legal in any format, I think it might be better if we avoid making those.

Re: Card Requests

PostPosted: 21 Jan 2011, 15:11
by Zay
How about Tombstalker. Thanks

-Zay