Re: Card Requests
Of your Token/Counter generators, Energy Chamber looks to be the trickiest (due to how Choices and Triggers currently interact)
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When Rebound has been added to the game, I'm sure you'll see all (or at least most) of the Rebound cards. Staggershock is undoubtedly one of the easiest. Searing Blaze is waiting on a ConditionPresent check (Was a land played this turn yet?) that has not yet been added, but we'll get that and the other Worldwake cards of its sort coded when that check is in place.Ogre wrote:Woo! Thanks Sloth
Couple of others that probably have been seen before here:
Searing Blaze
Staggershock
Clone is implemented, but it's currently "hard-coded" which means it's a special-circumstance card that's tough to duplicate... but it's possible, just give it time. I sketched up Genesis Chamber and Spawning Pit, and I'll try Power Conduit though it may not be possible to pay a cost of removing "any" counter from a permanent (unlike Spawning Pit, where I could specifically name a charge counter).gofishus wrote:Copy Artifact, Sculpting Steel, and Phyrexian Metamorph. Clone is already implemented, so its just a matter of changing the type check to artifact instead of creature. Not sure how Phyrexian mana is done though. Also, how hard would Spawning Pit, Genesis Chamber, Power Conduit, and Energy Chamber be to add? It's just working with tokens / moving counters around. Thanks!
I added Copy Artifact, Sculpting Steel and Phyrexian Metamorph to SVN.Starcrash wrote:Clone is implemented, but it's currently "hard-coded" which means it's a special-circumstance card that's tough to duplicate... but it's possible, just give it time..
Thanks!! Got to build one of my favorite decks!slapshot5 wrote:And we already have Nature's Revolt in the 5/31 beta.fsntf wrote:Only two cards I would love to see. First should be easy I would think. Verdant Succession and either Nature's Revolt or Natural Affinity (Natural Affinity being preferable). Was surprised not to see the Revolt or Affinity done already. So happy with the extreme amount of cards done though. You guys so rock!
-slapshot5
agree that these would be sweet, particularly Vesuva as twelvepost is becoming a nice and popular deck.juzamjedi wrote:We have progress on some of these already, and no-sir'd on the un-card. Updating my requests one more time
Arcane Denial
Body Double
Draining Whelk
Future Sight (might be tough, but one of the strongest cards we are missing)
Gifts Ungiven
Gilded Drake
Kira, Great Glass-Spinner
Teferi, Mage of Zhalfir
Venser, Shaper Savant
Vesuvan Shapeshifter
Corpse Dance
Entomber Exarch (NPH)
Makeshift Mannequin
Oona's Prowler
Slaughter Pact
Rivalry
Rude Awakening
Saproling Burst
Tooth and Nail
Karn Liberated (NPH)
Spellskite (NPH)
Shelldock Isle (also super powerful)
Vesuva
Windbrisk Heights (also super powerful)
Burning-Tree Shaman
Oona, Queen of the Fae