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Re: Forge Release 08/18/2017 ver 1.6.2

PostPosted: 13 Sep 2017, 15:13
by Kawashy
As you can see, I passed the shift and on AI's turn, it made an error.

Re: Forge Release 08/18/2017 ver 1.6.2

PostPosted: 13 Sep 2017, 18:03
by Agetian
Kawashy wrote:As you can see, I passed the shift and on AI's turn, it made an error.
Hopefully I fixed it upstream. :)

- Agetian

Re: Forge Release 08/18/2017 ver 1.6.2

PostPosted: 13 Sep 2017, 22:30
by Xyx
Got a weird one. I cast Baleful Eidolon for GB, AI took it with Perplexing Chimera... so far, so good... then I click my Whip of Erebos to see if there's anything in my graveyard... there isn't, but Forge untaps the Swamp that I used to cast Baleful Eidolon and also puts B in my mana pool. I end up with two more mana than I should have.

Re: Forge Release 08/18/2017 ver 1.6.2

PostPosted: 14 Sep 2017, 05:08
by Agetian
Xyx wrote:Got a weird one. I cast Baleful Eidolon for GB, AI took it with Perplexing Chimera... so far, so good... then I click my Whip of Erebos to see if there's anything in my graveyard... there isn't, but Forge untaps the Swamp that I used to cast Baleful Eidolon and also puts B in my mana pool. I end up with two more mana than I should have.
Hmm, yeah, there are some weird long-standing issues with mana refunding, some of them exploitable (e.g. with stuff that produces two mana for a certain cost). Not sure how to fix them yet, and no one's been able to address them so far (most likely it requires a rewrite of the whole mana payment subsystem). They're not incredibly common, and most of them require you to "want to cheat" in order to actually exploit them (vs. ignoring them), but yes, they're there. Hopefully someone will eventually get an insight as to how to fix this stuff.

- Agetian

Re: Forge Release 08/18/2017 ver 1.6.2

PostPosted: 14 Sep 2017, 15:43
by Miraika
[Glamer Spinners] can also move Auras from permanents other than the target permanent.

Situation:
AI has 3 creatures - A, B, and C
I have A and B each enchanted with a copy of [Curse of Chains].
I cast [Glamer Spinners], targetting A and choosing C.

Expected: A's copy of Curse of Chains is moved to C.

Actual: BOTH A's and B's copy of Curse of Chains are moved to C.

Re: Forge Release 08/18/2017 ver 1.6.2

PostPosted: 16 Sep 2017, 18:21
by horsekateer
Hey guys just a quick heads up the Myriad ability doesn't work properly. The computer shouldnt be allowed to attack one player with all the tokens created by myriad, but currently it can. Thanks!

Re: Forge Release 08/18/2017 ver 1.6.2

PostPosted: 18 Sep 2017, 19:09
by vorosgy
Bug report: AI casts Eradicate on my Mizzix of the Izmagnus. I cast Mizzium Skin on Mizzix (that makes it hexproof). I get an exception. I attached the stack trace.

Re: Forge Release 08/18/2017 ver 1.6.2

PostPosted: 21 Sep 2017, 10:53
by Indigo Dragon
Sin Prodder and Embermaw Hellion

Sin Prodder mills an Island, to deal 0 damage. Embermaw Hellion sees this as 0+1 damage, dealing 1 damage total.

However
Comprehensive Rules wrote:119.8. If a source would deal 0 damage, it does not deal damage at all. That means abilities that trigger on damage being dealt won’t trigger. It also means that replacement effects that would increase the damage dealt by that source, or would have that source deal that damage to a different object or player, have no event to replace, so they have no effect.
Ergo, Sin Prodder should deal 0 damage.

Re: Forge Release 08/18/2017 ver 1.6.2

PostPosted: 21 Sep 2017, 16:55
by FtGander
Any plans to finally provide a Mac .app again? It's a little annoying having to run the jar.

Re: Forge Release 08/18/2017 ver 1.6.2

PostPosted: 22 Sep 2017, 00:29
by friarsol
FtGander wrote:Any plans to finally provide a Mac .app again? It's a little annoying having to run the jar.
Not at this time. The developer who used to create them, had family and health issues so hasn't been around in forever, and noone on the team is able to create them.

Re: Forge Release 08/18/2017 ver 1.6.2

PostPosted: 23 Sep 2017, 13:53
by FtGander
friarsol wrote:
FtGander wrote:Any plans to finally provide a Mac .app again? It's a little annoying having to run the jar.
Not at this time. The developer who used to create them, had family and health issues so hasn't been around in forever, and noone on the team is able to create them.
Darn. Maybe I can find a way to bundle it myself. Thanks.

On another note, when I or a friend tried to start a game in online multiplayer, the connecting player gets disconnected and has a null exception. Any help?

Re: Forge Release 08/18/2017 ver 1.6.2

PostPosted: 24 Sep 2017, 20:27
by timmermac
Online multiplayer is still a work in progress.