Page 1 of 1

Twitter

PostPosted: 14 Jan 2010, 16:51
by Corwin72
Does anyone Twitter when they code new cards? I would like to follow you if you do... Please post your Twitter name.

Re: Twitter

PostPosted: 14 Jan 2010, 17:27
by DennisBergkamp
Hmm, I don't... in fact, I don't even have a Facebook, MySpace, Friendster, etc. account :mrgreen:

However, this is a good place to follow what cards/features have been added or what bugs have been fixed:

http://code.google.com/p/cardforge/source/list

For instance, you can see I've just added Bloodghast and Malakir Bloodwitch. You can also click on individual releases to see the entire comment, sometimes it's too long to display.

Re: Twitter

PostPosted: 14 Jan 2010, 17:28
by Corwin72
Thank you.

Re: Twitter

PostPosted: 14 Jan 2010, 18:33
by Rob Cashwalker
Twitter is for twerps....

Re: Twitter

PostPosted: 14 Jan 2010, 18:35
by Chris H.
Yes, the log messages at code.google.com can be informative. They do tend to be brief but they also give you an idea of what you will find in the next beta release.

For anyone who is interested, they can find a SVN client and download the source to their computer. And then use Eclipse or NetBeans (?) to compile the source and they can then try out the newest pre-release.

I do not Twitter, etc. I try to keep my conversations on our forum here at CCGH. Each of our beta releases have their own message topic and provides a good place for people to talk about the new cards (and new features) that were just released.

Re: Twitter

PostPosted: 15 Jan 2010, 06:56
by Mr.Chaos
Chris H. wrote:They do tend to be brief
That put a grin on my face. Why, because with twitter, you are forced to be even less informative due to the 140 char limit. Which is why I do not use it. Nor any of the other so called "friends" networks. Most of those "friends" never met you, never contact you, never care about you. They just "need 3 more friends and I am at 100/500 or whatwever", which tells you just how "important" you are to them.
Bottom line: stick to official Forge info points, like Dennis pointed out or this very forum, where we can be as elaborate about any game issue as we want.

Re: Twitter

PostPosted: 15 Jan 2010, 18:00
by mtgrares
The 140 character limit is a bug not a feature. (Or vice versa.) 8)