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Forge Release 09/23/2017 ver 1.6.3

Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins

Forge Release 09/23/2017 ver 1.6.3

Postby Blacksmith » 23 Sep 2017, 13:50

Forge: 09/23/2017 ver 1.6.3





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Desktop: https://releases.cardforge.org/forge/forge-gui-desktop/1.6.3/forge-gui-desktop-1.6.3.tar.bz2



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Forge now requires Java 8 (or newer). You will not be able to start the game if you are not yet running Java 8.

We have a Discord server for hanging out with Forge devs and other Forge fans. Feel free to jump on in and say hi!



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New Cards
Verdant Rebirth, Vraska, Relic Seeker, Vicious Conquistador, Vineshaper Mystic, Vanquisher's Banner, Vampire's Zeal, Vance's Blasting Cannons, Vraska's Contempt, Vona, Butcher of Magan, Vanquish the Weak, Volrath's Shapeshifter, Verdant Sun's Avatar, Kitesail Freebooter, Kinjalli's Sunwing, Kinjalli's Caller, Kumena's Speaker, Kopala, Warden of Waves, Know Evil, Tishana's Wayfinder, Tilonalli's Knight, Tempest Caller, Tocatli Honor Guard, Tishana, Voice of Thunder, Thrash of Raptors, Trove of Temptation, Territorial Hammerskull, Thaumatic Compass, Thundering Spineback, Treasure Map, Tilonalli's Skinshifter, Territorial Hellkite, Colossal Dreadmaw, Conqueror's Galleon, Commune with Dinosaurs, Crash the Ramparts, Call to the Feast, Captivating Crew, Costly Plunder, Charging Monstrosaur, Carnage Tyrant, Contract Killing, Crushing Canopy, Captain Lannery Storm, Chart a Course, Castaway's Despair, Grazing Whiptail, Glorifier of Dusk, Goring Ceratops, Grasping Current, Gishath, Sun's Avatar, Grim Captain's Call, Gilded Sentinel, Growing Rites of Itlimoc, Walk the Plank, Wily Goblin, Wind Strider, Watertrap Weaver, Wakening Sun's Avatar, Wanted Scoundrels, Waker of the Wilds, Wildgrowth Walker, Imperial Aerosaur, Ixalan's Binding, Imperial Lancer, Inspiring Cleric, Ixalli's Diviner, Ixalli's Keeper, Deeproot Warrior, Dulcet Sirens, Dowsing Dagger, Deathless Ancient, Desperate Castaways, Deathgorge Scavenger, Deeproot Champion, Deadeye Plunderers, Dusk Legion Dreadnought, Duskborne Skymarcher, Dire Fleet Captain, Deadeye Quartermaster, Dinosaur Stampede, Depths of Desire, Deadeye Tormentor, Dire Fleet Hoarder, Deadeye Tracker, Deeproot Waters, Dire Fleet Interloper, Dark Nourishment, Dreamcaller Siren, Drover of the Mighty, Dire Fleet Ravager, Dive Down, Daring Saboteur, Jace's Sentinel, Jade Guardian, Jungle Delver, Jace, Cunning Castaway, Jace, Ingenious Mind-Mage, Axis of Mortality, Alms Collector, Angrath's Marauders, Atzocan Archer, Arcane Adaptation, Arguel's Blood Fast, Adanto Vanguard, Ashes of the Abhorrent, Anointed Deacon, As Foretold, Ancient Brontodon, Admiral Beckett Brass, Priest of the Wakening Sun, Portal Mage, Pounce, Prosperous Pirates, Prying Blade, Pillar of Origins, Pious Interdiction, Primal Amulet, Paladin of the Bloodstained, Perilous Voyage, Pirate's Prize, Pirate's Cutlass, Pterodon Knight, Raptor Companion, Rampaging Ferocidon, Raptor Hatchling, Ruin Raider, Ripjaw Raptor, Rallying Roar, Run Aground, Regisaur Alpha, Rigging Runner, Repeating Barrage, River Sneak, River Heralds' Boon, Rock Hydra, Ravenous Daggertooth, Raiders' Wake, Ranging Raptors, Revel in Riches, Rile, Raging Swordtooth, Rowdy Crew, Ruthless Knave, River's Rebuke, Ritual of Rejuvenation, Lookout's Dispersal, Legion's Judgment, Lurking Chupacabra, Legion's Landing, Looming Altisaur, Legion Conquistador, Lightning-Rig Crew, Huatli, Warrior Poet, Herald of Secret Streams, Headstrong Brute, Hostage Taker, Huatli, Dinosaur Knight, Huatli's Spurring, Huatli's Snubhorn, Heartless Pillage, Headwater Sentries, Hierophant's Chalice, Navigator's Ruin, New Horizons, Nest Robber, Sunrise Seeker, Sorcerous Spyglass, Snapping Sailback, Sun-Blessed Mount, Skymarch Bloodletter, Shipwreck Looter, Storm Sculptor, Shaper Apprentice, Seekers' Squire, Sanctum Seeker, Siren Lookout, Swashbuckling, Shining Aerosaur, Storm Fleet Arsonist, Storm Fleet Spy, Sword-Point Diplomacy, Search for Azcanta, Steadfast Armasaur, Sun-Crowned Hunters, Spreading Rot, Shapers of Nature, Skyblade of the Legion, Sheltering Light, Savage Stomp, Sky Terror, Sanguine Sacrament, Sunbird's Invocation, Skulduggery, Sentinel Totem, Spike-Tailed Ceratops, Skittering Heartstopper, Star of Extinction, Shapers' Sanctuary, Siren's Ruse, Storm Fleet Pyromancer, Shadowed Caravel, Shore Keeper, Settle the Wreckage, Sleek Schooner, Siren Stormtamer, Storm Fleet Aerialist, Slash of Talons, Sailor of Means, Spell Swindle, Blight Keeper, Brazen Buccaneers, Bishop's Soldier, Burning Sun's Avatar, Bright Reprisal, Belligerent Brontodon, Boneyard Parley, Bloodcrazed Paladin, Bonded Horncrest, Bishop of Rebirth, Blossom Dryad, Bishop of the Bloodstained, Bellowing Aegisaur, Blinding Fog, Emissary of Sunrise, Emperor's Vanguard, Emergent Growth, Encampment Keeper, Elaborate Firecannon, Entrancing Melody, Unclaimed Territory, Unfriendly Fire, Otepec Huntmaster, Overflowing Insight, Old-Growth Dryads, One With the Wind, Fathom Fleet Cutthroat, Fathom Fleet Firebrand, Field of Ruin, Fleet Swallower, Fathom Fleet Captain, Fiery Cannonade, Frenzied Raptor, Firecannon Blast, Fire Shrine Keeper, Fell Flagship, Merfolk Branchwalker, Makeshift Munitions, Marauding Looter, Mavren Fein, Dusk Apostle, March of the Drowned, Ydwen Efreet, Queen's Commission, Queen's Agent, Queen's Bay Soldier

Ixalan Pre-Release
All 279 cards of the Ixalan set are available in this release. These cards are brand new, so expect some issues with them, and don't hesitate to report any inconsistencies and erroneous behavior that you see.

Emblem File Name Convention Change
Emblem token file names have been standardized (and this is a change from the previous version): instead of having "_emblem" appended to the end of the file name, now they have "emblem_" prepended to the beginning, so that instead of gideon_ally_of_zendikar_emblem.jpg, you have emblem_gideon_ally_of_zendikar.jpg. This will require you to locally rename the emblem picture files to match this new naming scheme. You can use any of the batch renaming tools available to you to simplify this task (Advanced Renamer, Unix/Linux rename, etc.). We apologize for the inconvenience.

Create a Puzzle
A simple "create a puzzle" mode has been added, which presents you with a clean battlefield and allows you to use Developer Mode functions to set up the battlefield state for the puzzle. The "Dump Game State" dev mode command can then be used to save the state with a simple puzzle metadata template to a text file, which can then be hand-edited in a text editor to complete the puzzle file. Please note that you need Developer Mode to be enabled in Forge preferences for this mode to be of use. Also, very importantly, keep in mind that rule enforcement is active in this mode, so, for example, players will lose for drawing out of an empty library.

Targeting Overlay
The planeswalker attacker targeting arrows now use a distinct color from the blocker arrows, to make them easier to distinguish during a complex combat scenario. The default theme uses orange targeting arrows for this purpose, but they can be redefined in custom themes by editing sprite_icons.png (please consult the updated default file for details).

Mobile Forge: Minimize on Screen Lock (option)
A new option is available in Mobile Forge, which sends the game to background ("minimizes" it) when the screen is locked. This might help in case you are experiencing graphic issues (missing card pictures, black squares instead of font letters, etc.) after locking the screen for some time. This option is opt-in for now, and is thus off by default. This option and the fix were suggested by kevlahnota.

Mobile Forge: Texture Filtering
Texture filtering is now enabled by default for new Mobile Forge installations on Android. After extensive testing this mode has shown no noticeable performance downgrade on modern Android devices while offering a significantly higher quality of card rendering on the battlefield. Older installations will not be affected by this and you will still need to enable the feature manually if desired (in Forge preferences). If you are on a significantly older or low-end device and you are experiencing inadequately low game performance, please try disabling this option in case it is enabled on your installation.

Mobile Forge: Dynamic Plane Background Art in Planechase Mode (option)
It is now possible to make the playfield background switch to the plane art in Planechase mode on mobile Forge using the new game option that is available in mobile Forge preferences. In order for this option to work, you need to download the plane art and extract it into the "planechase" folder under the "pics" folder in your Forge cache.

New Quest World: The Gates of Magic
This release features a new quest world designed by Seravy, called "The Gates of Magic". It is a quest world built from all starter level sets : Starter, Portal, Portal 2 and Portal 3 Kingdoms. Includes 30 duels and 15 challenges, all fully tested.

New Quest World: The Three Kingdoms
This release features a new quest world designed by Xyx, called "The Three Kingdoms", based on the set Portal: Three Kingdoms and consisting of 52 duels and 13 challenges. Here's the author's description of the world:
The story of Portal Three Kingdoms retells the Three Kingdoms period of Chinese history, a romanticized version of events that unfolded in third and fourth century China. The set was specifically designed to introduce Magic to the Asian market and was not sold in North America. The artwork was produced entirely by Chinese artists in order to give it an authentic feel. It is arguably the strongest flavored set in all of Magic. In this world you will get to meet famous heroes, re-enact historical battles, and finally block a creature with horsemanship!

New Quest World: Kamigawa
This release features a new quest world designed by daitokujibiko, called "Kamigawa" and based on the block of the same name. This world contains 37 duels and 5 challenges built from all three Kamigawa sets, all tested by the author of the quest world.

AI improvements
The AI has learned some new tricks in this version of the game. You may witness some new, hopefully unexpected and fun twists in the behavior of your computer opponents.

Developer Mode improvements
The Developer Mode panel has been reorganized, many buttons were grouped by function. Several new functions have been added to make debugging and setting up game states easier: Add Card To Library/Graveyard/Exile, Repeat Last Add Card (which repeats whichever add card operation you have performed last automatically), Remove Card from the Game (which completely removes the card, leaving no trace, which may be useful if a card was added to the game by mistake). Also, the former button "Add Card to Play" was reorganized into two functions: one of them is "Add Card to Battlefield", which functions like the other Add Card to X buttons and adds the card straight to the battlefield, without placing the spell on stack first and without resolving it and firing any ETB triggers; the other is "Cast Spell/Play Land", which places the chosen spell on stack if appropriate, which then resolves and causes triggers to fire (if a land is chosen, it is played, and the ETB triggers on the land fire as well, if appropriate).

Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the previous release run.



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Images for the latest sets will be available soon.

The interaction of As Foretold with split cards is implemented in a rather hacky way and could use an improvement. Ideally, MayPlay should be adding the static ability of As Foretold only to the split half that is actually castable, and to both halves if they are each individually castable via As Foretold. However, this is rather tricky to implement.

Online play is unfinished and is not fully operational. While several users have reported moderate success in getting a simple online match going, most users have experienced crashes and/or inability to start a server or connect to it. At the moment, we do not have a dedicated developer actively working on the online play feature, so we do not have an ETA as to when this feature will become finished. If you have working knowledge of Java that, you believe, is adequate to help seeing this feature through to completion, please consider offering your help in our Discord channel.

There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).

Currently Improvise is implemented as a "clone" of Convoke keyword, which does not work correctly in corner cases (for example, together with an instance of Convoke or Delve). This is planned to be addressed soon.

Replacement effects that happen when a card moves from zone to zone (e.g. ETB replacement effect of Essence of the Wild; Kalitas, Traitor of Ghet replacement effect for a dying creature) need some rework to allow all of them to work in a rule-exact way without the need for special exclusions and hacks (see ReplacementHandler.java:120).

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.




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The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.

Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.

- The Mac OS application version -
We haven't been able to distribute the OS X Application version of Forge in sometime. We've recently automated our release tools, and will continue to look in the viability of creating this file now that things are autoamted.




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(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the XMage team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
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Postby Blacksmith » 23 Sep 2017, 13:51

DistinctStats.txt | Open
Implemented (Missing) / Total = Percentage Implemented
17220 (100) / 17320 = 99.42 %

Missing (100):
AEther Searcher
Agent of Acquisitions
Animus of Predation
Arcane Savant
Archdemon of Paliano
Backdraft
Backup Plan
Balduvian Warlord
Bosium Strip
Bronze Tablet
Butcher Orgg
Caller of the Untamed
Camouflage
Canal Dredger
Celestial Convergence
Chaos Orb
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Cruel Entertainment
Curse of Vengeance
Custodi Peacekeeper
Deal Broker
Divine Deflection
Divine Intervention
Emblazoned Golem
Equinox
Ertai's Meddling
Expropriate
Fade Away
Falling Star
False Orders
Fasting
Garbage Fire
General Jarkeld
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Harm's Way
Hold the Perimeter
Ice Cauldron
Illusionary Informant
Illusionary Mask
Illusionary Terrain
Impact Resonance
Imprison
Infernal Denizen
Krovikan Vampire
Lava Burst
Leovold's Operative
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Mana Cache
Martyrdom
Mercenaries
Nacatl War-Pride
Noble Banneret
Oracle en-Vec
Orzhov Advokist
Palace Jailer
Paliano Vanguard
Paliano, the High City
Peace Talks
Piracy
Plague of Vermin
Preferred Selection
Primitive Justice
Psychic Battle
Pyramids
Pyretic Hunter
Raging River
Raiding Party
Rebirth
Refraction Trap
Regicide
Season of the Witch
Shadowbane
Shahrazad
Shaman's Trance
Shining Shoal
Smuggler Captain
Sorrow's Path
Soul Echo
Spire Phantasm
Stalking Leonin
Standard Bearer
Summoner's Bond
Tawnos's Coffin
Tempest Efreet
Timmerian Fiends
Urza's Miter
Volatile Chimera
Whippoorwill
Whispergear Sneak
Word of Command
World at War


Overall Editions | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Portal: 200 (0) / 200 = 100.0%
Ugin's Fate: 26 (0) / 26 = 100.0%
Guildpact: 165 (0) / 165 = 100.0%
Zendikar Expeditions: 45 (0) / 45 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Ravnica: City of Guilds: 291 (0) / 291 = 100.0%
Eighth Edition: 342 (0) / 342 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Mirrodin: 291 (0) / 291 = 100.0%
Battle for Zendikar: 254 (0) / 254 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Welcome Deck 2017: 30 (0) / 30 = 100.0%
Welcome Deck 2016: 16 (0) / 16 = 100.0%
Amonkhet: 272 (0) / 272 = 100.0%
Dragons of Tarkir: 254 (0) / 254 = 100.0%
Ixalan: 274 (0) / 274 = 100.0%
Aether Revolt: 194 (0) / 194 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Eldritch Moon: 205 (0) / 205 = 100.0%
Time Spiral "Timeshifted": 121 (0) / 121 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Commander Anthology: 289 (0) / 289 = 100.0%
Revised Edition: 296 (0) / 296 = 100.0%
Planechase Anthology: 222 (0) / 222 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Portal: Three Kingdoms: 170 (0) / 170 = 100.0%
Seventh Edition: 335 (0) / 335 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Masterpiece Series - Amonkhet: 54 (0) / 54 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Planar Chaos: 165 (0) / 165 = 100.0%
Stronghold: 143 (0) / 143 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Planechase 2012: 177 (0) / 177 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Modern Masters 2017: 249 (0) / 249 = 100.0%
Modern Masters 2015: 249 (0) / 249 = 100.0%
Commander's Arsenal: 18 (0) / 18 = 100.0%
Commander: 303 (0) / 303 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Masterpiece Series - Kaladesh: 54 (0) / 54 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Fifth Edition: 434 (0) / 434 = 100.0%
Iconic Masters: 249 (0) / 249 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Fate Reforged: 180 (0) / 180 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mercadian Masques: 335 (0) / 335 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2015: 269 (0) / 269 = 100.0%
Magic 2014: 234 (0) / 234 = 100.0%
Magic Origins: 273 (0) / 273 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Urza's Saga: 335 (0) / 335 = 100.0%
Torment: 143 (0) / 143 = 100.0%
Commander 2013: 341 (0) / 341 = 100.0%
Commander 2015: 327 (0) / 327 = 100.0%
Shadows over Innistrad: 287 (0) / 287 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Classic Sixth Edition: 335 (0) / 335 = 100.0%
Dissension: 180 (0) / 180 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Kaladesh: 264 (0) / 264 = 100.0%
Archenemy: Nicol Bolas: 121 (0) / 121 = 100.0%
Hour of Devastation: 199 (0) / 199 = 100.0%
Planechase: 191 (0) / 191 = 100.0%
Khans of Tarkir: 254 (0) / 254 = 100.0%
Urza's Legacy: 143 (0) / 143 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Oath of the Gatewatch: 183 (0) / 183 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Archenemy: 191 (0) / 191 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Invasion: 334 (1) / 335 = 99.7%
Onslaught: 334 (1) / 335 = 99.7%
Commander 2014: 321 (1) / 322 = 99.69%
Commander 2017: 298 (1) / 299 = 99.67%
Shadowmoor: 285 (1) / 286 = 99.65%
Eternal Masters: 248 (1) / 249 = 99.6%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Future Sight: 179 (1) / 180 = 99.44%
Tempest: 333 (2) / 335 = 99.4%
Weatherlight: 166 (1) / 167 = 99.4%
Visions: 166 (1) / 167 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Coldsnap: 154 (1) / 155 = 99.35%
Portal: Second Age: 154 (1) / 155 = 99.35%
Worldwake: 144 (1) / 145 = 99.31%
Exodus: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Prophecy: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Fourth Edition: 365 (3) / 368 = 99.18%
Chronicles: 115 (1) / 116 = 99.14%
Homelands: 114 (1) / 115 = 99.13%
Commander 2016: 338 (3) / 341 = 99.12%
Mirage: 332 (3) / 335 = 99.1%
Vanguard: 105 (1) / 106 = 99.06%
Fallen Empires: 101 (1) / 102 = 99.02%
Alliances: 142 (2) / 144 = 98.61%
Ice Age: 366 (7) / 373 = 98.12%
Limited Edition Beta: 286 (6) / 292 = 97.95%
Unlimited Edition: 286 (6) / 292 = 97.95%
Limited Edition Alpha: 284 (6) / 290 = 97.93%
Arabian Nights: 76 (2) / 78 = 97.44%
Apocalypse: 139 (4) / 143 = 97.2%
Legends: 301 (9) / 310 = 97.1%
The Dark: 115 (4) / 119 = 96.64%
Antiquities: 81 (4) / 85 = 95.29%
Conspiracy: 197 (13) / 210 = 93.81%
Conspiracy: Take the Crown: 202 (19) / 221 = 91.4%

Total over all sets: 27086 (118) / 27204


FormatStandard.txt | Open
KLD AER AKH W17 HOU XLN
Implemented (Missing) / Total = Percentage Implemented
1205 (0) / 1205 = 100.00 %

Missing (0):


FormatModern.txt | Open
8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP TSB PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15 KTK FRF DTK MM2 ORI BFZ OGW SOI EMN KLD AER AKH W17 HOU XLN
Implemented (Missing) / Total = Percentage Implemented
11194 (8) / 11202 = 99.93 %

Missing (8):
Balduvian Warlord
Divine Deflection
Harm's Way
Nacatl War-Pride
Plague of Vermin
Refraction Trap
Shining Shoal
World at War
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Please report bugs/misbehavior in this forum thread or on the Forge Discord #support channel.
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Re: Forge Release 09/23/2017 ver 1.6.3

Postby archon1000 » 23 Sep 2017, 15:49

You guys are unbelievable. Thanks a million times over for making a significant contribution to my daily happiness. I draft at lunch every day and this app really helps me manage stress.

Anyway, I'll just update this post with observations about Ixalan as I come across them. Been pretty smooth so far.
-Heartless Pillage raid trigger doesn't activate.
-Kitesail Freebooter doesn't exile anything, though there's a trigger as though it does.
Last edited by archon1000 on 23 Sep 2017, 19:10, edited 2 times in total.
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Re: Forge Release 09/23/2017 ver 1.6.3

Postby horseoftroy » 23 Sep 2017, 15:59

Thanks so much , Forge team , especially for AI improvement , I'm playing solo a lot
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Re: Forge Release 09/23/2017 ver 1.6.3

Postby friarsol » 23 Sep 2017, 16:04

archon1000 wrote:-Revel in Riches raid trigger doesn't activate.
Revel in Riches doesn't have a raid trigger.

Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with “{T}, Sacrifice this artifact: Add one mana of any color to your mana pool.”
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Re: Forge Release 09/23/2017 ver 1.6.3

Postby nfolstag » 23 Sep 2017, 18:06

First of all Hi!, i am new in this forum and i want to thank you all for your hard work in this game.
I really don't wanna use this first comment to expose a strange behavior, out of the blue different cards of my decks change to the "other" section and can't explore all the cards in the deck editor. Seeing the log i found lines like "An unsupported card was requested: "Mad Prophet" from "Avacyn Restored" set. We're sorry, but you cannot use this card yet.".
Please i really want to know what caused that inconvenient, thank you again.
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Re: Forge Release 09/23/2017 ver 1.6.3

Postby Fizanko » 23 Sep 2017, 19:07

Can you find the cards in the deck editor (not when editing your deck, just launch Forge and go to Deck Editor to see if those card display correctly as they should and do on my Forge) ?
Maybe there's some kind of typo in your own deck, you should post it too.

I hadn't checked my Forge.log in a very long time but i noticed this minor problem is still happening :
viewtopic.php?f=26&t=17868#p188450
Code: Select all
StorageReader: Overwriting an object with key 4001
And the source of it (2 of the challenge decks from the Ravnica world are having same id) is the same, and can be solved simply too by changing one of those 2 deck to an id of 4012 instead of 4001
probably outdated by now so you should avoid : Innistrad world for Forge (updated 17/11/2014)
Duel Decks for Forge - Forge custom decks (updated 25/10/2014)
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Re: Forge Release 09/23/2017 ver 1.6.3

Postby archon1000 » 23 Sep 2017, 19:09

friarsol wrote:
archon1000 wrote:-Revel in Riches raid trigger doesn't activate.
Revel in Riches doesn't have a raid trigger.

Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with “{T}, Sacrifice this artifact: Add one mana of any color to your mana pool.”
Sorry, I meant Heartless Pillage.
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Re: Forge Release 09/23/2017 ver 1.6.3

Postby pontifx » 23 Sep 2017, 19:46

Shoutouts to the forge team for giving me the environment to bodybag limited GPs by giving me a hyperbolic time chamber to train in. For real most of my pro points came from infinity rounds against myself with theory decks on this thing. Also what other program lets you challenge yourself by building 10000 card decks (and still runs somehow) in quest mode?

100/10 program has made my life better 100%

Weird bug with this release I haven't been able to quash though - XLN images not being recognized as XLN images? What did I break? :)

Edit: Looks like it wasn't on your guys side nm!
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Re: Forge Release 09/23/2017 ver 1.6.3

Postby nfolstag » 23 Sep 2017, 20:04

Fizanko wrote:Can you find the cards in the deck editor (not when editing your deck, just launch Forge and go to Deck Editor to see if those card display correctly as they should and do on my Forge) ?
Maybe there's some kind of typo in your own deck, you should post it too.

I hadn't checked my Forge.log in a very long time but i noticed this minor problem is still happening :
viewtopic.php?f=26&t=17868#p188450
Code: Select all
StorageReader: Overwriting an object with key 4001
And the source of it (2 of the challenge decks from the Ravnica world are having same id) is the same, and can be solved simply too by changing one of those 2 deck to an id of 4012 instead of 4001
Thanks for the reply.
I found what happed, was something about the preferences file. I was doing some changes in the stable version of the game also the trunk, so i messed up something at the time.
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Re: Forge Release 09/23/2017 ver 1.6.3

Postby Agetian » 24 Sep 2017, 04:49

archon1000 wrote:
friarsol wrote:
archon1000 wrote:-Revel in Riches raid trigger doesn't activate.
Revel in Riches doesn't have a raid trigger.

Whenever a creature an opponent controls dies, create a colorless Treasure artifact token with “{T}, Sacrifice this artifact: Add one mana of any color to your mana pool.”
Sorry, I meant Heartless Pillage.
Fixed :)

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Re: Forge Release 09/23/2017 ver 1.6.3

Postby Agetian » 24 Sep 2017, 04:51

Fizanko wrote:I hadn't checked my Forge.log in a very long time but i noticed this minor problem is still happening :
viewtopic.php?f=26&t=17868#p188450
Code: Select all
StorageReader: Overwriting an object with key 4001
And the source of it (2 of the challenge decks from the Ravnica world are having same id) is the same, and can be solved simply too by changing one of those 2 deck to an id of 4012 instead of 4001
This is most certainly the first time personally I see this reported, probably somehow this slipped past me before... :) At any rate, I got it fixed.

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Re: Forge Release 09/23/2017 ver 1.6.3

Postby Agetian » 24 Sep 2017, 04:56

Just tested Kitesail Freebooter, it did exile a card correctly for me. When exactly did it not exile the thing? Maybe the AI didn't have a relevant card in hand (it exiles a noncreature, nonland card)?

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Re: Forge Release 09/23/2017 ver 1.6.3

Postby Marek14 » 24 Sep 2017, 06:02

Can we get a list of new cards without Ixalan? It's a bit hard to find them in the announcement since it doesn't seem to be ordered.
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Re: Forge Release 09/23/2017 ver 1.6.3

Postby Agetian » 24 Sep 2017, 06:56

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