Forge Release 09/29/2017 ver 1.6.4
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 09/29/2017 ver 1.6.4
by moush » 12 Oct 2017, 04:55
Gate to the Afterlife does not correctly get God-Pharaoh's Gift from Hand/Graveyard. If you click "Yes" to search your library, you are unable to search either of the other locations.
Re: Forge Release 09/29/2017 ver 1.6.4
by gos » 12 Oct 2017, 11:20
Undying seems to be triggering regardless of whether the creature has a +1/+1 counter on it when it dies.
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Re: Forge Release 09/29/2017 ver 1.6.4
by Agetian » 12 Oct 2017, 14:47
Hmm, can you please provide some context for this? Tried it with current trunk and a single Undying creature and couldn't repro it. Either it's already fixed or it's contextual...gos wrote:Undying seems to be triggering regardless of whether the creature has a +1/+1 counter on it when it dies.
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Re: Forge Release 09/29/2017 ver 1.6.4
by moush » 13 Oct 2017, 09:34
AI was able to target me with all 3 modes of Vindictive Lich when it specifically says each must target someone different.
Re: Forge Release 09/29/2017 ver 1.6.4
by gos » 13 Oct 2017, 10:22
Hmm. It was a commander game, the AI's commander was Mazirek, Kraul Death Priest. It had a Butcher Ghoul in play, with 2 +1/+1 counters on it from Mazirek's ability, which then returned from the graveyard after dying with a +1/+1 counter. IIRC it returned once again after that, although it had the +1/+1 counter from undying. I don't think there were any other cards in play that could have affected undying, no wither or infect, for instance.Agetian wrote:Hmm, can you please provide some context for this? Tried it with current trunk and a single Undying creature and couldn't repro it. Either it's already fixed or it's contextual...gos wrote:Undying seems to be triggering regardless of whether the creature has a +1/+1 counter on it when it dies.
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If you tested it and it works, I think it's much more likely that I missed something
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Re: Forge Release 09/29/2017 ver 1.6.4
by timmermac » 13 Oct 2017, 23:43
I'm not sure if Phthisis is working the way it should. I used it on an Aura Gnarlid that was 7/7 due to the number of enchantments on the field at the time. Does Phthisis work based off of the printed card or the actual power and toughness of the creature it destroys? I thought the computer should have taken 14 points of damage. Instead, it only took 4 points.
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Re: Forge Release 09/29/2017 ver 1.6.4
by Agetian » 14 Oct 2017, 06:17
Fixedtimmermac wrote:I'm not sure if Phthisis is working the way it should. I used it on an Aura Gnarlid that was 7/7 due to the number of enchantments on the field at the time. Does Phthisis work based off of the printed card or the actual power and toughness of the creature it destroys? I thought the computer should have taken 14 points of damage. Instead, it only took 4 points.
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Re: Forge Release 09/29/2017 ver 1.6.4
by noratora » 14 Oct 2017, 07:59
A different sort of bug. I just renamed a bunch of decks (within the Deck Editor), and when I reloaded Forge they disappeared! How can I fix this without having to go to all the trouble of re-importing the decklists?
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Re: Forge Release 09/29/2017 ver 1.6.4
by Agetian » 14 Oct 2017, 10:16
Check if they maybe got moved out of the "decks/constructed" folder (of your profile) into the "decks" folder. If so, move them back and rename them to match the name specified inside the .dck files (or they'll get kicked out of the proper folder again).noratora wrote:A different sort of bug. I just renamed a bunch of decks (within the Deck Editor), and when I reloaded Forge they disappeared! How can I fix this without having to go to all the trouble of re-importing the decklists?
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Re: Forge Release 09/29/2017 ver 1.6.4
by noratora » 14 Oct 2017, 14:37
Thanks for the thought. They don't seem to be there, however. Any other ideas?Agetian wrote:Check if they maybe got moved out of the "decks/constructed" folder (of your profile) into the "decks" folder. If so, move them back and rename them to match the name specified inside the .dck files (or they'll get kicked out of the proper folder again).noratora wrote:A different sort of bug. I just renamed a bunch of decks (within the Deck Editor), and when I reloaded Forge they disappeared! How can I fix this without having to go to all the trouble of re-importing the decklists?
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(Not that it's so important. Just...weird that Forge would have deleted them off my hard drive.)
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Re: Forge Release 09/29/2017 ver 1.6.4
by HarlequinCasts » 19 Oct 2017, 06:44
Lake of the Dead can be used to pay infinite mana.
Steps to reproduce:
Have a Lake of the Dead in play with a swamp.
Try to cast something (for example Griselbrand), cast before tapping any mana.
To pay, tap the Lake of the Dead, choose the sacrifice swamp for BBBB option, but then cancel before selecting a swamp.
This will credit you BBBB towards the casting cost of the spell without actually having to sacrifice.
Repeat until you can pay for whatever you want.
Only works on one spell per turn.
Steps to reproduce:
Have a Lake of the Dead in play with a swamp.
Try to cast something (for example Griselbrand), cast before tapping any mana.
To pay, tap the Lake of the Dead, choose the sacrifice swamp for BBBB option, but then cancel before selecting a swamp.
This will credit you BBBB towards the casting cost of the spell without actually having to sacrifice.
Repeat until you can pay for whatever you want.
Only works on one spell per turn.
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Re: Forge Release 09/29/2017 ver 1.6.4
by Marrue32 » 21 Oct 2017, 08:28
I just updated to 1.6.4, and now Aether hub crashes forge just trying to look at it.
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Re: Forge Release 09/29/2017 ver 1.6.4
by Nekoatl » 27 Oct 2017, 01:54
Power Leak fails to reduce damage dealt by paying mana if the damage is redirected to a planeswalker.
Steps to reproduce:
1) Play a planeswalker.
2) Play an enchantment.
3) Use dev menu to have opponent cast Power Leak.
4) When prompted during your upkeep, pay 1 or 2 mana (your planeswalker will take 2 damage regardless).
Steps to reproduce:
1) Play a planeswalker.
2) Play an enchantment.
3) Use dev menu to have opponent cast Power Leak.
4) When prompted during your upkeep, pay 1 or 2 mana (your planeswalker will take 2 damage regardless).
Re: Forge Release 09/29/2017 ver 1.6.4
by krevett » 27 Oct 2017, 09:29
This might be related to a bug I've seen many time that has to do with the "Cancel" button. If I already played a spell this turn, cancelling a second spell being cast sometimes untaps the last land I used to cast the previous spell, netting me 1 more mana for the turn...HarlequinCasts wrote:Lake of the Dead can be used to pay infinite mana.
Steps to reproduce:
Have a Lake of the Dead in play with a swamp.
Try to cast something (for example Griselbrand), cast before tapping any mana.
To pay, tap the Lake of the Dead, choose the sacrifice swamp for BBBB option, but then cancel before selecting a swamp.
This will credit you BBBB towards the casting cost of the spell without actually having to sacrifice.
Repeat until you can pay for whatever you want.
Only works on one spell per turn.
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Re: Forge Release 09/29/2017 ver 1.6.4
by SethWildCard » 29 Oct 2017, 05:41
Very odd and corner-case bug. I made a deck specifically to finally 'tuck' a commander in EDH even with the prior rules change.
Indirectly phase out a commander.
I take control of the commander, Turn it into a non-creature (Soul Sculptor), turn it into an artifact (Memnarch) and finally an equipment (bludgeon brawl). The card will not equip to anything. I'm not sure if this is too much, or the game still treats it like a creature and cannot attach.
BTW, phase out the creature it's attached to, bludgeon brawl no longer affects the card, it stops being an equipment, detaches and remains phased out. I do this with my other artifacts (like sol ring) they attach, phase out, but remain attached to the creature even though it is no longer an equipment. easily repeatable, I use vanishing as the phasing trigger among other cards. So far, any combination of cards does not produce the correct result.
Indirectly phase out a commander.
I take control of the commander, Turn it into a non-creature (Soul Sculptor), turn it into an artifact (Memnarch) and finally an equipment (bludgeon brawl). The card will not equip to anything. I'm not sure if this is too much, or the game still treats it like a creature and cannot attach.
BTW, phase out the creature it's attached to, bludgeon brawl no longer affects the card, it stops being an equipment, detaches and remains phased out. I do this with my other artifacts (like sol ring) they attach, phase out, but remain attached to the creature even though it is no longer an equipment. easily repeatable, I use vanishing as the phasing trigger among other cards. So far, any combination of cards does not produce the correct result.
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