Hi there,
I think I've found one (or two) bugs:
1. Game gets stuck when an AI needs to respond to a Sword of
X and Y's triggered ability (in my case
Sword of Feast and Famine) if that player just got taken out of the game in a multiplayer game.
So I was playing a four-player commander game with me and three AIs. I attacked with
Yidris, Maelstrom Wielder which had a
Sword of Feast and Famine and
Swiftfoot Boots equipped. The Attack was lethal to the one AI and Yidris's and Sword's triggered Ability got auto-ordered and placed on the stack. The Sword's trigger asked the taken out AI to discard a card, which never resolved. My thoughts on this is that the AI got unloaded as soon as it's life total became less than 1 and the trigger never gets to resolve. I had to exit the client because the game got stuck because of that.
I got screenshots for it but the Forums rules don't allow me to post them.
(Not sure if this is a bug but it seems to me it is)
2. Cascaded into
Decimate, had no valid targets, attempted to cast it and got bounced into my hand.
So this game I attacked with
Yidris, Maelstrom Wielder and cast a spell with CMC >4 in my second main phase. Cascade triggered and got to play
Decimate from my library for free. I agreed to playing the card and as I was selecting the targets, there was no valid Enchantment on the battlefield. As soon as I would have chosen an Enchantment to destroy,
Decimate's targetting got cancelled due to insufficient targets and
Decimate got bounced to my hand (even though I attempted to cast it from my deck, not my hand).
I'm pretty sure this is not what's supposed to happen but I'm not an MtG Judge in any way...
Regards