Forge for macOS 1.6.53
Posted: 30 Sep 2017, 07:42
After a long delay in providing macOS-compliant application packages for Forge, I decided to try my hand at creating these packages that will simplify the procedure of installing and launching Forge on Mac computers for everyone who owns that kind of machine and would like to play our Magic engine.
As of right now, consider these packages experimental, they might be a little rough around the edges. I'm not sure about the exact minimum specifications for a Mac machine that you'd need to run them, but a friend of mine who owns a Mac reports that he's been successfully repackaging Forge in a similar way for the last three years or so and it worked, so a recent enough Mac machine should most likely be fine.
I'm providing two packages right now. Please note that because the packages come from an unregistered developer, you will need to follow the standard macOS security procedure to run them. You can read more about it here: https://support.apple.com/kb/PH25088?locale=en_US
Our main package is the following one:
Desktop Forge v1.6.53:
====================================
https://www.dropbox.com/s/w51yke1kk3l35 ... 3.zip?dl=0
This is the latest official Forge release, packaged as a Mac app. Note that this engine is not HiDPI-capable, so the card pictures (even XLHQ ones) will look rather small and pixelated, and you may experience some minor UI issues like text not fitting on buttons properly. You may need to change to a non-native resolution to make your experience with Forge better. Since changing to a non-scaled resolution on a Mac laptop is not offered in the default settings UI, you will need to use a tool such as this free app https://github.com/Eun/DisableMonitor that allows easy resolution changes, including to the non-HiDPI native resolution of the screen. But note that naturally this will make text (in Forge and in the OS in general) quite small (since a small screen will be running at a high resolution with no DPI scaling).
The alternative package, which might be better for a HiDPI-capable Mac but which might require some manual tweaking and hackery for the time being, is the following one:
Mobile Forge Backport v1.6.53:
=====================================
https://www.dropbox.com/s/i5sxf2o03gjnk ... 3.zip?dl=0
This is a backport of the GDX version of Forge that we use for the mobile (Android) version of the game. It is fully HiDPI-capable (works well on Retina displays). There is now a launcher in place which allows you to define the resolution for the game. You can also change the resolution by manually opening the application package in Finder (right click and "Show Package Contents") and editing the text file screen_resolution.ini in the "Contents/Resources/" folder. You can specify any resolution you want that is supported by your machine. The last parameter defines whether it is full-screen or not (e.g. 1280x720x0 specifies a non-fullscreen 1280x720 mode, while 2560x1600x1 specifies a fullscreen 2560x1600 mode). Note that this GDX backport has all the features of mobile Forge (including Planar Conquest) and inherits all its current limitations (such as limited support for quest draft tournaments), and has some additional caveats, you can read more about them here: viewtopic.php?f=52&t=19640#p207145 Please note that this is NOT an iOS mobile version of the game, it is meant to be launched on a machine running macOS.
Please let me know if you run into issues with these packages.
Please do NOT report general gameplay issues in this thread. Let's limit this thread to reports about technical issues running the app packages on macOS. If you have a general bug report to make while playing with the Forge Desktop v1.6.53 package, please follow the standard guidelines for bug reports and make a report in the general 1.6.53 release thread.
I would like to say thanks to my friend @nefigah who owns a Mac and who provided invaluable input and help with creating these packages and for devising a series of steps that allowed me to create Mac packages without actually owning a Mac myself.
Enjoy!
- Agetian
As of right now, consider these packages experimental, they might be a little rough around the edges. I'm not sure about the exact minimum specifications for a Mac machine that you'd need to run them, but a friend of mine who owns a Mac reports that he's been successfully repackaging Forge in a similar way for the last three years or so and it worked, so a recent enough Mac machine should most likely be fine.
I'm providing two packages right now. Please note that because the packages come from an unregistered developer, you will need to follow the standard macOS security procedure to run them. You can read more about it here: https://support.apple.com/kb/PH25088?locale=en_US
Our main package is the following one:
Desktop Forge v1.6.53:
====================================
https://www.dropbox.com/s/w51yke1kk3l35 ... 3.zip?dl=0
This is the latest official Forge release, packaged as a Mac app. Note that this engine is not HiDPI-capable, so the card pictures (even XLHQ ones) will look rather small and pixelated, and you may experience some minor UI issues like text not fitting on buttons properly. You may need to change to a non-native resolution to make your experience with Forge better. Since changing to a non-scaled resolution on a Mac laptop is not offered in the default settings UI, you will need to use a tool such as this free app https://github.com/Eun/DisableMonitor that allows easy resolution changes, including to the non-HiDPI native resolution of the screen. But note that naturally this will make text (in Forge and in the OS in general) quite small (since a small screen will be running at a high resolution with no DPI scaling).
The alternative package, which might be better for a HiDPI-capable Mac but which might require some manual tweaking and hackery for the time being, is the following one:
Mobile Forge Backport v1.6.53:
=====================================
https://www.dropbox.com/s/i5sxf2o03gjnk ... 3.zip?dl=0
This is a backport of the GDX version of Forge that we use for the mobile (Android) version of the game. It is fully HiDPI-capable (works well on Retina displays). There is now a launcher in place which allows you to define the resolution for the game. You can also change the resolution by manually opening the application package in Finder (right click and "Show Package Contents") and editing the text file screen_resolution.ini in the "Contents/Resources/" folder. You can specify any resolution you want that is supported by your machine. The last parameter defines whether it is full-screen or not (e.g. 1280x720x0 specifies a non-fullscreen 1280x720 mode, while 2560x1600x1 specifies a fullscreen 2560x1600 mode). Note that this GDX backport has all the features of mobile Forge (including Planar Conquest) and inherits all its current limitations (such as limited support for quest draft tournaments), and has some additional caveats, you can read more about them here: viewtopic.php?f=52&t=19640#p207145 Please note that this is NOT an iOS mobile version of the game, it is meant to be launched on a machine running macOS.
Please let me know if you run into issues with these packages.
Please do NOT report general gameplay issues in this thread. Let's limit this thread to reports about technical issues running the app packages on macOS. If you have a general bug report to make while playing with the Forge Desktop v1.6.53 package, please follow the standard guidelines for bug reports and make a report in the general 1.6.53 release thread.
I would like to say thanks to my friend @nefigah who owns a Mac and who provided invaluable input and help with creating these packages and for devising a series of steps that allowed me to create Mac packages without actually owning a Mac myself.
Enjoy!
- Agetian