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Forge Release 12/03/2017 ver 1.6.5

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Re: Forge Release 12/03/2017 ver 1.6.5

Postby shteev » 07 Jan 2018, 03:49

'The Monarch' card from Conspiracy: Take the Crown has no in game text (and no picture).
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Re: Forge Release 12/03/2017 ver 1.6.5

Postby Xyx » 08 Jan 2018, 16:02

For some reason, Search for Tomorrow has two "suspend 2--G" abilities.
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Re: Forge Release 12/03/2017 ver 1.6.5

Postby Nekoatl » 08 Jan 2018, 20:54

dolphi5 wrote:Hello. As always, thanks for your work!
Splinter Twin isn't working correctly for the AI. When duplicating a card enchanted by Splinter Twin they duplicate it infinitely by tapping the duplicated card (Enchantment effects get duplicated with the clone I am guessing). The clone does not have a visual copy of Splinter Twin.
This is not an AI problem, but an actual rules bug. The activated ability granted by Splinter Twin is getting copied to the newly created tokens, but it's not supposed to. The only abilities which legally should be copied are those printed on the card or those granted by another copy effect.

For example, if Vesuva copies a Thespian's Stage which has copied Cloudpost, the Vesuva should (and currently does :D ) get the activated copy ability from Thespian's Stage because it was granted as part of a copy effect, but a Village Messenger being granted an activated copy ability from Splinter Twin should not pass that ability on to tokens, because it was granted by an enchantment rather than a copy effect.

I suspect it's difficult to distinguish between these cases in the Forge engine, because it seems like whenever one copy-related bug gets squashed, another pops up.
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Re: Forge Release 12/03/2017 ver 1.6.5

Postby Nekoatl » 09 Jan 2018, 21:32

Uphill Battle is causing creatures to enter the battlefield tapped even when they're not played. For example, Emeria, the Sky Ruin returns creatures to the battlefield tapped when an opponent has Uphill Battle in play.
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Re: Forge Release 12/03/2017 ver 1.6.5

Postby Nekoatl » 09 Jan 2018, 21:56

Blood Hound gets twice as many +1/+1 counters as it should. Looking at the log, I think the effect is triggering when damage is dealt to a player and then again when the same damage is taken by that player.
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Re: Forge Release 12/03/2017 ver 1.6.5

Postby frothyham » 12 Jan 2018, 13:44

I just had a situation where the AI had played Splinter Twin on a Hellrider, after which I bounced the Hellrider to their hand with JTMS's -2 ability. When the computer replayed the Hellrider, it somehow still had the Splinter Twin copy ability, AND every copy it made also had the copy ability, so the AI just went on an infinite loop of copying Hellriders until I exited the game.
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Re: Forge Release 12/03/2017 ver 1.6.5

Postby shteev » 12 Jan 2018, 19:00

I'm drafting Shadowmoor at the moment, and Forge is stacking green 1/1 warrior tokens and green&white 1/1 warrior tokens together.
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Re: Forge Release 12/03/2017 ver 1.6.5

Postby shteev » 12 Jan 2018, 20:15

Torrent of Souls didn't work.
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Forge - TorrentOS.png
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Re: Forge Release 12/03/2017 ver 1.6.5

Postby Solarman » 15 Jan 2018, 06:53

There probably needs to be a note to avoid long games and stupid token shenanigans. I blew out the JVM's memory limit when I attacked with a huge board on turn 60ish.

Board when I crashed.JPG
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Re: Forge Release 12/03/2017 ver 1.6.5

Postby shteev » 15 Jan 2018, 14:03

Opponent suspended Curse of the Cabal, but I was not given the option to sacrifice a permanent during my upkeep.
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