Forge Release 12/03/2017 ver 1.6.5
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Forge Release 12/03/2017 ver 1.6.5
by Blacksmith » 03 Dec 2017, 15:26
Forge: 12/03/2017 ver 1.6.5
Desktop: https://releases.cardforge.org/forge/forge-gui-desktop/1.6.5/forge-gui-desktop-1.6.5.tar.bz2
Forge now requires Java 8 (or newer). You will not be able to start the game if you are not yet running Java 8.
We have a Discord server for hanging out with Forge devs and other Forge fans. Feel free to jump on in and say hi!
Quest World: Lorwyn
The quest world based on Lorwyn and created by Erazmus in 2013 has now been integrated. It contains 48 duels and 10 challenges to overcome.
AI Improvements
The AI has learned some new tricks in this version, which may be subtle but will hopefully surprise the player and make the game more exciting and challenging.
Over 700 card scripts have been revised for AI playability. Most of these scripts were created many years ago, when our artificial intelligence was a lot simpler and could not do many of the things it can do now. Therefore, many cards which were marked as "AI-unplayable" are, in fact, playable with the current engine. These cards have now been properly marked as AI playable and their AI flags have been updated as necessary. Note that while tests have been run for every single card, some cards may have been marked erroneously because they may misbehave in corner cases or other unexpected situations. If cases like that are found out, we will try to patch up the AI to make it work correctly, but if it proves to be too difficult or impossible in short term perspective, we will mark those cards as unplayable again.
Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the previous release run.
Images for the latest sets will be available soon.
Online play is unfinished and is not fully operational. While several users have reported moderate success in getting a simple online match going, most users have experienced crashes and/or inability to start a server or connect to it. At the moment, we do not have a dedicated developer actively working on the online play feature, so we do not have an ETA as to when this feature will become finished. If you have working knowledge of Java that, you believe, is adequate to help seeing this feature through to completion, please consider offering your help in our Discord channel.
At least two cards that have a clause that says "if a card cast this way would be put into a graveyard this turn, exile it instead" (Kess, Dissident Mage and Bosium Strip) will fail to interact correctly in corner cases where another card is allowing you to also cast cards from the graveyard at the same time, but allows you not to exile them. This needs a better implementation of a check that would allow to determine that the card is being cast via a MayPlay effect from a particular source.
There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).
Currently Improvise is implemented as a "clone" of Convoke keyword, which does not work correctly in corner cases (for example, together with an instance of Convoke or Delve). This is planned to be addressed soon.
Replacement effects that happen when a card moves from zone to zone (e.g. ETB replacement effect of Essence of the Wild; Kalitas, Traitor of Ghet replacement effect for a dying creature) need some rework to allow all of them to work in a rule-exact way without the need for special exclusions and hacks (see ReplacementHandler.java:120).
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.
- The Mac OS application version -
We haven't been able to distribute the OS X Application version of Forge in sometime. We've recently automated our release tools, and will continue to look in the viability of creating this file now that things are autoamted.
Agetian
Austinio7116
DrDev
excessum
Gos
Hanmac
Indigo Dragon
KrazyTheFox
Marek14
mcrawford620
Myrd
nefigah
pfps
Seravy
Sirspud
Sloth
slyfox7777777
Sol
Swordshine
tjtillman
tojammot
torridus
Xyx
Zuchinni
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the XMage team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
Desktop: https://releases.cardforge.org/forge/forge-gui-desktop/1.6.5/forge-gui-desktop-1.6.5.tar.bz2
Forge now requires Java 8 (or newer). You will not be able to start the game if you are not yet running Java 8.
We have a Discord server for hanging out with Forge devs and other Forge fans. Feel free to jump on in and say hi!
Quest World: Lorwyn
The quest world based on Lorwyn and created by Erazmus in 2013 has now been integrated. It contains 48 duels and 10 challenges to overcome.
AI Improvements
The AI has learned some new tricks in this version, which may be subtle but will hopefully surprise the player and make the game more exciting and challenging.
Over 700 card scripts have been revised for AI playability. Most of these scripts were created many years ago, when our artificial intelligence was a lot simpler and could not do many of the things it can do now. Therefore, many cards which were marked as "AI-unplayable" are, in fact, playable with the current engine. These cards have now been properly marked as AI playable and their AI flags have been updated as necessary. Note that while tests have been run for every single card, some cards may have been marked erroneously because they may misbehave in corner cases or other unexpected situations. If cases like that are found out, we will try to patch up the AI to make it work correctly, but if it proves to be too difficult or impossible in short term perspective, we will mark those cards as unplayable again.
Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the previous release run.
Images for the latest sets will be available soon.
Online play is unfinished and is not fully operational. While several users have reported moderate success in getting a simple online match going, most users have experienced crashes and/or inability to start a server or connect to it. At the moment, we do not have a dedicated developer actively working on the online play feature, so we do not have an ETA as to when this feature will become finished. If you have working knowledge of Java that, you believe, is adequate to help seeing this feature through to completion, please consider offering your help in our Discord channel.
At least two cards that have a clause that says "if a card cast this way would be put into a graveyard this turn, exile it instead" (Kess, Dissident Mage and Bosium Strip) will fail to interact correctly in corner cases where another card is allowing you to also cast cards from the graveyard at the same time, but allows you not to exile them. This needs a better implementation of a check that would allow to determine that the card is being cast via a MayPlay effect from a particular source.
There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).
Currently Improvise is implemented as a "clone" of Convoke keyword, which does not work correctly in corner cases (for example, together with an instance of Convoke or Delve). This is planned to be addressed soon.
Replacement effects that happen when a card moves from zone to zone (e.g. ETB replacement effect of Essence of the Wild; Kalitas, Traitor of Ghet replacement effect for a dying creature) need some rework to allow all of them to work in a rule-exact way without the need for special exclusions and hacks (see ReplacementHandler.java:120).
Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.
Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).
A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.
The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.
The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.
Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.
Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.
- The Mac OS application version -
We haven't been able to distribute the OS X Application version of Forge in sometime. We've recently automated our release tools, and will continue to look in the viability of creating this file now that things are autoamted.
Agetian
Austinio7116
DrDev
excessum
Gos
Hanmac
Indigo Dragon
KrazyTheFox
Marek14
mcrawford620
Myrd
nefigah
pfps
Seravy
Sirspud
Sloth
slyfox7777777
Sol
Swordshine
tjtillman
tojammot
torridus
Xyx
Zuchinni
(Quest icons used created by Teekatas, from his Legendora set http://raindropmemory.deviantart.com)
(Thanks to the XMage team for permission to use their targeting arrows.)
(Thanks to http://www.freesound.org/browse/ for providing some sound files.)
Last edited by friarsol on 15 Jan 2018, 16:04, edited 3 times in total.
Reason: Sticky
Reason: Sticky
------
Beep boop. I'm a bot! This was posted automatically.
This bot is maintained by the Forge team.
Please report bugs/misbehavior in this forum thread or on the Forge Discord #support channel.
Beep boop. I'm a bot! This was posted automatically.
This bot is maintained by the Forge team.
Please report bugs/misbehavior in this forum thread or on the Forge Discord #support channel.
- Blacksmith
- Posts: 85
- Joined: 21 Apr 2017, 15:52
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by Blacksmith » 03 Dec 2017, 15:27
- DistinctStats.txt | Open
- Implemented (Missing) / Total = Percentage Implemented
17224 (97) / 17321 = 99.44 %
Missing (97):
AEther Searcher
Agent of Acquisitions
Animus of Predation
Arcane Savant
Archdemon of Paliano
Backdraft
Backup Plan
Balduvian Warlord
Bronze Tablet
Butcher Orgg
Caller of the Untamed
Camouflage
Canal Dredger
Chaos Orb
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Cruel Entertainment
Curse of Vengeance
Custodi Peacekeeper
Deal Broker
Divine Deflection
Emblazoned Golem
Equinox
Ertai's Meddling
Expropriate
Fade Away
Falling Star
False Orders
Fasting
Garbage Fire
General Jarkeld
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Harm's Way
Hold the Perimeter
Ice Cauldron
Illusionary Informant
Illusionary Mask
Illusionary Terrain
Impact Resonance
Imprison
Infernal Denizen
Krovikan Vampire
Lava Burst
Leovold's Operative
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Mana Cache
Martyrdom
Mercenaries
Nacatl War-Pride
Noble Banneret
Oracle en-Vec
Orzhov Advokist
Palace Jailer
Paliano Vanguard
Paliano, the High City
Peace Talks
Piracy
Plague of Vermin
Preferred Selection
Primitive Justice
Psychic Battle
Pyramids
Pyretic Hunter
Raging River
Raiding Party
Rebirth
Refraction Trap
Regicide
Season of the Witch
Shadowbane
Shahrazad
Shaman's Trance
Shining Shoal
Smuggler Captain
Sorrow's Path
Soul Echo
Spire Phantasm
Stalking Leonin
Standard Bearer
Summoner's Bond
Tawnos's Coffin
Tempest Efreet
Timmerian Fiends
Urza's Miter
Volatile Chimera
Whippoorwill
Whispergear Sneak
Word of Command
World at War
- Overall Editions | Open
- Set: Implemented (Missing) / Total = Percentage Implemented
Portal: 200 (0) / 200 = 100.0%
Ugin's Fate: 26 (0) / 26 = 100.0%
Guildpact: 165 (0) / 165 = 100.0%
Zendikar Expeditions: 45 (0) / 45 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Explorers of Ixalan: 47 (0) / 47 = 100.0%
Ravnica: City of Guilds: 291 (0) / 291 = 100.0%
Weatherlight: 167 (0) / 167 = 100.0%
Eighth Edition: 342 (0) / 342 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Mirrodin: 291 (0) / 291 = 100.0%
Battle for Zendikar: 254 (0) / 254 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Welcome Deck 2017: 30 (0) / 30 = 100.0%
Welcome Deck 2016: 16 (0) / 16 = 100.0%
Amonkhet: 272 (0) / 272 = 100.0%
Dragons of Tarkir: 254 (0) / 254 = 100.0%
Ixalan: 274 (0) / 274 = 100.0%
Aether Revolt: 194 (0) / 194 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Eldritch Moon: 205 (0) / 205 = 100.0%
Time Spiral "Timeshifted": 121 (0) / 121 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Commander Anthology: 289 (0) / 289 = 100.0%
Revised Edition: 296 (0) / 296 = 100.0%
Planechase Anthology: 222 (0) / 222 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Portal: Three Kingdoms: 170 (0) / 170 = 100.0%
Seventh Edition: 335 (0) / 335 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Masterpiece Series - Amonkhet: 54 (0) / 54 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Planar Chaos: 165 (0) / 165 = 100.0%
Stronghold: 143 (0) / 143 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Planechase 2012: 177 (0) / 177 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Modern Masters 2017: 249 (0) / 249 = 100.0%
Modern Masters 2015: 249 (0) / 249 = 100.0%
Commander's Arsenal: 18 (0) / 18 = 100.0%
Prophecy: 143 (0) / 143 = 100.0%
Commander: 303 (0) / 303 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Masterpiece Series - Kaladesh: 54 (0) / 54 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Fifth Edition: 434 (0) / 434 = 100.0%
Iconic Masters: 249 (0) / 249 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Fate Reforged: 180 (0) / 180 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mercadian Masques: 335 (0) / 335 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2015: 269 (0) / 269 = 100.0%
Magic 2014: 234 (0) / 234 = 100.0%
Magic Origins: 273 (0) / 273 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Urza's Saga: 335 (0) / 335 = 100.0%
Torment: 143 (0) / 143 = 100.0%
Commander 2013: 341 (0) / 341 = 100.0%
Commander 2015: 327 (0) / 327 = 100.0%
Shadows over Innistrad: 287 (0) / 287 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Classic Sixth Edition: 335 (0) / 335 = 100.0%
Dissension: 180 (0) / 180 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Kaladesh: 264 (0) / 264 = 100.0%
Archenemy: Nicol Bolas: 121 (0) / 121 = 100.0%
Hour of Devastation: 199 (0) / 199 = 100.0%
Planechase: 191 (0) / 191 = 100.0%
Khans of Tarkir: 254 (0) / 254 = 100.0%
Urza's Legacy: 143 (0) / 143 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Oath of the Gatewatch: 183 (0) / 183 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Archenemy: 191 (0) / 191 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Invasion: 334 (1) / 335 = 99.7%
Onslaught: 334 (1) / 335 = 99.7%
Commander 2014: 321 (1) / 322 = 99.69%
Commander 2017: 298 (1) / 299 = 99.67%
Shadowmoor: 285 (1) / 286 = 99.65%
Eternal Masters: 248 (1) / 249 = 99.6%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Future Sight: 179 (1) / 180 = 99.44%
Tempest: 333 (2) / 335 = 99.4%
Visions: 166 (1) / 167 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Coldsnap: 154 (1) / 155 = 99.35%
Portal: Second Age: 154 (1) / 155 = 99.35%
Worldwake: 144 (1) / 145 = 99.31%
Exodus: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Fourth Edition: 365 (3) / 368 = 99.18%
Chronicles: 115 (1) / 116 = 99.14%
Homelands: 114 (1) / 115 = 99.13%
Commander 2016: 338 (3) / 341 = 99.12%
Mirage: 332 (3) / 335 = 99.1%
Vanguard: 105 (1) / 106 = 99.06%
Fallen Empires: 101 (1) / 102 = 99.02%
Alliances: 142 (2) / 144 = 98.61%
Ice Age: 366 (7) / 373 = 98.12%
Limited Edition Beta: 286 (6) / 292 = 97.95%
Unlimited Edition: 286 (6) / 292 = 97.95%
Limited Edition Alpha: 284 (6) / 290 = 97.93%
Arabian Nights: 76 (2) / 78 = 97.44%
Legends: 302 (8) / 310 = 97.42%
Apocalypse: 139 (4) / 143 = 97.2%
The Dark: 115 (4) / 119 = 96.64%
Antiquities: 81 (4) / 85 = 95.29%
Conspiracy: 197 (13) / 210 = 93.81%
Conspiracy: Take the Crown: 202 (19) / 221 = 91.4%
Total over all sets: 27136 (115) / 27251
- FormatStandard.txt | Open
- KLD AER AKH W17 HOU XLN
Implemented (Missing) / Total = Percentage Implemented
1205 (0) / 1205 = 100.00 %
Missing (0):
- FormatModern.txt | Open
- 8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP TSB PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15 KTK FRF DTK MM2 ORI BFZ OGW SOI EMN KLD AER AKH W17 HOU XLN
Implemented (Missing) / Total = Percentage Implemented
11194 (8) / 11202 = 99.93 %
Missing (8):
Balduvian Warlord
Divine Deflection
Harm's Way
Nacatl War-Pride
Plague of Vermin
Refraction Trap
Shining Shoal
World at War
------
Beep boop. I'm a bot! This was posted automatically.
This bot is maintained by the Forge team.
Please report bugs/misbehavior in this forum thread or on the Forge Discord #support channel.
Beep boop. I'm a bot! This was posted automatically.
This bot is maintained by the Forge team.
Please report bugs/misbehavior in this forum thread or on the Forge Discord #support channel.
- Blacksmith
- Posts: 85
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Re: Forge Release 12/03/2017 ver 1.6.5
by Agetian » 03 Dec 2017, 16:15
IMPORTANT: This version of Forge features a rather large rework of the code related to processing keywords. Please report any issues you encounter related to keyword abilities.
NOTE: There is a known issue in this version related to Suspend cards and changing zones (the Suspend keyword ability gets duplicated after the card that was resolved via Suspend changes zones, e.g. is exiled). We will try to address this issue soon.
- Agetian
NOTE: There is a known issue in this version related to Suspend cards and changing zones (the Suspend keyword ability gets duplicated after the card that was resolved via Suspend changes zones, e.g. is exiled). We will try to address this issue soon.
- Agetian
- Agetian
- Programmer
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Re: Forge Release 12/03/2017 ver 1.6.5
by Indigo Dragon » 04 Dec 2017, 05:54
Dredging no longer gives proper names, instead replacing them with CARDNAME.
eg. Choose a replacement effect to apply first.
Life from the Loam - Dredgie 3
Shambling Shell - Dredgie 3
Greater Mossdog - Dredgie 3
Darkblast - Dredgie 3
Golgari Brownscale - Dredgie 2
Golgari Grave-Troll - Dredgie 6
Golgari Thug - Dredgie 4
Moldervine Cloak - Dredgie 2
is now:
Choose a replacement effect to apply first.
CARDNAME - Dredgie 3
CARDNAME - Dredgie 3
CARDNAME - Dredgie 3
CARDNAME - Dredgie 3
CARDNAME - Dredgie 2
CARDNAME - Dredgie 6
CARDNAME - Dredgie 4
CARDNAME - Dredgie 2
As you can tell, this is quite confusing.
Also, dredge no longer feels like a real word now.
eg. Choose a replacement effect to apply first.
Life from the Loam - Dredgie 3
Shambling Shell - Dredgie 3
Greater Mossdog - Dredgie 3
Darkblast - Dredgie 3
Golgari Brownscale - Dredgie 2
Golgari Grave-Troll - Dredgie 6
Golgari Thug - Dredgie 4
Moldervine Cloak - Dredgie 2
is now:
Choose a replacement effect to apply first.
CARDNAME - Dredgie 3
CARDNAME - Dredgie 3
CARDNAME - Dredgie 3
CARDNAME - Dredgie 3
CARDNAME - Dredgie 2
CARDNAME - Dredgie 6
CARDNAME - Dredgie 4
CARDNAME - Dredgie 2
As you can tell, this is quite confusing.
Also, dredge no longer feels like a real word now.
Ctrl+C, Ctrl+V
-
Indigo Dragon - Posts: 130
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- Location: Australia
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Re: Forge Release 12/03/2017 ver 1.6.5
by Nerdydragon » 05 Dec 2017, 08:24
*** moved to correct forum. This is an android bug***
Last edited by Nerdydragon on 06 Dec 2017, 00:08, edited 1 time in total.
- Nerdydragon
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Re: Forge Release 12/03/2017 ver 1.6.5
by dungeonmasterforhire » 05 Dec 2017, 15:54
Java 8 is installed for android. The catalog search keyboard rarely appears, when it does, the backspace button doesn't work. Game play is very slooooow. Sometimes attacking creatures don't attack. Basilisk collar doesn't kill with death touch.
Crash #1:(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Language 'java.util.PropertyResourceBundle@41d3f250' loaded successfully.
Read cards: 17247 archived files in 32569 ms (25 parts) using thread pool
[AI Preferences] AI profile Default was chosen for the lobby player Amber.
Crash #2:(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Language 'java.util.PropertyResourceBundle@41e03128' loaded successfully.
Read cards: 17247 archived files in 27196 ms (25 parts) using thread pool
[AI Preferences] AI profile Default was chosen for the lobby player Courtney.
Crash #3:(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Language 'java.util.PropertyResourceBundle@41d76968' loaded successfully.
Read cards: 17247 archived files in 26656 ms (25 parts) using thread pool
[AI Preferences] AI profile Default was chosen for the lobby player Trevor.
Crash #4:(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Language 'java.util.PropertyResourceBundle@41d7fea8' loaded successfully.
Read cards: 17247 archived files in 26394 ms (25 parts) using thread pool
[AI Preferences] AI profile Default was chosen for the lobby player Laura.
Crash #1:(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Language 'java.util.PropertyResourceBundle@41d3f250' loaded successfully.
Read cards: 17247 archived files in 32569 ms (25 parts) using thread pool
[AI Preferences] AI profile Default was chosen for the lobby player Amber.
Crash #2:(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Language 'java.util.PropertyResourceBundle@41e03128' loaded successfully.
Read cards: 17247 archived files in 27196 ms (25 parts) using thread pool
[AI Preferences] AI profile Default was chosen for the lobby player Courtney.
Crash #3:(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Language 'java.util.PropertyResourceBundle@41d76968' loaded successfully.
Read cards: 17247 archived files in 26656 ms (25 parts) using thread pool
[AI Preferences] AI profile Default was chosen for the lobby player Trevor.
Crash #4:(ThreadUtil first call): Running on a machine with 4 cpu core(s)
Language 'java.util.PropertyResourceBundle@41d7fea8' loaded successfully.
Read cards: 17247 archived files in 26394 ms (25 parts) using thread pool
[AI Preferences] AI profile Default was chosen for the lobby player Laura.
Last edited by dungeonmasterforhire on 06 Dec 2017, 15:28, edited 1 time in total.
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Re: Forge Release 12/03/2017 ver 1.6.5
by Twainer » 06 Dec 2017, 04:45
Some weird things with suspend in this build.
All cards with suspend show two suspend costs when you go to cast them.
You can't attack with creatures that come off of suspend unless you attack with all. (this keeps happening on future turns)
If you click on a suspend card in play it will ask you to pay costs.
All cards with suspend show two suspend costs when you go to cast them.
You can't attack with creatures that come off of suspend unless you attack with all. (this keeps happening on future turns)
If you click on a suspend card in play it will ask you to pay costs.
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Re: Forge Release 12/03/2017 ver 1.6.5
by friarsol » 07 Dec 2017, 02:46
Agetian already noted that higher in this thread.Twainer wrote:Some weird things with suspend in this build.
All cards with suspend show two suspend costs when you go to cast them.
You can't attack with creatures that come off of suspend unless you attack with all. (this keeps happening on future turns)
If you click on a suspend card in play it will ask you to pay costs.
> NOTE: There is a known issue in this version related to Suspend cards and changing zones (the Suspend keyword ability gets duplicated after the card that was resolved via Suspend changes zones, e.g. is exiled). We will try to address this issue soon.
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Re: Forge Release 12/03/2017 ver 1.6.5
by N25 » 08 Dec 2017, 17:04
I've been having this problem with Forge ever since the Java 8 requirement came up, I'm using Windows 10 btw:
As you can see it's clearly not detecting my Java version properly. Anyone encountered this issue?
As you can see it's clearly not detecting my Java version properly. Anyone encountered this issue?
Re: Forge Release 12/03/2017 ver 1.6.5
by X619Xmaster » 09 Dec 2017, 00:17
When I installed this version onto my phone, my game stopped working. I was wondering if someone could help me.
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Re: Forge Release 12/03/2017 ver 1.6.5
by Pux » 09 Dec 2017, 10:09
@N25
I had the same issue. In my case the game used the correct java version when started over forge.sh (just double-click the file in the forge folder).
I had the same issue. In my case the game used the correct java version when started over forge.sh (just double-click the file in the forge folder).
Re: Forge Release 12/03/2017 ver 1.6.5
by hidalgo » 09 Dec 2017, 11:04
Hi! In previous release 1.6.4 I posted a bug report.
There is also a little annoying issue of non-pretty-looking player details icons (hand size, mana and so on) when resizing player panel in match.
I created a .patch file that fixes the issues in source code.
In eclipse it works by Menu -> VCS -> Apply Patch...
I hope maybe someone reviews my patch and applies it to the next release.
It is really small and simple, I promise
UPDATE 2017-12-27: The initial patch was not enough.
I changed the patch to v2
- replace human deck only, not erasing AI decks
- pick imported cards from drafted cardpool: increasing count in main deck and decreasing count in sideboard
UPDATE 2017-12-30: As migration to Git is complete I will make merge requests with my changes.
CLOSED
There is also a little annoying issue of non-pretty-looking player details icons (hand size, mana and so on) when resizing player panel in match.
I created a .patch file that fixes the issues in source code.
In eclipse it works by Menu -> VCS -> Apply Patch...
I hope maybe someone reviews my patch and applies it to the next release.
It is really small and simple, I promise
UPDATE 2017-12-27: The initial patch was not enough.
I changed the patch to v2
- replace human deck only, not erasing AI decks
- pick imported cards from drafted cardpool: increasing count in main deck and decreasing count in sideboard
UPDATE 2017-12-30: As migration to Git is complete I will make merge requests with my changes.
CLOSED
Last edited by hidalgo on 29 Dec 2017, 22:45, edited 6 times in total.
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Re: Forge Release 12/03/2017 ver 1.6.5
by daitokujibiko » 10 Dec 2017, 18:37
I haven't been around for awhile (been focusing on work-related activities) but thanks whoever added Kamigawa to Forge! Still quite busy but can't wait to see what other worlds people come up with.
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Re: Forge Release 12/03/2017 ver 1.6.5
by shteev » 11 Dec 2017, 17:17
AI had an Aquastrand Spider enchanted with Moldervine Cloak; When he grafted the last +1/+1 token off it onto another creature, the Aquastrand Spider died.
Re: Forge Release 12/03/2017 ver 1.6.5
by friarsol » 12 Dec 2017, 03:57
That's not a bug. The spider had 3 damage marked on it, so it should have died.shteev wrote:AI had an Aquastrand Spider enchanted with Moldervine Cloak; When he grafted the last +1/+1 token off it onto another creature, the Aquastrand Spider died.
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