It is currently 07 Jul 2021, 21:48
   
Text Size

Add a keyword ability

Moderators: timmermac, friarsol, Blacksmith, KrazyTheFox, Agetian, CCGHQ Admins

Add a keyword ability

Postby Djebb » 16 Dec 2017, 11:45

Hello !
I'm working on custom sets, and some of the cards have keyword abilities i created on my own. Is there a way to add them in some kind of "keyword abilities dictionary" ? Thus when i script a creature, it could have K:myKeywordAbility :) .
Djebb
 
Posts: 72
Joined: 06 Dec 2014, 19:44
Has thanked: 1 time
Been thanked: 1 time

Re: Add a keyword ability

Postby friarsol » 17 Dec 2017, 01:16

You would need to edit the codebase to be able to do that.
friarsol
Global Moderator
 
Posts: 7575
Joined: 15 May 2010, 04:20
Has thanked: 242 times
Been thanked: 956 times

Re: Add a keyword ability

Postby Djebb » 17 Dec 2017, 09:40

Mm yeah, that's what i thought :) . Wouldn't it be great to add a "script your keyword" feature ? :D
Anyway, thanks for the answer :) .
Djebb
 
Posts: 72
Joined: 06 Dec 2014, 19:44
Has thanked: 1 time
Been thanked: 1 time

Re: Add a keyword ability

Postby friarsol » 17 Dec 2017, 16:26

Djebb wrote:Mm yeah, that's what i thought :) . Wouldn't it be great to add a "script your keyword" feature ? :D
We have that already. It's called being a developer and adding to the codebase :D
friarsol
Global Moderator
 
Posts: 7575
Joined: 15 May 2010, 04:20
Has thanked: 242 times
Been thanked: 956 times

Re: Add a keyword ability

Postby Djebb » 20 Dec 2017, 16:56

Haha good point :D .
I think that's what i'll do, i'll code what i need :) .
Djebb
 
Posts: 72
Joined: 06 Dec 2014, 19:44
Has thanked: 1 time
Been thanked: 1 time


Return to Forge

Who is online

Users browsing this forum: No registered users and 13 guests


Who is online

In total there are 13 users online :: 0 registered, 0 hidden and 13 guests (based on users active over the past 10 minutes)
Most users ever online was 1922 on 07 Jun 2021, 06:01

Users browsing this forum: No registered users and 13 guests

Login Form