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Add a keyword ability

PostPosted: 16 Dec 2017, 11:45
by Djebb
Hello !
I'm working on custom sets, and some of the cards have keyword abilities i created on my own. Is there a way to add them in some kind of "keyword abilities dictionary" ? Thus when i script a creature, it could have K:myKeywordAbility :) .

Re: Add a keyword ability

PostPosted: 17 Dec 2017, 01:16
by friarsol
You would need to edit the codebase to be able to do that.

Re: Add a keyword ability

PostPosted: 17 Dec 2017, 09:40
by Djebb
Mm yeah, that's what i thought :) . Wouldn't it be great to add a "script your keyword" feature ? :D
Anyway, thanks for the answer :) .

Re: Add a keyword ability

PostPosted: 17 Dec 2017, 16:26
by friarsol
Djebb wrote:Mm yeah, that's what i thought :) . Wouldn't it be great to add a "script your keyword" feature ? :D
We have that already. It's called being a developer and adding to the codebase :D

Re: Add a keyword ability

PostPosted: 20 Dec 2017, 16:56
by Djebb
Haha good point :D .
I think that's what i'll do, i'll code what i need :) .