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Forge Release 2018-01-15 ver 1.6.6

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Re: Forge Release 2018-01-15 ver 1.6.6

Postby torridus » 20 Jan 2018, 19:26

shteev wrote:
torridus wrote:
shteev wrote:Where can I get these pictures?
@raphael75 pulled LQ images from Gatherer as PNGs here. I just uploaded a ZIP with the files prepared for Forge (converted to JPG and added the .full) https://drive.google.com/file/d/13I7nsq ... sp=sharing
Great, thanks! How do I get them into Forge, tho?
Find your pictures folder, then create a folder named "RIX" and put all the pictures inside that folder. Next time you load Forge all images will appear.

Windows default according to the Forge properties file: <your local application data directory>/Forge/Cache/
(usually C:/Users/<your username>/Application Data/Local/Forge/Cache/)

For me I have it set up as <filepath>\ForgeAppData\pics\cards\RIX
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby Xyx » 20 Jan 2018, 21:54

Kitesail Freebooter does not provide any reminder text about what it exiled (unlike Tidehollow Sculler, which gets "Remembered: Such-and-such" reminder text.)

(Also, when I tried to see whether Tidehollow Sculler does this, using the "Add Card to Battlefield" dev command, but it didn't trigger, which was weird. Had to try again using the "Cast Spell/Play Land" dev command.)
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby Ldcs8T4EAnj8h5ZMD8rf » 20 Jan 2018, 22:21

In a game of Origins Sealed, Turn to Frog resolved without applying its effect.


Edit: In a different game of Origins Sealed, AI played Wild Instincts but it "Couldn't add to stack, failed to target".
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Turn to Frog.jpeg
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby sketchyd1 » 21 Jan 2018, 00:45

RIX draft is incorrectly configured as IXL IXL RIX, it should be RIX RIX IXL. This happened with HOU as well.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby Bionic11 » 21 Jan 2018, 07:27

Seems like there is a bug with The Locust God.

I can add commanders to my commander decks, but for some reason, The Locust God cannot be added. Scarab and Scorpion God are fine but for some reason, locust just doesn't want to work. As in there is no right click option and double-clicking doesn't add it.

I even opened the specific cards from res/cardsfolder.zip with the hope that it might just be a misclassification in the code, but I can't see any differences.

Any thoughts or assistance would be greatly appreciated.

Also, thanks for all the great updates work. =D>
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby Bionic11 » 21 Jan 2018, 07:38

Bionic11 wrote:Seems like there is a bug with The Locust God.
I managed to fix this manually for now by editing the decklist externally in text edit. [-o<
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby squee1968 » 21 Jan 2018, 19:59

When I sacrifice Lion's Eye Diamond, I don't get to choose the order that the cards go into the graveyard.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby stormcat » 21 Jan 2018, 20:32

Bionic11 wrote:Seems like there is a bug with The Locust God.

I can add commanders to my commander decks, but for some reason, The Locust God cannot be added. Scarab and Scorpion God are fine but for some reason, locust just doesn't want to work. As in there is no right click option and double-clicking doesn't add it.

I even opened the specific cards from res/cardsfolder.zip with the hope that it might just be a misclassification in the code, but I can't see any differences.

Any thoughts or assistance would be greatly appreciated.

Also, thanks for all the great updates work. =D>
Did you tested making new deck?
I tested and no problem.
Perhaps I think The Locust God already in deck of main or side.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby Agetian » 22 Jan 2018, 04:04

squee1968 wrote:When I sacrifice Lion's Eye Diamond, I don't get to choose the order that the cards go into the graveyard.
If you need to order cards in the graveyard for any reason (Volrath's Shapeshifter or any other card that cares about the order of cards there), you may need to change the granularity of the relevant option (I think it's called something like "Order cards in graveyard", off the top of my head) - set it to "Always" if you want to always do it (but be prepared that you'll be pestered about it quite often, e.g. when multiple creatures die at the same time), or "With Relevant Cards" if you only want to be able to do it in case you have a card in deck (or there's a card somewhere on the battlefield) that cares about the order of cards in graveyard.

If that option doesn't work as intended while you think it should work for you, please clarify this a bit (what card you actually want to order the graveyard for, and what your Order cards in graveyard option is currently set to).

- Agetian
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby shteev » 22 Jan 2018, 18:53

Enter the Unknown failed to work: [Couldn't add to stack, failed to target].
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby shteev » 22 Jan 2018, 18:57

sketchyd1 wrote:RIX draft is incorrectly configured as IXL IXL RIX, it should be RIX RIX IXL. This happened with HOU as well.
I raised this issue in the MTG Discord server, and the good people there provided me with a temporary fix until the new version of Forge is released:

Go into the res/editions folder, open the "Rivals of Ixalan.txt" file, and add the line "TreatAsSmallSet=true" to the end of the [metadata] section.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby AtogMaster » 22 Jan 2018, 21:27

Curious Obsession sacrifices the creature along with the aura. I looked at the code in cardsfolder, and it looks like the aura is set to sacrifice itself, so I don't know what's going on. It has the same code as See Red, but I haven't tested that card yet to see if it has the same issue.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby shteev » 22 Jan 2018, 22:15

Sworn Guardian is common and not uncommon.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby CokedUpZombie » 22 Jan 2018, 22:44

Platinum Angel causes everyone to not lose instead of just the controller. Last night during a game everyone's life total was in the negatives while she was in play.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby abbyjaneway » 23 Jan 2018, 01:23

Description: In Constructed mode I was changing which random color decks the AI should use, and I selected all of the options. An error dialog popped up saying the max allowed is 5 colors, I hit ok and it kept popping up, so I had to force quit.

NullPointerException | Open
Code: Select all
Forge Version:    1.6.6-r-1u
Operating System: Windows 10 10.0 amd64
Java Version:     1.8.0_141 Oracle Corporation

java.lang.NullPointerException
   at forge.toolbox.FSkin$SkinFont.measureTextWidth(FSkin.java:962)
   at forge.view.FTitleBar.updatePreferredSize(FTitleBar.java:53)
   at forge.view.FTitleBar.setTitle(FTitleBar.java:38)
   at forge.view.FTitleBar.<init>(FTitleBar.java:20)
   at forge.view.FDialog.<init>(FDialog.java:94)
   at forge.view.FDialog.<init>(FDialog.java:78)
   at forge.toolbox.FOptionPane.<init>(FOptionPane.java:141)
   at forge.toolbox.FOptionPane.showOptionDialog(FOptionPane.java:82)
   at forge.GuiDesktop.showOptionDialog(GuiDesktop.java:137)
   at forge.util.gui.SOptionPane.showOptionDialog(SOptionPane.java:63)
   at forge.util.gui.SOptionPane.showMessageDialog(SOptionPane.java:33)
   at forge.deck.DeckgenUtil.colorCheck(DeckgenUtil.java:405)
   at forge.deck.ColorDeckGenerator.getDeck(ColorDeckGenerator.java:63)
   at forge.deckchooser.FDeckChooser.getDeck(FDeckChooser.java:202)
   at forge.screens.home.VLobby.selectMainDeck(VLobby.java:425)
   at forge.screens.home.VLobby.access$200(VLobby.java:71)
   at forge.screens.home.VLobby$3.run(VLobby.java:337)
   at forge.itemmanager.DeckManager$1.valueChanged(DeckManager.java:84)
   at forge.itemmanager.views.ItemView.onSelectionChange(ItemView.java:278)
   at forge.itemmanager.views.ItemListView$ItemTableModel$1.valueChanged(ItemListView.java:620)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.fireValueChanged(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.changeSelection(Unknown Source)
   at javax.swing.DefaultListSelectionModel.addSelectionInterval(Unknown Source)
   at javax.swing.JTable.addRowSelectionInterval(Unknown Source)
   at forge.itemmanager.views.ItemListView.onSetSelectedIndices(ItemListView.java:306)
   at forge.itemmanager.views.ItemView.setSelectedItems(ItemView.java:216)
   at forge.itemmanager.views.ItemView.setSelectedItems(ItemView.java:205)
   at forge.itemmanager.ItemManager.setSelectedItems(ItemManager.java:583)
   at forge.itemmanager.ItemManager.setSelectedStrings(ItemManager.java:636)
   at forge.deckchooser.FDeckChooser.restoreSavedState(FDeckChooser.java:382)
   at forge.deckchooser.FDeckChooser.populate(FDeckChooser.java:228)
   at forge.screens.home.CLobby.initialize(CLobby.java:78)
   at forge.screens.home.sanctioned.CSubmenuConstructed.initialize(CSubmenuConstructed.java:44)
   at forge.view.FView.initialize(FView.java:125)
   at forge.control.FControl$3.run(FControl.java:262)
   at java.awt.event.InvocationEvent.dispatch(Unknown Source)
   at java.awt.EventQueue.dispatchEventImpl(Unknown Source)
   at java.awt.EventQueue.access$500(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.awt.EventQueue$3.run(Unknown Source)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(Unknown Source)
   at java.awt.EventQueue.dispatchEvent(Unknown Source)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForFilter(Unknown Source)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.pumpEvents(Unknown Source)
   at java.awt.EventDispatchThread.run(Unknown Source)
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