Forge Release 2018-01-15 ver 1.6.6
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 2018-01-15 ver 1.6.6
by Seravy » 07 Feb 2018, 13:05
It's not legal, the rules say you must pick a finite number of times you are executing a loop. Unfortunately rules regarding game loops are not implemented in Forge.abbyjaneway wrote:It's legal but completely nonsensical as the only options the player is left with are to quit the match or wait for the program to crash with an out of memory error.Hanmac wrote:It's totally legal for the Ai doing it, but the others might look if the Ai can be taught not to do thatabbyjaneway wrote:The AI got stuck in a loop trying to sacrifice and persist Aerie Ouphes, as shown in the screenshot. Every time I clicked OK, the card appeared and disappeared from the battlefield and it added the same 3 items to the stack again.
Re: Forge Release 2018-01-15 ver 1.6.6
by shteev » 07 Feb 2018, 19:47
Graphic for Ice age Errant Minion shows Power Leak.
Re: Forge Release 2018-01-15 ver 1.6.6
by tjtillman » 07 Feb 2018, 20:32
Might there be an estimate of the next release or snapshot?
Re: Forge Release 2018-01-15 ver 1.6.6
by gos » 07 Feb 2018, 21:45
Very non-important bug (?).
I was playing a morph/manifest deck. I had a Chromeshell Crab (face-down), a manifested Backslide (due to Whisperwood Elemental) and Ixidor, Reality Sculptor in play.
I unmorphed the Chromeshell Crab, exchanging control of one of my opponent's creatures and the manifested Backslide. Next I used Ixidor's ability to unmanifest the Backslide. I thought that it would immediately go to my graveyard (no non-permanents on the battlefield), but it stayed on my opponent's side of the field, face-up. I don't know whether the game considered it a permanent, the game ended before I could test that.
I was playing a morph/manifest deck. I had a Chromeshell Crab (face-down), a manifested Backslide (due to Whisperwood Elemental) and Ixidor, Reality Sculptor in play.
I unmorphed the Chromeshell Crab, exchanging control of one of my opponent's creatures and the manifested Backslide. Next I used Ixidor's ability to unmanifest the Backslide. I thought that it would immediately go to my graveyard (no non-permanents on the battlefield), but it stayed on my opponent's side of the field, face-up. I don't know whether the game considered it a permanent, the game ended before I could test that.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Release 2018-01-15 ver 1.6.6
by tjtillman » 09 Feb 2018, 02:11
CPU keeps activating Tomb of the Dusk Rose even after it has played all 3 exiled creatures.
Re: Forge Release 2018-01-15 ver 1.6.6
by friarsol » 09 Feb 2018, 02:42
I don't believe Ice Age boosters contained snow-covered lands. Only in starters.shteev wrote:Ice Age boosters do not contain any snow covered lands for drafting (although, Cold Snap ones do).
People were annoyed to see basics taking up random common slots in early days. The basic in the last slot is a relatively new reinvention.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Release 2018-01-15 ver 1.6.6
by friarsol » 09 Feb 2018, 02:44
FYI, the correct thing here is the non-permanent should be revealed and then turned face down again.gos wrote:Very non-important bug (?).
I was playing a morph/manifest deck. I had a Chromeshell Crab (face-down), a manifested Backslide (due to Whisperwood Elemental) and Ixidor, Reality Sculptor in play.
I unmorphed the Chromeshell Crab, exchanging control of one of my opponent's creatures and the manifested Backslide. Next I used Ixidor's ability to unmanifest the Backslide. I thought that it would immediately go to my graveyard (no non-permanents on the battlefield), but it stayed on my opponent's side of the field, face-up. I don't know whether the game considered it a permanent, the game ended before I could test that.
- friarsol
- Global Moderator
- Posts: 7593
- Joined: 15 May 2010, 04:20
- Has thanked: 243 times
- Been thanked: 965 times
Re: Forge Release 2018-01-15 ver 1.6.6
by Ldcs8T4EAnj8h5ZMD8rf » 09 Feb 2018, 15:15
Description: AI attacked with a bunch of creatures. I had a 2/2 white Knight Ally token block and kill a Sultai Emissary. Crash occurred during Combat Damage after damage had been applied when Sultai Emissary's death trigger should have gone on the stack.
- RuntimeException | Open
- Code: Select all
Forge Version: 1.6.6-r-1u
Operating System: Mac OS X 10.13.2 x86_64
Java Version: 1.8.0_144 Oracle Corporation
java.lang.RuntimeException: AbilityFactory : getAbility -- has no SVar: TrigToken
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:147)
at forge.game.ability.AbilityFactory.getAbility(AbilityFactory.java:137)
at forge.game.trigger.TriggerHandler.runSingleTrigger(TriggerHandler.java:573)
at forge.game.trigger.TriggerHandler.runNonStaticTriggersForPlayer(TriggerHandler.java:436)
at forge.game.trigger.TriggerHandler.runWaitingTrigger(TriggerHandler.java:378)
at forge.game.trigger.TriggerHandler.runWaitingTriggers(TriggerHandler.java:327)
at forge.game.GameAction.checkStateEffects(GameAction.java:1027)
at forge.game.phase.PhaseHandler.checkStateBasedEffects(PhaseHandler.java:1029)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:940)
at forge.game.GameAction.startGame(GameAction.java:1634)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:225)
at java.util.concurrent.ThreadPoolExecutor.runWorker(ThreadPoolExecutor.java:1149)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(ThreadPoolExecutor.java:624)
at java.lang.Thread.run(Thread.java:748)
- Ldcs8T4EAnj8h5ZMD8rf
- Posts: 36
- Joined: 13 Nov 2015, 15:36
- Has thanked: 1 time
- Been thanked: 2 times
Re: Forge Release 2018-01-15 ver 1.6.6
by gos » 09 Feb 2018, 21:47
It also seems to be triggering for each creature that deals damage +1. I netted 4 treasure when I hit the opponent with 3 thopters.moush wrote:Storm the Vault seems to work even if the card is not on the field, but in the library or hand.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Release 2018-01-15 ver 1.6.6
by gos » 09 Feb 2018, 22:27
. Stangg, played by the AI is behaving incorrectly. When he enters the battlefield, the Stangg Twin token is created but when he leaves the battlefield, it isn't exiled - the trigger goes on the stack and resolves, but the token doesn't actually leave. Then, when the AI plays Stangg (its commander) again, a new twin token is created, falls prey to the legendary rule and when it dies, Stangg himself is (correctly) sacrificed.
- gos
- Posts: 4369
- Joined: 03 Mar 2011, 15:21
- Location: Reykjavík, Iceland
- Has thanked: 231 times
- Been thanked: 232 times
Re: Forge Release 2018-01-15 ver 1.6.6
by tjtillman » 10 Feb 2018, 00:06
CPU played Bishop of Binding exiling my 1/1 vampire token.
After the token becomes exiled it ceases to exist, so when the Bishop of Binding later attacks, there is no exiled card, so it should not get +anything from its second ability.
After the token becomes exiled it ceases to exist, so when the Bishop of Binding later attacks, there is no exiled card, so it should not get +anything from its second ability.
Re: Forge Release 2018-01-15 ver 1.6.6
by hervebronnimann » 10 Feb 2018, 17:39
Thanks for putting out RIX so fast! I'm looking for a macos .dmg package as opposed to the .tar.bz2. Anyone can provide a link to this? Thanks!
- hervebronnimann
- Posts: 20
- Joined: 29 Nov 2014, 22:34
- Has thanked: 1 time
- Been thanked: 0 time
Who is online
Users browsing this forum: No registered users and 153 guests