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Forge Release 2018-01-15 ver 1.6.6

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Re: Forge Release 2018-01-15 ver 1.6.6

Postby tjtillman » 16 Jan 2018, 21:50

With the City's Blessing, Mausoleum Harpy should only trigger for its owner's creatures dying, not any creature.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby thesoundsofsparrow » 17 Jan 2018, 08:00

Well that took no time to get pictures, awesome! Did catch a bug, I cast Golden Demise with 10 permanents on board and no city's blessing prior, gave me the city's blessing but still wiped my board.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby shteev » 17 Jan 2018, 11:52

thesoundsofsparrow wrote:Did catch a bug, I cast Golden Demise with 10 permanents on board and no city's blessing prior, gave me the city's blessing but still wiped my board.
Perhaps this is related to what I just noticed:

In game, Secrets of the Golden City should Ascend first, and then perform the rest of the card's effect; the order is important.

thesoundsofsparrow wrote:Well that took no time to get pictures, awesome!
Where can I get these pictures?
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby yellow5 » 17 Jan 2018, 14:14

I'm having trouble getting the card images to download as well.

Thanks for all your work on this. I know it's a labour of love and it's great.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby Bog Wraith » 17 Jan 2018, 14:37

Will the Snapshot updates be available again when the Git changeover is completed and will a new link to them be changed from the one KrazyTheFox has been using?

Thanks again to everyone of you for continuing to work on this wonderful app. We are all in your debt and most appreciative of it & you! :D
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My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby Agetian » 17 Jan 2018, 15:24

Bog Wraith wrote:Will the Snapshot updates be available again when the Git changeover is completed and will a new link to them be changed from the one KrazyTheFox has been using?
Yeah, we intend to make snapshot builds work again, but it may take some time, unfortunately. Not sure how exactly it'll be done (and whether it'll need a new link or the same one can be used), I'm pretty sure Krazy will eventually look into it when he has time...

- Agetian
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby yellow5 » 17 Jan 2018, 15:57

Did a little digging and it looks like card images are attempting to pull from magiccards[dot]info, which doesn't have the RIX set yet. Now I'm really confused why anyone has them.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby stormcat » 17 Jan 2018, 16:57

yellow5 wrote:Did a little digging and it looks like card images are attempting to pull from magiccards[dot]info, which doesn't have the RIX set yet. Now I'm really confused why anyone has them.
I have RIX images, but it prepared by myself.
Download from Card Image Gallery in WotC's website, then croping and renaming according to specifications.
I have automated those tasks mostly, so I can use them immediately.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby Bog Wraith » 17 Jan 2018, 18:38

Agetian wrote:
Bog Wraith wrote:Will the Snapshot updates be available again when the Git changeover is completed and will a new link to them be changed from the one KrazyTheFox has been using?
Yeah, we intend to make snapshot builds work again, but it may take some time, unfortunately. Not sure how exactly it'll be done (and whether it'll need a new link or the same one can be used), I'm pretty sure Krazy will eventually look into it when he has time...

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Ok, thanks for the info. 8)
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby shteev » 17 Jan 2018, 19:02

This is a non-RIX related bug, but this is still the right place to post it, right?

Forge - Dusk Urchins.png


I attack with a 4/3 Dusk Urchins. It triggers, gaining a -1/-1 counter. AI blocks with Oona's Gatewarden, dealing 2 damage to it with wither, so it dies. However, I then only drew 1 card; surely I should have drawn 3.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby torridus » 17 Jan 2018, 19:20

shteev wrote:
thesoundsofsparrow wrote:Well that took no time to get pictures, awesome!
Where can I get these pictures?
@raphael75 pulled LQ images from Gatherer as PNGs here. I just uploaded a ZIP with the files prepared for Forge (converted to JPG and added the .full) https://drive.google.com/file/d/13I7nsq ... sp=sharing
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby kixleart » 17 Jan 2018, 19:41

The sacrifice clause of Angrath, the Flame-Chained's -3 isn't working. I used it to take control of my opponent's Servant of the Conduit, and the AI regained control of it at end of turn instead of it being sacrificed.
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby shteev » 17 Jan 2018, 19:53

torridus wrote:
shteev wrote:
thesoundsofsparrow wrote:Well that took no time to get pictures, awesome!
Where can I get these pictures?
@raphael75 pulled LQ images from Gatherer as PNGs here. I just uploaded a ZIP with the files prepared for Forge (converted to JPG and added the .full) https://drive.google.com/file/d/13I7nsq ... sp=sharing
Great, thanks! How do I get them into Forge, tho?
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby someone » 17 Jan 2018, 21:20

Is this where I report a bug? I also tried to search for a similar error.

Description: When trying to start any quick gauntlet the Array index out of bounds exception triggers. This does not happens if I build my own gauntlet. Maybe datatype error or a mistyped variable name when selecting from the array containing decks?
I tried to clone the git repo and built it myself to check if it was still there, but my JAVA knowledge is to limited to know how to do that.

ArrayIndexOutOfBoundsException | Open
Code: Select all
Forge Version:    1.6.6-r-1u
Operating System: Mac OS X 10.12.6 x86_64
Java Version:     1.8.0_162 Oracle Corporation

java.lang.ArrayIndexOutOfBoundsException: 0
   at forge.deck.DeckgenUtil.getRandomCustomDeck(DeckgenUtil.java:327)
   at forge.gauntlet.GauntletUtil.createQuickGauntlet(GauntletUtil.java:45)
   at forge.screens.home.gauntlet.CSubmenuGauntletQuick.startGame(CSubmenuGauntletQuick.java:82)
   at forge.screens.home.gauntlet.CSubmenuGauntletQuick.access$000(CSubmenuGauntletQuick.java:25)
   at forge.screens.home.gauntlet.CSubmenuGauntletQuick$1.actionPerformed(CSubmenuGauntletQuick.java:31)
7   at javax.swing.AbstractButton.fireActionPerformed(AbstractButton.java:2022)
   at javax.swing.AbstractButton$Handler.actionPerformed(AbstractButton.java:2348)
   at javax.swing.DefaultButtonModel.fireActionPerformed(DefaultButtonModel.java:402)
   at javax.swing.DefaultButtonModel.setPressed(DefaultButtonModel.java:259)
   at javax.swing.plaf.basic.BasicButtonListener.mouseReleased(BasicButtonListener.java:252)
   at java.awt.Component.processMouseEvent(Component.java:6533)
   at javax.swing.JComponent.processMouseEvent(JComponent.java:3324)
   at java.awt.Component.processEvent(Component.java:6298)
   at java.awt.Container.processEvent(Container.java:2237)
   at java.awt.Component.dispatchEventImpl(Component.java:4889)
   at java.awt.Container.dispatchEventImpl(Container.java:2295)
   at java.awt.Component.dispatchEvent(Component.java:4711)
   at java.awt.LightweightDispatcher.retargetMouseEvent(Container.java:4889)
   at java.awt.LightweightDispatcher.processMouseEvent(Container.java:4526)
   at java.awt.LightweightDispatcher.dispatchEvent(Container.java:4467)
   at java.awt.Container.dispatchEventImpl(Container.java:2281)
   at java.awt.Window.dispatchEventImpl(Window.java:2746)
   at java.awt.Component.dispatchEvent(Component.java:4711)
   at java.awt.EventQueue.dispatchEventImpl(EventQueue.java:760)
   at java.awt.EventQueue.access$500(EventQueue.java:97)
   at java.awt.EventQueue$3.run(EventQueue.java:709)
   at java.awt.EventQueue$3.run(EventQueue.java:703)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:80)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:90)
   at java.awt.EventQueue$4.run(EventQueue.java:733)
   at java.awt.EventQueue$4.run(EventQueue.java:731)
   at java.security.AccessController.doPrivileged(Native Method)
   at java.security.ProtectionDomain$JavaSecurityAccessImpl.doIntersectionPrivilege(ProtectionDomain.java:80)
   at java.awt.EventQueue.dispatchEvent(EventQueue.java:730)
   at java.awt.EventDispatchThread.pumpOneEventForFilters(EventDispatchThread.java:205)
   at java.awt.EventDispatchThread.pumpEventsForFilter(EventDispatchThread.java:116)
   at java.awt.EventDispatchThread.pumpEventsForHierarchy(EventDispatchThread.java:105)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:101)
   at java.awt.EventDispatchThread.pumpEvents(EventDispatchThread.java:93)
   at java.awt.EventDispatchThread.run(EventDispatchThread.java:82)
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Re: Forge Release 2018-01-15 ver 1.6.6

Postby Zirbert » 17 Jan 2018, 21:43

For some reason, this version of Forge won't run when I double-click the forge.sh file (Linux). That works in all my other versions of Forge (I still have the last couple "installed"). The text of forge.sh looks identical to the others, just with the version number changed:

Code: Select all
#!/bin/sh
cd "`dirname \"$0\"`"
java -Xmx1024m -jar forge-gui-desktop-1.6.6-jar-with-dependencies.jar
It's got the same setting/permissions (executable shell script) as previous versions. If I right-click on forge.sh and choose Actions - Run in Konsole (my distro's terminal - this also works in earlier versions of Forge), I get this error and nothing else happens:

Code: Select all
Warning: Could not start program '/home/zirbert/forge-gui-desktop-1.6.6/forge.sh' with arguments '/home/zirbert/forge-gui-desktop-1.6.6/forge.sh'.

Warning: No such file or directory
However, if I open a terminal in the folder and paste in the main command (java -Xmx1024m -jar forge-gui-desktop-1.6.6-jar-with-dependencies.jar), it runs fine.

Anybody see what I'm not seeing here? Running the command isn't a big problem, but I'm curious as to why double-clicking on it doesn't work as usual.
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