Forge Release 2018-01-15 ver 1.6.6
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 2018-01-15 ver 1.6.6
by abbyjaneway » 28 Jan 2018, 02:45
The AI got stuck in a loop trying to sacrifice and persist Aerie Ouphes, as shown in the screenshot. Every time I clicked OK, the card appeared and disappeared from the battlefield and it added the same 3 items to the stack again.
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Re: Forge Release 2018-01-15 ver 1.6.6
by Mrs Non-Gorilla » 28 Jan 2018, 20:35
Wandering Fumarole doesn't gain its P/T-switching ability when you make it a creature.
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Re: Forge Release 2018-01-15 ver 1.6.6
by redsmith12 » 29 Jan 2018, 11:10
Blood Sun is not disabling Lotus Vale's etb ability.
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Re: Forge Release 2018-01-15 ver 1.6.6
by gos » 30 Jan 2018, 08:59
My Werewolf of Ancient Hunger seems to count only the cards in my hand. I had 7 cards in hand, my opponent 5, Werewolf was 7/7.
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Re: Forge Release 2018-01-15 ver 1.6.6
by hstukenborg » 30 Jan 2018, 12:40
I'm unable to add Zacama as my commander. The card appears, but I'm unable to actually add it to the Commander section in the editor.
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Re: Forge Release 2018-01-15 ver 1.6.6
by Hanmac » 30 Jan 2018, 14:01
Blood sun and moon can't do that yet and probably not fixed soonredsmith12 wrote:Blood Sun is not disabling Lotus Vale's etb ability.
Re: Forge Release 2018-01-15 ver 1.6.6
by Hanmac » 30 Jan 2018, 14:19
It's totally legal for the Ai doing it, but the others might look if the Ai can be taught not to do thatabbyjaneway wrote:The AI got stuck in a loop trying to sacrifice and persist Aerie Ouphes, as shown in the screenshot. Every time I clicked OK, the card appeared and disappeared from the battlefield and it added the same 3 items to the stack again.
Re: Forge Release 2018-01-15 ver 1.6.6
by Bog Wraith » 03 Feb 2018, 16:18
A.I. mulligans to 5 then attempts to cast Enter the Unknown which has no target and fizzled, but as you can see, there is no Enter the Unknown or any other card in the graveyard!
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
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Re: Forge Release 2018-01-15 ver 1.6.6
by Bog Wraith » 04 Feb 2018, 13:39
City's Blessing is not always being enacted as shown here where both players have 11 permanents on the battlefield. Both through the end of my turn and the beginning of the A.I's turn, neither of us got the Ascend mechanic activated until after my turn.
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
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Re: Forge Release 2018-01-15 ver 1.6.6
by stormcat » 04 Feb 2018, 17:15
@Bog Wraith
It seems to see there are not something having ascend in the battlefield.
It seems to see there are not something having ascend in the battlefield.
Re: Forge Release 2018-01-15 ver 1.6.6
by tjtillman » 04 Feb 2018, 19:58
What cards are in the graveyard? Had Ascend cards already been played and then you didn't get the City's Blessing? You can only get the City's Blessing by having 10+ permanents AND simultaneously either resolving a spell with Ascend or having a permanent with Ascend on the battlefield.Bog Wraith wrote:City's Blessing is not always being enacted as shown here where both players have 11 permanents on the battlefield. Both through the end of my turn and the beginning of the A.I's turn, neither of us got the Ascend mechanic activated until after my turn.
Re: Forge Release 2018-01-15 ver 1.6.6
by Bog Wraith » 05 Feb 2018, 00:42
I've been a bit unsure of exactly when the Ascend mechanic is activated. I thought it was when there were 10 or more permanents on the battlefield and hadn't realized you still needed to have a card with Ascend in play and/or a spell cast with it as well to then get the City's Blessing.
Thanks to both stormcat & tjtillman for the clarification on this, I appreciate it!
Thanks to both stormcat & tjtillman for the clarification on this, I appreciate it!
'Twas in the bogs of Cannelbrae
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
My mate did meet an early grave
'Twas nothing left for us to save
In the peat-filled bogs of Cannelbrae.
-
Bog Wraith - Global Mod 1 (Ret)
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Re: Forge Release 2018-01-15 ver 1.6.6
by abbyjaneway » 06 Feb 2018, 06:59
It's legal but completely nonsensical as the only options the player is left with are to quit the match or wait for the program to crash with an out of memory error.Hanmac wrote:It's totally legal for the Ai doing it, but the others might look if the Ai can be taught not to do thatabbyjaneway wrote:The AI got stuck in a loop trying to sacrifice and persist Aerie Ouphes, as shown in the screenshot. Every time I clicked OK, the card appeared and disappeared from the battlefield and it added the same 3 items to the stack again.
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Re: Forge Release 2018-01-15 ver 1.6.6
by Victre151 » 06 Feb 2018, 20:44
i loaded up forge this morning and was going to look at onve my decks that i made making sure i put the right cards in my paper deck as they come in the mail... well... half the cards in my deck said ths card isn supported by forge yet it still had its set and rarity, i decided to redownload forge thinking i messed up the res folder and somthing i did last nite triggered it and didnt notice it till today well it didnt work... and idk what to do
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