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Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 11 Feb 2018, 20:07
by drekonja
How far is the implementation of Palace Jailer? It's one of main reasons I'm interested in legacy

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 12 Feb 2018, 02:40
by friarsol
drekonja wrote:How far is the implementation of Palace Jailer? It's one of main reasons I'm interested in legacy
It'll be in the next release.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 12 Feb 2018, 05:25
by drekonja
Nice :)

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 12 Feb 2018, 19:04
by stormcat
I reported this bug already.
Planeswalker which became a new object is considered to be the same as the previous one.
It can't activate ability by new one.
This is very inconvenient.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 15 Feb 2018, 01:35
by Fregnor
TOKEN IMAGES:

It appears that this release does not include token card images.

Rivals of Ixalan token card images may be seen here: https://magic.wizards.com/en/articles/a ... 2018-01-04

These seem to be the token names used by Forge:

0/1 Elemental from Rekindling Phoenix: r_0_1_elemental_RIX
1/1 Elemental from Tilonalli's Summoner: r_1_1_elemental_RIX
Saproling from Overgrown Armasaur and Tendershoot Dryad: g_1_1_saproling
Golem from Gold-Forge Garrison: c_4_4_golem_RIX
Emblem from Huatli, Radiant Champion: emblem_huatli_radiant_champion

The City's Blessing emblem is not needed. Forge handles the ascend mechanic such that no emblem is displayed on the field, though the cards still get their ascend effects.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 15 Feb 2018, 05:56
by CokedUpZombie
Platinum Angel is still causing opponents not to lose instead of just me. While platinum angel is out everyone's life total can go deep in the negatives without losing.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 16 Feb 2018, 15:55
by Fregnor
I think that Kumena, Tyrant of Orazca should be tagged as a card that the AI can't play well.

It uses the second effect where it taps three Merfolk to draw a card as often as possible and leaves few or no creatures available to attack or block. If the computer plays this card, then you know that the duel is practically over and you will win.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 16 Feb 2018, 17:26
by sirgigglz
If The Scarab God is my commander, and I choose to let it go to the graveyard when it dies, and then allow it to go to the command zone instead of the hand as its return-to-hand trigger resolves, I can no longer cast it from the command zone for the rest of the game.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 17 Feb 2018, 00:54
by shteev
friarsol wrote:
shteev wrote:Ice Age boosters do not contain any snow covered lands for drafting (although, Cold Snap ones do).
I don't believe Ice Age boosters contained snow-covered lands. Only in starters.

People were annoyed to see basics taking up random common slots in early days. The basic in the last slot is a relatively new reinvention.
You could definitely draft snow-covered lands in all Ice Age drafts. I couldn't tell you when they stopped doing this, but I absolutely remember being able to draft some snow covered lands in order to make some abilities of the cards work. I'm pretty sure there were random basic lands in boosters, as well.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 17 Feb 2018, 02:34
by friarsol
shteev wrote:
friarsol wrote:
shteev wrote:Ice Age boosters do not contain any snow covered lands for drafting (although, Cold Snap ones do).
I don't believe Ice Age boosters contained snow-covered lands. Only in starters.

People were annoyed to see basics taking up random common slots in early days. The basic in the last slot is a relatively new reinvention.
You could definitely draft snow-covered lands in all Ice Age drafts. I couldn't tell you when they stopped doing this, but I absolutely remember being able to draft some snow covered lands in order to make some abilities of the cards work. I'm pretty sure there were random basic lands in boosters, as well.
There aren't specific basic land slots in Ice Age, and Ice Age was released before "drafting" was really a thing. I know 4th edition boosters didn't have basics as commons, I think Revised was the last edition to have that feature. Before posting I watched someone open half a booster box of Ice Age on camera without seeing any basics as commons.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 17 Feb 2018, 09:31
by Seravy
Basic lands in boosters shouldn't have anything to do with drafting anyway.
It's been a while but as far as I remember the tournament rules clearly said that players can add any number of basic lands provided by the organizer of the event. Snow Covered lands are basic, so I assume they should be provided for Ice Age draft and sealed.
Basic Lands in boosters is a new thing, it was introduced when I stopped playing around 10th edition.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 17 Feb 2018, 13:33
by friarsol
Seravy wrote:Basic lands in boosters shouldn't have anything to do with drafting anyway.
It's been a while but as far as I remember the tournament rules clearly said that players can add any number of basic lands provided by the organizer of the event. Snow Covered lands are basic, so I assume they should be provided for Ice Age draft and sealed.
Basic Lands in boosters is a new thing, it was introduced when I stopped playing around 10th edition.
No. That's not true. Wastes are basic lands, but you don't get an unlimited number of them. You can only play with the ones in your card pools.

1/22/2016 In Limited events (including Sealed Deck and Booster Draft), Wastes must be in your card pool to be included in your deck. You can’t add Wastes to your card pool in the same way that you can add other basic lands.

The same is true for Snow basics.

10/1/2008 In Limited events, you can’t add basic snow lands to your deck from outside your card pool. You may add only lands named Plains, Island, Swamp, Mountain, and Forest, as normal.

Also, the Basic Land slot is a new concept. But having Basics in boosters is an old concept. There wasn't a reserved slot, they would just show up randomly in a rarity slot (I think common and uncommon). Meaning the Rarity sheets contained basic lands to round out the numbers in the sheet. Watch someone open an old booster. https://youtu.be/-Heps_7Xd0Q?t=1m51s There's just a whole bunch of random basics. Or maybe an uncut sheet of that edition http://forum.magiclibrarities.net/forum ... php?t=9906

At some point Wizards realized that existing players didn't want 1/3 of their cards taken by basics, so if you wanted basics you had to buy Starter Packs.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 17 Feb 2018, 17:55
by Fregnor
The second effect of Angrath, the Flame-Chained does not function properly. It properly steals control of an opponent's creature, but it does not sacrifice it if it has a converted mana cost of 3 or less.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 18 Feb 2018, 16:27
by HarlequinCasts
Lotus Bloom still cannot be sacrificed for mana once it comes out from suspend.

Re: Forge Release 2018-01-15 ver 1.6.6

PostPosted: 19 Feb 2018, 14:54
by twosat
Arachnus Spinner searches only library. It should search the graveyard too.