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Forge Release 02/25/2018 ver 1.6.7

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Re: Forge Release 02/25/2018 ver 1.6.7

Postby Darth Agnon » 11 Mar 2018, 01:26

Had a crash in Forge, and it prompted me to post the log to the forum:
[spoiler=]Description: [describe what you were doing when the crash occurred]

[spoiler=RuntimeException]
Code: Select all
Forge Version:    1.6.7-r-1u
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_161 Oracle Corporation

java.lang.RuntimeException: TriggerFactory : registerTrigger -- trigParse too short
   at forge.game.trigger.TriggerHandler.parseParams(TriggerHandler.java:182)
   at forge.game.trigger.TriggerHandler.parseTrigger(TriggerHandler.java:155)
   at forge.ai.ability.TokenAi.spawnToken(TokenAi.java:482)
   at forge.ai.ability.TokenAi.spawnToken(TokenAi.java:380)
   at forge.ai.ability.TokenAi.checkPhaseRestrictions(TokenAi.java:105)
   at forge.ai.SpellAbilityAi.canPlayWithoutRestrict(SpellAbilityAi.java:75)
   at forge.ai.SpellAbilityAi.canPlayAI(SpellAbilityAi.java:52)
   at forge.ai.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:35)
   at forge.ai.AiController.canPlaySa(AiController.java:634)
   at forge.ai.AiController.canPlayAndPayFor(AiController.java:618)
   at forge.ai.AiController.chooseSpellAbilityToPlayFromList(AiController.java:1330)
   at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1302)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1179)
   at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:437)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:952)
   at forge.game.GameAction.startGame(GameAction.java:1611)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:235)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
Also had an unrelated crash where it just started flashing all over the screen. Probably just a one-off thing.
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby Sulynsic » 11 Mar 2018, 04:38

Believe I have found a bug. Generated 3 spirit tokens with card [Triplicate Spirits]. At the time I played the card, [Intangible Virtue] was already on battlefield. Once summoning sickness was off I attacked with all 3. They did not tap on attack because of [Intangible Virtue], however when I tried to block on opponents turn, wasn't able to declare them as blockers which should have been possible with virtue enchant on board.
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby friarsol » 11 Mar 2018, 20:40

Sulynsic wrote:Believe I have found a bug. Generated 3 spirit tokens with card [Triplicate Spirits]. At the time I played the card, [Intangible Virtue] was already on battlefield. Once summoning sickness was off I attacked with all 3. They did not tap on attack because of [Intangible Virtue], however when I tried to block on opponents turn, wasn't able to declare them as blockers which should have been possible with virtue enchant on board.
Please take a screenshot of the battlefield.
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby superegg » 12 Mar 2018, 02:45

Worms of the Earth bug
1. Put battlefield many lands, Seat of the Synod and Worms of the Earth.
2. Cast Phyrexian Metamorph.
3. Select copy Seat of the Synod.
4. Phyrexian Metamorph was Removed, not destroy, put graveyard, return hand, or exile.
youtu.be/ZRTBqnhRAv4
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby Ldcs8T4EAnj8h5ZMD8rf » 12 Mar 2018, 19:31

Playing against Agent Smith (easy) in Quest Mode, AI activated the ability of Myth Realized to turn it into a creature without paying mana.
Attachments
Myth Realized.jpeg
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby puckboss3 » 13 Mar 2018, 06:27

Damia, Sage of Stone no longer triggers Dredge during Upkeep. This worked fine in previous versions of Forge.
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby puckboss3 » 13 Mar 2018, 06:28

“dredge” was meant as the ability, not the card...
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby gos » 13 Mar 2018, 08:52

Humorous anecdote: I thought Do or Die (a card that's been in forge for at least 7 years!) was bugged after the AI cast it and none of my creatures died. Then I read the card and realized I had chosen the pile containing just my Darksteel Gargoyle, because that's the creature I wanted to keep and I assumed that the other pile would be sacrificed!

Always read the cards...
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby Bundy » 13 Mar 2018, 15:23

When i tap Forbidden Orchard for mana, the opponent does not get a creature token.
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby gos » 14 Mar 2018, 09:38

Bundy wrote:When i tap Forbidden Orchard for mana, the opponent does not get a creature token.
Ditto. This is not completely consistent. Needs to be tested when Forbidden Orchard is tapped discretely and when it's being used to pay a mana cost (when it's paying generic mana, a specific color of mana, and the user can choose between more than one color of mana).
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby noratora » 14 Mar 2018, 13:17

patomaru wrote:Does anyone else have trouble with suspended cards? I just want to know if I am doing something wrong. People can look at my earlier post for examples but in don't see how anyone could draft a suspend card and not see the problems, if it is working the same for everyone else. Especially drafting a set like time spiral.
Suspended Greater Gargadon is not working properly for me. Can't activate the activated sacrifice ability while it is suspended; if, however, I click it when I have priority during my mains, I'm given the option to cast it for the normal 9R. Then when I "cancelled" (didn't have the mana) it left exile and reappeared in my hand!
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby noratora » 14 Mar 2018, 13:25

noratora wrote:
patomaru wrote:Does anyone else have trouble with suspended cards? I just want to know if I am doing something wrong. People can look at my earlier post for examples but in don't see how anyone could draft a suspend card and not see the problems, if it is working the same for everyone else. Especially drafting a set like time spiral.
Suspended Greater Gargadon is not working properly for me. Can't activate the activated sacrifice ability while it is suspended; if, however, I click it when I have priority during my mains, I'm given the option to cast it for the normal 9R. Then when I "cancelled" (didn't have the mana) it left exile and reappeared in my hand!
My mistake: the card (the same instance) is now simultaneously in my hand and suspended in exile. AND marked as flashback, for some incomprehensible reason.
Attachments
Screen Shot 2018-03-14 at 9.19.35 PM.jpg
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby Diena » 14 Mar 2018, 13:47

During quest mode, I played against Discord and when the IA used the Mogg Assassin ability, I chosen an opponent target creature.

If the IA won the clash, my creature was destroyed but when it lost, nothing happened
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby noratora » 15 Mar 2018, 10:40

AI opponent stole my Feldon with Control Magic. When he was tapped out, I used Crystal Shard to bounce Feldon back to my hand. Nothing happened.
Attachments
Screen Shot 2018-03-15 at 6.19.11 PM.jpg
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Re: Forge Release 02/25/2018 ver 1.6.7

Postby Zeromonarch » 16 Mar 2018, 15:34

Id like to report that the interaction between Yisan, the Wanderer Bard and Rings of Brighthearth has become bugged. When activating yisans ability and paying the 2 additional mana for rings of brighthearth to copy his ability the copy shows your deck window but not the second window where you make the choice for what creature you want whereas after the copy of his ability fizzels his instance of it works fine. This worked fine in previous versions. Also the same bug seems to show up in the android version
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