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Forge Release 03/20/2018 ver 1.6.8

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Forge Release 03/20/2018 ver 1.6.8

Postby Blacksmith » 20 Mar 2018, 01:19

Forge: 03/20/2018 ver 1.6.8





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Desktop: https://releases.cardforge.org/forge/forge-gui-desktop/1.6.8/forge-gui-desktop-1.6.8.tar.bz2



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Forge now requires Java 8 (or newer). You will not be able to start the game if you are not yet running Java 8.

We have a Discord server for hanging out with Forge devs and other Forge fans. Feel free to jump on in and say hi!

Online Multiplayer is once again functional!



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Master 25
Hey look it's a new set release!

Bug fixes
As always, this release of Forge features an assortment of bug fixes and improvements based on user feedback during the previous release run.



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Images for the latest sets will be available soon.

Online multiplayer functionality has been restored, but is still a Work in Progress. We do have a dedicated developer actively working on the online multiplayer feature.

At least two cards that have a clause that says "if a card cast this way would be put into a graveyard this turn, exile it instead" (Kess, Dissident Mage and Bosium Strip) will fail to interact correctly in corner cases where another card is allowing you to also cast cards from the graveyard at the same time, but allows you not to exile them. This needs a better implementation of a check that would allow to determine that the card is being cast via a MayPlay effect from a particular source.

There is a known issue with the cost reduction for cards that have color-locked X in their mana cost (e.g. Drain Life, Soul Burn). Cost reduction will not apply correctly to these cards if the amount by which the cost is reduced is greater than the amount of colorless mana in the mana cost specified on the card (e.g. 1 for Drain Life, 2 for Soul Burn). Fixing this issue likely requires rewriting the way announced color-locked X is interpreted and paid (most likely it has to be represented with colorless mana shards but still locked to the colors required by the card).

Currently Improvise is implemented as a "clone" of Convoke keyword, which does not work correctly in corner cases (for example, together with an instance of Convoke or Delve). This is planned to be addressed soon.

Replacement effects that happen when a card moves from zone to zone (e.g. ETB replacement effect of Essence of the Wild; Kalitas, Traitor of Ghet replacement effect for a dying creature) need some rework to allow all of them to work in a rule-exact way without the need for special exclusions and hacks (see ReplacementHandler.java:120).

Several people have noticed that the cards displayed on the battlefield will fail to be displayed when the number of cards on the battlefield increases. Maximizing the human panel can help to re-display the cards.

Some time was spent turning the static ETB triggers into the proper ETB replacement effects they should be, mainly to interact correctly with each other. This work is not yet finished. As a result there is currently some inconsistencies with "Enters the battlefield with counters" (Not incredibly noticeable).

A recent contribution to the code base should fix some of the bugs that people noticed with cloning type abilities. At this time there is one remaining issue that we hope will be addressed in the near future:
Copies of cards that setup Zone Change triggers via addComesIntoPlayCommand and addLeavesPlayCommand will not function correctly.




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The Forge archive includes a MANUAL.txt file and we ask that you spend a few minutes reading this file as it contains some information that may prove useful. We do tend to update this file at times and you should quickly read this file and look for new information for each and every new release. Thank you.

The archive format used for the Forge distribution is ".tar.bz2". There are utilities for Windows, Mac OS and the various *nix's that can be used to extract/decompress these ".tar.bz2" archives. We recommend that you extract/decompress the Forge archive into a new and unused folder.

Some people use the Windows application 7zip. This utility can be found at http://www.7-zip.org/download.html. Mac users can double click on the archive and the application Archive Utility will launch and extract the archive. Mac users do not need to download a separate utility.

Once the Forge archive has been decompressed you should then be able to launch Forge by using the included launcher. Launching Forge by double clicking on the forge jar file in the past caused a java heap space error. Forge's memory requirements have increased over time and the launchers increase the java heap space available to Forge. Currently you can launch Forge by double clicking on the forge jar file without a java heap space error but this is likely to change as we add in more sounds, icons, etc.

- The Mac OS application version -
We haven't been able to distribute the OS X Application version of Forge in sometime. We've recently automated our release tools, and will continue to look in the viability of creating this file now that things are autoamted.


- Online Multiplayer -
For local network play you should only need two systems running Forge. One to host and one to join and play. For remote (over the Internet) play you will need to ensure that the port used (36743 by default) is forwarded to the hosting machine.




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Postby Blacksmith » 20 Mar 2018, 01:19

DistinctStats.txt | Open
Implemented (Missing) / Total = Percentage Implemented
17408 (93) / 17501 = 99.47 %

Missing (93):
AEther Searcher
Agent of Acquisitions
Animus of Predation
Arcane Savant
Archdemon of Paliano
Backdraft
Backup Plan
Balduvian Warlord
Bronze Tablet
Butcher Orgg
Caller of the Untamed
Camouflage
Canal Dredger
Chaos Orb
Coalition Flag
Coalition Honor Guard
Cogwork Grinder
Cogwork Librarian
Cogwork Spy
Cogwork Tracker
Cruel Entertainment
Curse of Vengeance
Custodi Peacekeeper
Deal Broker
Divine Deflection
Emblazoned Golem
Equinox
Ertai's Meddling
Expropriate
Fade Away
Falling Star
False Orders
Fasting
Garbage Fire
General Jarkeld
Glyph of Delusion
Glyph of Reincarnation
Goblin Artisans
Harm's Way
Hold the Perimeter
Ice Cauldron
Illusionary Informant
Illusionary Mask
Illusionary Terrain
Impact Resonance
Infernal Denizen
Krovikan Vampire
Lava Burst
Leovold's Operative
Lore Seeker
Lurking Automaton
Maelstrom Archangel Avatar
Mana Cache
Martyrdom
Mercenaries
Nacatl War-Pride
Noble Banneret
Oracle en-Vec
Paliano Vanguard
Paliano, the High City
Piracy
Plague of Vermin
Preferred Selection
Primitive Justice
Psychic Battle
Pyramids
Pyretic Hunter
Raging River
Raiding Party
Rebirth
Refraction Trap
Regicide
Season of the Witch
Shadowbane
Shahrazad
Shaman's Trance
Shining Shoal
Smuggler Captain
Sorrow's Path
Soul Echo
Spire Phantasm
Stalking Leonin
Standard Bearer
Summoner's Bond
Tawnos's Coffin
Tempest Efreet
Timmerian Fiends
Urza's Miter
Volatile Chimera
Whippoorwill
Whispergear Sneak
Word of Command
World at War


Overall Editions | Open
Set: Implemented (Missing) / Total = Percentage Implemented
Portal: 200 (0) / 200 = 100.0%
Ugin's Fate: 26 (0) / 26 = 100.0%
Guildpact: 165 (0) / 165 = 100.0%
Zendikar Expeditions: 45 (0) / 45 = 100.0%
Dark Ascension: 158 (0) / 158 = 100.0%
Journey into Nyx: 165 (0) / 165 = 100.0%
Rivals of Ixalan: 205 (0) / 205 = 100.0%
Ravnica: City of Guilds: 291 (0) / 291 = 100.0%
Weatherlight: 167 (0) / 167 = 100.0%
Eighth Edition: 342 (0) / 342 = 100.0%
Champions of Kamigawa: 291 (0) / 291 = 100.0%
Legendary Cube: 149 (0) / 149 = 100.0%
Modern Masters 2017: 249 (0) / 249 = 100.0%
Mirrodin: 291 (0) / 291 = 100.0%
Battle for Zendikar: 254 (0) / 254 = 100.0%
Born of the Gods: 165 (0) / 165 = 100.0%
New Phyrexia: 170 (0) / 170 = 100.0%
Welcome Deck 2017: 30 (0) / 30 = 100.0%
Welcome Deck 2016: 16 (0) / 16 = 100.0%
Visions: 167 (0) / 167 = 100.0%
Amonkhet: 272 (0) / 272 = 100.0%
Dragons of Tarkir: 254 (0) / 254 = 100.0%
Ixalan: 274 (0) / 274 = 100.0%
Aether Revolt: 194 (0) / 194 = 100.0%
Zendikar: 234 (0) / 234 = 100.0%
Eldritch Moon: 205 (0) / 205 = 100.0%
Time Spiral "Timeshifted": 121 (0) / 121 = 100.0%
Eventide: 180 (0) / 180 = 100.0%
Commander Anthology: 289 (0) / 289 = 100.0%
Revised Edition: 296 (0) / 296 = 100.0%
Planechase Anthology: 222 (0) / 222 = 100.0%
Time Spiral: 286 (0) / 286 = 100.0%
Portal: Three Kingdoms: 170 (0) / 170 = 100.0%
Seventh Edition: 335 (0) / 335 = 100.0%
Scourge: 143 (0) / 143 = 100.0%
Tenth Edition: 368 (0) / 368 = 100.0%
Masterpiece Series - Amonkhet: 54 (0) / 54 = 100.0%
Return to Ravnica: 254 (0) / 254 = 100.0%
Planar Chaos: 165 (0) / 165 = 100.0%
Darksteel: 165 (0) / 165 = 100.0%
Planechase 2012: 177 (0) / 177 = 100.0%
Morningtide: 150 (0) / 150 = 100.0%
Beatdown: 82 (0) / 82 = 100.0%
Lorwyn: 286 (0) / 286 = 100.0%
Anthologies: 81 (0) / 81 = 100.0%
Modern Masters 2015: 249 (0) / 249 = 100.0%
Commander's Arsenal: 18 (0) / 18 = 100.0%
Prophecy: 143 (0) / 143 = 100.0%
Magic Online Deck Series: 35 (0) / 35 = 100.0%
Commander: 303 (0) / 303 = 100.0%
Innistrad: 254 (0) / 254 = 100.0%
Odyssey: 335 (0) / 335 = 100.0%
Masterpiece Series - Kaladesh: 54 (0) / 54 = 100.0%
Dragon's Maze: 156 (0) / 156 = 100.0%
Fifth Edition: 434 (0) / 434 = 100.0%
Iconic Masters: 249 (0) / 249 = 100.0%
Gatecrash: 249 (0) / 249 = 100.0%
Fate Reforged: 180 (0) / 180 = 100.0%
Ninth Edition: 344 (0) / 344 = 100.0%
Unhinged: 5 (0) / 5 = 100.0%
Modern Event Deck: 26 (0) / 26 = 100.0%
Fifth Dawn: 165 (0) / 165 = 100.0%
Planeshift: 143 (0) / 143 = 100.0%
Masters 25: 249 (0) / 249 = 100.0%
Starter 2000: 52 (0) / 52 = 100.0%
Mercadian Masques: 335 (0) / 335 = 100.0%
Shards of Alara: 234 (0) / 234 = 100.0%
Magic 2011: 234 (0) / 234 = 100.0%
Magic 2013: 234 (0) / 234 = 100.0%
Magic 2012: 234 (0) / 234 = 100.0%
Magic 2015: 269 (0) / 269 = 100.0%
Magic 2014: 234 (0) / 234 = 100.0%
Magic Origins: 273 (0) / 273 = 100.0%
Modern Masters: 229 (0) / 229 = 100.0%
Battle Royale: 105 (0) / 105 = 100.0%
Urza's Saga: 335 (0) / 335 = 100.0%
Torment: 143 (0) / 143 = 100.0%
Unstable: 6 (0) / 6 = 100.0%
Duels of the Planeswalkers: 101 (0) / 101 = 100.0%
Commander 2013: 341 (0) / 341 = 100.0%
Commander 2015: 327 (0) / 327 = 100.0%
Shadows over Innistrad: 287 (0) / 287 = 100.0%
Saviors of Kamigawa: 165 (0) / 165 = 100.0%
Scars of Mirrodin: 234 (0) / 234 = 100.0%
Classic Sixth Edition: 335 (0) / 335 = 100.0%
Dissension: 180 (0) / 180 = 100.0%
Promo set for Gatherer: 27 (0) / 27 = 100.0%
Mirrodin Besieged: 150 (0) / 150 = 100.0%
Kaladesh: 264 (0) / 264 = 100.0%
Explorers of Ixalan: 47 (0) / 47 = 100.0%
Theros: 234 (0) / 234 = 100.0%
Stronghold: 143 (0) / 143 = 100.0%
Archenemy: Nicol Bolas: 121 (0) / 121 = 100.0%
Hour of Devastation: 199 (0) / 199 = 100.0%
Planechase: 191 (0) / 191 = 100.0%
Khans of Tarkir: 254 (0) / 254 = 100.0%
Urza's Legacy: 143 (0) / 143 = 100.0%
Urza's Destiny: 143 (0) / 143 = 100.0%
Legions: 145 (0) / 145 = 100.0%
Oath of the Gatewatch: 183 (0) / 183 = 100.0%
Unglued: 5 (0) / 5 = 100.0%
Alara Reborn: 145 (0) / 145 = 100.0%
Archenemy: 191 (0) / 191 = 100.0%
Conflux: 145 (0) / 145 = 100.0%
Invasion: 334 (1) / 335 = 99.7%
Onslaught: 334 (1) / 335 = 99.7%
Commander 2014: 321 (1) / 322 = 99.69%
Commander 2017: 298 (1) / 299 = 99.67%
Shadowmoor: 285 (1) / 286 = 99.65%
Eternal Masters: 248 (1) / 249 = 99.6%
Avacyn Restored: 233 (1) / 234 = 99.57%
Magic 2010: 233 (1) / 234 = 99.57%
Rise of the Eldrazi: 232 (1) / 233 = 99.57%
Future Sight: 179 (1) / 180 = 99.44%
Commander 2016: 339 (2) / 341 = 99.41%
Tempest: 333 (2) / 335 = 99.4%
Betrayers of Kamigawa: 164 (1) / 165 = 99.39%
Starter 1999: 157 (1) / 158 = 99.37%
Coldsnap: 154 (1) / 155 = 99.35%
Portal: Second Age: 154 (1) / 155 = 99.35%
Commander Theme Decks: 145 (1) / 146 = 99.32%
Worldwake: 144 (1) / 145 = 99.31%
Exodus: 142 (1) / 143 = 99.3%
Nemesis: 142 (1) / 143 = 99.3%
Judgment: 142 (1) / 143 = 99.3%
Fourth Edition: 365 (3) / 368 = 99.18%
Chronicles: 115 (1) / 116 = 99.14%
Homelands: 114 (1) / 115 = 99.13%
Mirage: 332 (3) / 335 = 99.1%
Vanguard: 105 (1) / 106 = 99.06%
Fallen Empires: 101 (1) / 102 = 99.02%
Treasure Chests: 72 (1) / 73 = 98.63%
Alliances: 142 (2) / 144 = 98.61%
Ice Age: 366 (7) / 373 = 98.12%
Limited Edition Beta: 286 (6) / 292 = 97.95%
Unlimited Edition: 286 (6) / 292 = 97.95%
Limited Edition Alpha: 284 (6) / 290 = 97.93%
Legends: 303 (7) / 310 = 97.74%
Deckmasters: Garfield vs. Finkel: 43 (1) / 44 = 97.73%
Arabian Nights: 76 (2) / 78 = 97.44%
Apocalypse: 139 (4) / 143 = 97.2%
The Dark: 115 (4) / 119 = 96.64%
Antiquities: 81 (4) / 85 = 95.29%
Conspiracy: 197 (13) / 210 = 93.81%
Conspiracy: Take the Crown: 203 (18) / 221 = 91.86%

Total over all sets: 28449 (114) / 28563


FormatStandard.txt | Open
KLD AER AKH W17 HOU XLN RIX
Implemented (Missing) / Total = Percentage Implemented
1390 (0) / 1390 = 100.00 %

Missing (0):


FormatModern.txt | Open
8ED MRD DST 5DN CHK BOK SOK 9ED RAV GPT DIS CSP TSP TSB PLC FUT 10E LRW EVE SHM MOR ALA CFX ARB M10 ZEN WWK ROE M11 SOM MBS NPH M12 ISD DKA AVR M13 RTR GTC DGM M14 THS BNG JOU M15 KTK FRF DTK MM2 ORI BFZ OGW SOI EMN KLD AER AKH W17 HOU XLN RIX
Implemented (Missing) / Total = Percentage Implemented
11372 (8) / 11380 = 99.93 %

Missing (8):
Balduvian Warlord
Divine Deflection
Harm's Way
Nacatl War-Pride
Plague of Vermin
Refraction Trap
Shining Shoal
World at War
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby Zeromonarch » 20 Mar 2018, 04:04

id like to report 2 bugs the first is that when using yisan the wonderer bards ability with rings of brighthearth on the field the copy of his ability fizzles and wont let me select a creature to put onto the battlefield.
second is when putting a clone creature under soul foundry doesnt let you use its replacement effect to enter the battlefield as a copy of something.

both of these things worked prior to version 1.6.7
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 20 Mar 2018, 09:06

Zeromonarch wrote:id like to report 2 bugs the first is that when using yisan the wonderer bards ability with rings of brighthearth on the field the copy of his ability fizzles and wont let me select a creature to put onto the battlefield.
second is when putting a clone creature under soul foundry doesnt let you use its replacement effect to enter the battlefield as a copy of something.

both of these things worked prior to version 1.6.7
For the first one, I've created:
https://git.cardforge.org/core-develope ... issues/362

I was not able to replicate the second one. I imprinted Clone on Soul Foundry and was able to select a target creature for the Clone when activating Soul Foundry.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby Zeromonarch » 20 Mar 2018, 12:01

As far as the soul foundry imprint goes its only jwari shapeshifter now. I have allies to target for copying but it still fizzles
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 20 Mar 2018, 15:19

Zeromonarch wrote:As far as the soul foundry imprint goes its only jwari shapeshifter now. I have allies to target for copying but it still fizzles
I tested that combination too. Here's the effect on the stack:
soul-foundry-jwari-shapeshifter-1.png

And the the card detail, once it is on the field:
soul-foundry-jwari-shapeshifter-2.png
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby Zeromonarch » 20 Mar 2018, 15:46

ok i just realized i missed some specifics i think its the same issue from rings of brighthearth. i imprinted clever impersonator onto soul foundry with rings of brighthearth on the field activated the soul foundry to make another copy of rings of brighthearth but the copy from the original rings fizzles. with the original activation of soul foundry (clever impersonator imprinted) i copy the soul foundry imprinting jwari shapeshifter on this one. when the copied soul foundry (jwari shapeshifter imprinted) gets activated both the original and copy from rings of brigthearth fizzle
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby BigBossJeff » 20 Mar 2018, 20:10

Hi, my forge just doesn't feel like running. It's not the fault of the update, I think. It didn't want to open with the previous version either. I get all the way to "opening main window" before it decides to up and quit.

My account is too new to post the real report because it thinks I'm posting urls. I've been a lurker for some time, though.

Help is much appreciated.
Attachments
2018-03-20-00.txt
(885 Bytes) Downloaded 14 times
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby Chakan » 20 Mar 2018, 21:18

Aeon Chronicler doesn't seem to get exiled with time counters on it, preventing it from drawing me cards while it's there.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby Darth Agnon » 20 Mar 2018, 23:05

Description: [Playing multiplayer via the Internet/port forwarding - between Somerset and Swansea]
Another Bug: online human vs human multiplayer is very very very laggy. We are both within the UK.
Another Bug: The multiplayer chat log also double-posts everything I and the opponent type.

Suggestion: Rephrase the IP window that pops up, as it suggests I share my private IP address, which i guess works for LAN games but not for online multiplayer (public IP needed). maybe

NullPointerException | Open
Code: Select all
Forge Version:    1.6.8-r-1u
Operating System: Windows 7 6.1 x86
Java Version:     1.8.0_161 Oracle Corporation

java.lang.NullPointerException
   at forge.net.server.NetGuiGame.isUiSetToSkipPhase(NetGuiGame.java:263)
   at forge.player.PlayerControllerHuman.chooseSpellAbilityToPlay(PlayerControllerHuman.java:1186)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:952)
   at forge.game.GameAction.startGame(GameAction.java:1629)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:235)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
My Forge log is attached. I tried a couple of very laggy human vs human online multiplayer Commander matches; both seemed to crash, though only the first one gave the crash report.
Attachments
forge.log
2x Multiplayer human vs human online Commander games lagged and crashed
(146.71 KiB) Downloaded 5 times
Last edited by Darth Agnon on 20 Mar 2018, 23:33, edited 3 times in total.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby Darth Agnon » 20 Mar 2018, 23:11

Feature request: Could we have a switch to "disable card art" in the Forge settings dropdown menu? It would probably save on the lag in human vs human online multiplayer games, as well as save me from mum from looking over my shoulder...
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 21 Mar 2018, 00:05

Darth Agnon wrote:Feature request: Could we have a switch to "disable card art" in the Forge settings dropdown menu? It would probably save on the lag in human vs human online multiplayer games, as well as save me from mum from looking over my shoulder...
While the existing client/server communication is far from optimized, it does not send card art from the server to the client (or vice versa) to my knowledge. The issue is that all client actions are sent to the server for processing. Some of these require multiple round trips. Which, like I've indicated, is not optimal. My first step was to restore network play functionality. I'll be working on reducing both the size and frequency of client/server messages in the future.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 21 Mar 2018, 00:21

Zeromonarch wrote:ok i just realized i missed some specifics i think its the same issue from rings of brighthearth. i imprinted clever impersonator onto soul foundry with rings of brighthearth on the field activated the soul foundry to make another copy of rings of brighthearth but the copy from the original rings fizzles. with the original activation of soul foundry (clever impersonator imprinted) i copy the soul foundry imprinting jwari shapeshifter on this one. when the copied soul foundry (jwari shapeshifter imprinted) gets activated both the original and copy from rings of brigthearth fizzle
I believe this is covered by the previous bug I opened: https://git.cardforge.org/core-develope ... issues/362

The copy made by Rings of Brighthearth does indeed fizzle, as that bug report captures. However, the original Soul Foundry activation fully resolves in my testing (see the following screenshots).

soul-foundry-with-brighthearth-clever-impersonator-1.png

soul-foundry-with-brighthearth-clever-impersonator-2.png

soul-foundry-with-brighthearth-clever-impersonator-3.png

soul-foundry-with-brighthearth-clever-impersonator-4.png
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 21 Mar 2018, 00:29

BigBossJeff wrote:Hi, my forge just doesn't feel like running. It's not the fault of the update, I think. It didn't want to open with the previous version either. I get all the way to "opening main window" before it decides to up and quit.

My account is too new to post the real report because it thinks I'm posting urls. I've been a lurker for some time, though.

Help is much appreciated.
Do you by chance have any saved quest data? It looks like you're running on Windows. AFAIK, by default, these files should be under <your application data directory>/Forge/quest/ (usually, C:/Users/<your username>/Application Data/Roaming/Forge/quest). Try moving this data to a different location and restarting Forge.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 21 Mar 2018, 00:36

Chakan wrote:Aeon Chronicler doesn't seem to get exiled with time counters on it, preventing it from drawing me cards while it's there.
Appeared to work fine in my testing, see the attached screenshots. Note, you do have to specifically select to suspend Aeon Chronicler.

aeon-chronicler-suspended.png

aeon-chronicler-suspended-2.png
jamincollins
 
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