Forge Release 03/20/2018 ver 1.6.8
by mtgrares
Moderators: timmermac, Blacksmith, KrazyTheFox, Agetian, friarsol, CCGHQ Admins
Re: Forge Release 03/20/2018 ver 1.6.8
by nssantos » 30 Mar 2018, 18:26
The main post this thread say it has 17408 cards implementeds, however my forge catalog show only 4778 cards. Do I have to download another cards?
Re: Forge Release 03/20/2018 ver 1.6.8
by friarsol » 31 Mar 2018, 00:06
I would recommend redownloading the package.nssantos wrote:The main post this thread say it has 17408 cards implementeds, however my forge catalog show only 4778 cards. Do I have to download another cards?
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 31 Mar 2018, 14:40
Would need far more details. Please provide the error message and possibly screenshots of the game state.sandwalker wrote:Sometimes it reports an error after initiating Karn's ultimate, but not always; wondering why
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 31 Mar 2018, 14:42
This is a known issue and tracked here: https://git.cardforge.org/core-develope ... issues/187tjtillman wrote:I attacked with Etali, it exiled my opponent's card (a land) and my card (Divine Verdict). As the opponent did not yet have any blocking creatures and I didn't want to destroy my attacking creatures, I chose NOT to cast Divine Verdict.
The next turn I again attacked with Etali. The exiled cards of me and my opponent were both lands, BUT it prompted me to ask if I wanted to cast Divine Verdict, the same Divine Verdict that had been exiled from the previous attack. It shouldn't be asking to cast cards exiled from previous attacks.
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 31 Mar 2018, 14:52
The arrows are still present, you just need to enable them.Nekoatl wrote:There doesn't seem to be any way to identify which blockers have been declared to block which attackers after the first 1-2 dozen or so attackers listed in the Combat panel. If the arrows aren't coming back, might I suggest putting a note in the card text similar to how attachments are mentioned and/or providing a scrollbar in the Combat panel similar to the one in the Log panel?
Once you are in a game, click on the Forge (in the upper left), Game, Targeting Arcs.
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 31 Mar 2018, 14:54
It is the same problem, and the same solution will work. It's just the path that's different between the systems. On a Mac, the path should be something like: <your home directory>/Library/Application Support/Forge/Hydragons wrote:Hey, my Forge won't start. I've uninstalled and reinstalled it,but it just won't start. I think it might be something similar to what was wrong with BigBossJeff's version, but I can't use the same solution 'cause I'm on mac.
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 31 Mar 2018, 15:14
From looking at the code in this area and trying to reproduce the issue it looks like we may need more information about what the AI had on the field at the time. This specific section of code is dealing with selecting a prefered target for Curiosity by examining and rating each valid target (if I'm reading the code correctly).Turbomoose wrote:AI throws an error when presumably they are trying to use curiosity
Description: [describe what you were doing when the crash occurred]
- NullPointerException | Open
- Code: Select all
Forge Version: 1.6.8-r-1u
Operating System: Windows 10 10.0 amd64
Java Version: 1.8.0_161 Oracle Corporation
java.lang.NullPointerException
at forge.ai.ability.AttachAi.attachAICuriosityPreference(AttachAi.java:506)
at forge.ai.ability.AttachAi.attachGeneralAI(AttachAi.java:1255)
at forge.ai.ability.AttachAi.attachToCardAIPreferences(AttachAi.java:1143)
at forge.ai.ability.AttachAi.attachPreference(AttachAi.java:837)
at forge.ai.ability.AttachAi.canPlayAI(AttachAi.java:66)
at forge.ai.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:35)
at forge.ai.AiController.canPlaySa(AiController.java:634)
at forge.ai.AiController.canPlayAndPayFor(AiController.java:618)
at forge.ai.AiController.chooseSpellAbilityToPlayFromList(AiController.java:1330)
at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1302)
at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1179)
at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:445)
at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:952)
at forge.game.GameAction.startGame(GameAction.java:1629)
at forge.game.Match.startGame(Match.java:87)
at forge.match.HostedMatch$2.run(HostedMatch.java:235)
at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
at java.lang.Thread.run(Unknown Source)
I'll see if I can add some additional logging at this location for which particular card was being examined should this happen again.
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 31 Mar 2018, 16:32
I've successfully replicated this issue and created: https://git.cardforge.org/core-develope ... issues/401shinra wrote:- Crackling Doom seems bugged, it deal 2 damage to each opponent in multiplayer game but no one sacrifice a creature
(this card work at previous versions of Forge)
I've successfully replicated this issue and created: https://git.cardforge.org/core-develope ... issues/402shinra wrote:- Land Tax trigger in multiplayer game but no one of my opponent has more land than me, but sum of lands of each opponent appear to count as one
(This card was already bugged before this version in multiplayer games)
I'm don't know if my explanation is clear...sorry it is not my native langage
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 31 Mar 2018, 16:57
I can't seem to replicate this. In my testing the Fury triggers are only being added at the end of a turn in which the active player did not attack. I'll need more information.gos wrote:. Charging Cinderhorn is triggering even though creatures have attacked.
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Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 31 Mar 2018, 17:36
I've replicated this issue and created: https://git.cardforge.org/core-develope ... issues/405gos wrote:Werewolf of Ancient Hunger still seems to be counting only the cards in my hand.woah.png
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Re: Forge Release 03/20/2018 ver 1.6.8
by friarsol » 31 Mar 2018, 18:30
Maybe the Cinderhorn was cast after combat, and it's not setup to look back in history properly.jamincollins wrote:I can't seem to replicate this. In my testing the Fury triggers are only being added at the end of a turn in which the active player did not attack. I'll need more information.gos wrote:. Charging Cinderhorn is triggering even though creatures have attacked.
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Re: Forge Release 03/20/2018 ver 1.6.8
by Chakan » 31 Mar 2018, 18:59
It doesn't appear creatures dealt damage by Frostwielder are getting exiled.
Re: Forge Release 03/20/2018 ver 1.6.8
by HarlequinCasts » 31 Mar 2018, 20:33
Lotus Bloom cannot be sacrificed for mana once it comes out from suspend. It has been a while since this card has functioned properly. I assume it is an ongoing suspend issue.
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Re: Forge Release 03/20/2018 ver 1.6.8
by nssantos » 31 Mar 2018, 21:50
I just downloaded again, and it remains the same. I took a printscreen to show here.friarsol wrote:I would recommend redownloading the package.nssantos wrote:The main post this thread say it has 17408 cards implementeds, however my forge catalog show only 4778 cards. Do I have to download another cards?
Re: Forge Release 03/20/2018 ver 1.6.8
by jamincollins » 31 Mar 2018, 23:15
Could you upload your forge.log?nssantos wrote:I just downloaded again, and it remains the same. I took a printscreen to show here.friarsol wrote:I would recommend redownloading the package.nssantos wrote:The main post this thread say it has 17408 cards implementeds, however my forge catalog show only 4778 cards. Do I have to download another cards?
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