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Forge Release 03/20/2018 ver 1.6.8

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Re: Forge Release 03/20/2018 ver 1.6.8

Postby nssantos » 30 Mar 2018, 18:26

The main post this thread say it has 17408 cards implementeds, however my forge catalog show only 4778 cards. Do I have to download another cards?
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby friarsol » 31 Mar 2018, 00:06

nssantos wrote:The main post this thread say it has 17408 cards implementeds, however my forge catalog show only 4778 cards. Do I have to download another cards?
I would recommend redownloading the package.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 31 Mar 2018, 14:40

sandwalker wrote:Sometimes it reports an error after initiating Karn's ultimate, but not always; wondering why :?:
Would need far more details. Please provide the error message and possibly screenshots of the game state.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 31 Mar 2018, 14:42

tjtillman wrote:I attacked with Etali, it exiled my opponent's card (a land) and my card (Divine Verdict). As the opponent did not yet have any blocking creatures and I didn't want to destroy my attacking creatures, I chose NOT to cast Divine Verdict.

The next turn I again attacked with Etali. The exiled cards of me and my opponent were both lands, BUT it prompted me to ask if I wanted to cast Divine Verdict, the same Divine Verdict that had been exiled from the previous attack. It shouldn't be asking to cast cards exiled from previous attacks.
This is a known issue and tracked here: https://git.cardforge.org/core-develope ... issues/187
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 31 Mar 2018, 14:52

Nekoatl wrote:There doesn't seem to be any way to identify which blockers have been declared to block which attackers after the first 1-2 dozen or so attackers listed in the Combat panel. If the arrows aren't coming back, might I suggest putting a note in the card text similar to how attachments are mentioned and/or providing a scrollbar in the Combat panel similar to the one in the Log panel?
The arrows are still present, you just need to enable them.

Once you are in a game, click on the Forge (in the upper left), Game, Targeting Arcs.

forge-targeting-arcs.png
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 31 Mar 2018, 14:54

Hydragons wrote:Hey, my Forge won't start. I've uninstalled and reinstalled it,but it just won't start. I think it might be something similar to what was wrong with BigBossJeff's version, but I can't use the same solution 'cause I'm on mac.
It is the same problem, and the same solution will work. It's just the path that's different between the systems. On a Mac, the path should be something like: <your home directory>/Library/Application Support/Forge/
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 31 Mar 2018, 15:14

Turbomoose wrote:AI throws an error when presumably they are trying to use curiosity

Description: [describe what you were doing when the crash occurred]

NullPointerException | Open
Code: Select all
Forge Version:    1.6.8-r-1u
Operating System: Windows 10 10.0 amd64
Java Version:     1.8.0_161 Oracle Corporation

java.lang.NullPointerException
   at forge.ai.ability.AttachAi.attachAICuriosityPreference(AttachAi.java:506)
   at forge.ai.ability.AttachAi.attachGeneralAI(AttachAi.java:1255)
   at forge.ai.ability.AttachAi.attachToCardAIPreferences(AttachAi.java:1143)
   at forge.ai.ability.AttachAi.attachPreference(AttachAi.java:837)
   at forge.ai.ability.AttachAi.canPlayAI(AttachAi.java:66)
   at forge.ai.SpellAbilityAi.canPlayAIWithSubs(SpellAbilityAi.java:35)
   at forge.ai.AiController.canPlaySa(AiController.java:634)
   at forge.ai.AiController.canPlayAndPayFor(AiController.java:618)
   at forge.ai.AiController.chooseSpellAbilityToPlayFromList(AiController.java:1330)
   at forge.ai.AiController.getSpellAbilityToPlay(AiController.java:1302)
   at forge.ai.AiController.chooseSpellAbilityToPlay(AiController.java:1179)
   at forge.ai.PlayerControllerAi.chooseSpellAbilityToPlay(PlayerControllerAi.java:445)
   at forge.game.phase.PhaseHandler.startFirstTurn(PhaseHandler.java:952)
   at forge.game.GameAction.startGame(GameAction.java:1629)
   at forge.game.Match.startGame(Match.java:87)
   at forge.match.HostedMatch$2.run(HostedMatch.java:235)
   at java.util.concurrent.ThreadPoolExecutor.runWorker(Unknown Source)
   at java.util.concurrent.ThreadPoolExecutor$Worker.run(Unknown Source)
   at java.lang.Thread.run(Unknown Source)
From looking at the code in this area and trying to reproduce the issue it looks like we may need more information about what the AI had on the field at the time. This specific section of code is dealing with selecting a prefered target for Curiosity by examining and rating each valid target (if I'm reading the code correctly).

I'll see if I can add some additional logging at this location for which particular card was being examined should this happen again.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 31 Mar 2018, 16:32

shinra wrote:- Crackling Doom seems bugged, it deal 2 damage to each opponent in multiplayer game but no one sacrifice a creature
(this card work at previous versions of Forge)
I've successfully replicated this issue and created: https://git.cardforge.org/core-develope ... issues/401

shinra wrote:- Land Tax trigger in multiplayer game but no one of my opponent has more land than me, but sum of lands of each opponent appear to count as one
(This card was already bugged before this version in multiplayer games)

I'm don't know if my explanation is clear...sorry it is not my native langage
I've successfully replicated this issue and created: https://git.cardforge.org/core-develope ... issues/402
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 31 Mar 2018, 16:57

gos wrote:. Charging Cinderhorn is triggering even though creatures have attacked.
I can't seem to replicate this. In my testing the Fury triggers are only being added at the end of a turn in which the active player did not attack. I'll need more information.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 31 Mar 2018, 17:36

gos wrote:Werewolf of Ancient Hunger still seems to be counting only the cards in my hand.

woah.png
I've replicated this issue and created: https://git.cardforge.org/core-develope ... issues/405
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby friarsol » 31 Mar 2018, 18:30

jamincollins wrote:
gos wrote:. Charging Cinderhorn is triggering even though creatures have attacked.
I can't seem to replicate this. In my testing the Fury triggers are only being added at the end of a turn in which the active player did not attack. I'll need more information.
Maybe the Cinderhorn was cast after combat, and it's not setup to look back in history properly.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby Chakan » 31 Mar 2018, 18:59

It doesn't appear creatures dealt damage by Frostwielder are getting exiled.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby HarlequinCasts » 31 Mar 2018, 20:33

Lotus Bloom cannot be sacrificed for mana once it comes out from suspend. It has been a while since this card has functioned properly. I assume it is an ongoing suspend issue.
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby nssantos » 31 Mar 2018, 21:50

friarsol wrote:
nssantos wrote:The main post this thread say it has 17408 cards implementeds, however my forge catalog show only 4778 cards. Do I have to download another cards?
I would recommend redownloading the package.
I just downloaded again, and it remains the same. I took a printscreen to show here.
Attachments
Capture.PNG
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Re: Forge Release 03/20/2018 ver 1.6.8

Postby jamincollins » 31 Mar 2018, 23:15

nssantos wrote:
friarsol wrote:
nssantos wrote:The main post this thread say it has 17408 cards implementeds, however my forge catalog show only 4778 cards. Do I have to download another cards?
I would recommend redownloading the package.
I just downloaded again, and it remains the same. I took a printscreen to show here.
Could you upload your forge.log?
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